Fixes SENTINEL monsters from ignoring forced fear

This commit is contained in:
Linus Probert 2019-05-14 16:30:02 +02:00
parent 046551ad6d
commit b861e6e452
1 changed files with 3 additions and 0 deletions

View File

@ -214,6 +214,9 @@ handle_sentinel_behaviour(Monster *m, RoomMatrix *rm)
static void
monster_behaviour_check(Monster *m, RoomMatrix *rm)
{
if (m->state.stepsSinceChange < m->state.forceCount)
return;
switch (m->behaviour) {
case GUERILLA:
case SORCERER: