Removed an unused timer on Projectiles
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TODO.txt
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TODO.txt
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@ -9,7 +9,8 @@ o Make things less difficult and more interesting
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o Creat some nice room modifiers
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x Windy room
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- Liquid in rooms
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x Liquid in rooms
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- Falling floor tiles
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- Credit screen showing music and graphics guys:
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- Music: http://soundimage.org/ (Eric Matyas)
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@ -37,7 +37,6 @@ typedef struct Projectile_t {
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Vector2d velocity;
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Timer *lifetime;
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bool alive;
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Timer *animation_timer;
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void (*onRender)(struct Projectile_t*);
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} Projectile;
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