Removed an unused timer on Projectiles

This commit is contained in:
Linus Probert 2018-05-06 07:33:00 +02:00
parent db21bb813f
commit da75ccde23
2 changed files with 2 additions and 2 deletions

View File

@ -9,7 +9,8 @@ o Make things less difficult and more interesting
o Creat some nice room modifiers o Creat some nice room modifiers
x Windy room x Windy room
- Liquid in rooms x Liquid in rooms
- Falling floor tiles
- Credit screen showing music and graphics guys: - Credit screen showing music and graphics guys:
- Music: http://soundimage.org/ (Eric Matyas) - Music: http://soundimage.org/ (Eric Matyas)

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@ -37,7 +37,6 @@ typedef struct Projectile_t {
Vector2d velocity; Vector2d velocity;
Timer *lifetime; Timer *lifetime;
bool alive; bool alive;
Timer *animation_timer;
void (*onRender)(struct Projectile_t*); void (*onRender)(struct Projectile_t*);
} Projectile; } Projectile;