Merge branch 'dev'
This commit is contained in:
commit
e000580971
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@ -1,4 +1,6 @@
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-DDEBUG
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-DSTEAM_BUILD
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-include ./steamworks_c_api/sdk/public/steam/steam_api.h
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-I./steamworks_c_api/src/
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-I./src/steam/
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-I./build/config.h
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3
.vimrc
3
.vimrc
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@ -5,4 +5,5 @@ nnoremap <F4> :ter ++close ./_build/breakhack<cr>
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packadd termdebug
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let g:termdebug_wide = 1
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let g:syntastic_c_include_dirs = [ '_build', '/usr/include/SDL2', 'steamworks_c_wrapper/src', 'steamworks_c_wrapper/sdk/public/steam' ]
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let g:syntastic_c_include_dirs = [ '_build', '/usr/include/SDL2', 'steamworks_c_wrapper/src' ]
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let g:syntastic_cpp_include_dirs = [ 'steamworks_c_wrapper/sdk/public/steam' ]
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@ -7,7 +7,7 @@ project(breakhack C)
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set(breakhack_GAME_TITLE "BreakHack")
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set(breakhack_MAJOR_VERSION 1)
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set(breakhack_MINOR_VERSION 0)
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set(breakhack_PATCH_VERSION 2)
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set(breakhack_PATCH_VERSION 3)
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set(breakhack_RELEASE_TYPE "")
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include(FindLua)
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@ -258,6 +258,20 @@ bosses[1] = concat({ texturePaths.dog0, texturePaths.dog1 }, bosses[1])
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bosses[2] = concat({ texturePaths.humanoid0, texturePaths.humanoid1 }, bosses[2])
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bosses[3] = concat({ texturePaths.undead0, texturePaths.undead1 }, bosses[3])
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local eastereggs = {
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{ stats.misc, 6*16, 1*16, "Linus, the Developer", behaviour.passive },
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{ stats.misc, 4*16, 1*16, "Scanlan, the Bard", behaviour.passive },
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{ stats.misc, 2*16, 4*16, "Vax, the Twin", behaviour.passive },
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{ stats.misc, 2*16, 3*16, "Vex, the Twin", behaviour.passive },
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{ stats.misc, 0*16,10*16, "Grog, the Barbarian", behaviour.passive },
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{ stats.misc, 3*16, 4*16, "Percy, the Gunslinger", behaviour.passive },
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{ stats.misc, 4*16, 0*16, "Pike, the Cleric", behaviour.passive },
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{ stats.misc, 6*16, 7*16, "Keyleth, the Druid", behaviour.passive },
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}
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for i=1,#eastereggs do
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eastereggs[i] = concat({ texturePaths.player0, texturePaths.player1 }, eastereggs[i])
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end
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local platino = {
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{
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texturePaths.reptile0,
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@ -313,6 +327,10 @@ if(CURRENT_LEVEL > 0) then
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end
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end
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if random(100) == 1 then
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enemies[#enemies+1] = eastereggs[random(#eastereggs)]
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end
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if random(100) == 1 then
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enemies = concat(enemies, platino)
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end
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@ -116,13 +116,14 @@ create_treasure(int current_level)
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unsigned int value;
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amt = (unsigned int) 1 + get_random(5*current_level) % 40;
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amt = amt == 0 ? 1 : amt;
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if (current_level > 9) {
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highest_treasure = TREASURE_COUNT;
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} else if (current_level > 3) {
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highest_treasure = PLATINUM;
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} else {
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} else if (current_level > 3) {
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highest_treasure = GOLD;
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} else {
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highest_treasure = SILVER;
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}
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value = get_random(highest_treasure);
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@ -894,8 +894,9 @@ run_game(void)
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createInGameGameOverMenu();
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hiscore_register(gPlayer, cLevel);
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#ifdef STEAM_BUILD
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steam_register_score((int)hiscore_get_top_gold());
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steam_register_kills((int) gPlayer->stat_data.kills);
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uint8_t details[4] = { (uint8_t) gPlayer->stats.lvl, (uint8_t) cLevel, 0, 0 };
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steam_register_score((int) gPlayer->gold, (int32_t*) &details, 1);
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steam_register_kills((int) gPlayer->stat_data.kills, (int32_t*) &details, 1);
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#endif // STEAM_BUILD
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} else {
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28
src/player.c
28
src/player.c
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@ -105,12 +105,6 @@ action_spent(Player *p)
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}
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}
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static void
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player_step(Player *p)
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{
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action_spent(p);
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}
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static void
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on_monster_collision(Player *player,
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Monster *monster,
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@ -267,7 +261,7 @@ move(Player *player, RoomMatrix *matrix, Vector2d direction)
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player->sprite->pos.y += TILE_DIMENSION * (int) direction.y;
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if (!has_collided(player, matrix, direction)) {
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player_step(player);
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action_spent(player);
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}
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}
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@ -340,7 +334,7 @@ use_skill(Skill *skill, SkillData *skillData)
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skill->active = false;
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skill->use(skill, skillData);
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if (skill->actionRequired)
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player_step(skillData->player);
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action_spent(skillData->player);
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skill->resetCountdown = skill->resetTime;
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}
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@ -518,6 +512,14 @@ player_monster_kill_check(Player *player, Monster *monster)
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if (!monster)
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return;
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if (monster->stats.hp <= 0) {
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unsigned int gained_xp = 5 * monster->stats.lvl;
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player->stat_data.kills += 1;
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mixer_play_effect(DEATH);
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gui_log("You killed %s and gained %d xp",
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monster->lclabel, gained_xp);
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player_gain_xp(player, gained_xp);
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#ifdef STEAM_BUILD
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if (strcmp("The Shadow", monster->label) == 0)
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steam_set_achievement(LIGHTS_ON);
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@ -527,15 +529,9 @@ player_monster_kill_check(Player *player, Monster *monster)
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steam_set_achievement(DRAGON_SLAYER);
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else if (strcmp("The Cleric", monster->label) == 0)
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steam_set_achievement(THE_DOCTOR_IS_OUT);
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else if (strcmp("Linus, the Developer", monster->label) == 0)
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steam_set_achievement(BUGGFIXER);
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#endif // STEAM_BUILD
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if (monster->stats.hp <= 0) {
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unsigned int gained_xp = 5 * monster->stats.lvl;
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player->stat_data.kills += 1;
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mixer_play_effect(DEATH);
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gui_log("You killed %s and gained %d xp",
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monster->lclabel, gained_xp);
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player_gain_xp(player, gained_xp);
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}
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}
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@ -111,16 +111,16 @@ void steam_set_achievement(EAchievement eAch)
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}
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}
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void steam_register_score(Sint32 nScore)
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void steam_register_score(Sint32 nScore, const int32_t *details, int32_t nDetails)
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{
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if (!m_hHighscoreLeaderboard)
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return;
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c_SteamUserStats_UploadLeaderboardScore(m_hHighscoreLeaderboard, nScore);
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c_SteamUserStats_UploadLeaderboardScore(m_hHighscoreLeaderboard, nScore, details, nDetails);
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}
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void steam_register_kills(Sint32 nKills)
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void steam_register_kills(Sint32 nKills, const int32_t *details, int32_t nDetails)
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{
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if (!m_hKillsLeaderboard)
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return;
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c_SteamUserStats_UploadLeaderboardScore(m_hKillsLeaderboard, nKills);
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c_SteamUserStats_UploadLeaderboardScore(m_hKillsLeaderboard, nKills, details, nDetails);
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}
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@ -9,7 +9,8 @@ typedef enum EAchievement
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THE_DOCTOR_IS_OUT = 1,
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LIGHTS_ON = 2,
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BACK_TO_WORK = 5,
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DRAGON_SLAYER = 6
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DRAGON_SLAYER = 6,
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BUGGFIXER = 7
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} EAchievement;
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@ -31,6 +32,6 @@ void steam_run_callbacks(void);
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void steam_set_achievement(EAchievement eAch);
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void steam_register_score(Sint32 nScore);
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void steam_register_score(Sint32 nScore, const int32_t *details, int32_t nDetails);
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void steam_register_kills(Sint32 nKills);
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void steam_register_kills(Sint32 nKills, const int32_t *details, int32_t nDetails);
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@ -35,6 +35,7 @@ else ()
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SHARED
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src/steamworks_c_wrapper
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src/CallbackHandler
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src/CSteamLeaderboard
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)
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endif()
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@ -0,0 +1,83 @@
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#include <iostream>
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#include "CSteamLeaderboard.h"
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CSteamLeaderboard::CSteamLeaderboard() : m_hCurrentLeaderboard(0)
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{
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// Nothing yet
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}
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void
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CSteamLeaderboard::SetCurrent(SteamLeaderboard_t hCurrentLeaderboard)
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{
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m_hCurrentLeaderboard = hCurrentLeaderboard;
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}
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void
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CSteamLeaderboard::FindLeaderboard(const char *pchLeaderboardName )
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{
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SteamAPICall_t hSteamAPICall = SteamUserStats()->FindLeaderboard(pchLeaderboardName);
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m_callResultFindLeaderboard.Set(hSteamAPICall,
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this,
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&CSteamLeaderboard::OnFindLeaderboard);
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}
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bool
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CSteamLeaderboard::UploadScore(int score, const int *details, int nDetails)
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{
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if (!m_hCurrentLeaderboard)
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return false;
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SteamAPICall_t hSteamAPICall = SteamUserStats()->UploadLeaderboardScore(m_hCurrentLeaderboard,
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k_ELeaderboardUploadScoreMethodKeepBest,
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score,
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details,
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nDetails);
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m_callResultUploadScore.Set(hSteamAPICall, this, &CSteamLeaderboard::OnUploadScore);
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return true;
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}
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bool
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CSteamLeaderboard::DownloadScores()
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{
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if (!m_hCurrentLeaderboard) return false;
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SteamAPICall_t hSteamAPICall = SteamUserStats()->DownloadLeaderboardEntries( m_hCurrentLeaderboard,
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k_ELeaderboardDataRequestGlobalAroundUser,
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-4,
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5);
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m_callResultDownloadScores.Set(hSteamAPICall, this, &CSteamLeaderboard::OnDownloadScores);
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return true;
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}
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void
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CSteamLeaderboard::OnFindLeaderboard(LeaderboardFindResult_t *pCallback, bool bIOFailiure)
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{
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if (!pCallback->m_bLeaderboardFound || bIOFailiure) {
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std::cerr << "Leaderboard could not be found" << std::endl;
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return;
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}
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m_hCurrentLeaderboard = pCallback->m_hSteamLeaderboard;
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}
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void
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CSteamLeaderboard::OnUploadScore(LeaderboardScoreUploaded_t *pCallback, bool bIOFailiure)
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{
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if (!pCallback->m_bSuccess || bIOFailiure)
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std::cerr << "Score could not be uploaded" << std::endl;
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}
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void
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CSteamLeaderboard::OnDownloadScores(LeaderboardScoresDownloaded_t *pCallback, bool bIOFailiure)
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{
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if (!bIOFailiure) {
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m_nLeaderboardEntries = std::min(pCallback->m_cEntryCount, 10);
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for (int index = 0; index < m_nLeaderboardEntries; index++) {
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SteamUserStats()->GetDownloadedLeaderboardEntry( pCallback->m_hSteamLeaderboardEntries,
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index,
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&m_leaderboardEntries[index],
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NULL,
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0);
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}
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}
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}
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@ -0,0 +1,29 @@
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#pragma once
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#include <steam_api.h>
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class CSteamLeaderboard
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{
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private:
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SteamLeaderboard_t m_hCurrentLeaderboard;
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LeaderboardEntry_t m_leaderboardEntries[10];
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int m_nLeaderboardEntries = 0;
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public:
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CSteamLeaderboard();
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void SetCurrent(SteamLeaderboard_t hCurrentLeaderboard);
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void FindLeaderboard(const char *pchLeaderboardName );
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bool UploadScore(int score, const int *details, int nDetails);
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bool DownloadScores();
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void OnFindLeaderboard(LeaderboardFindResult_t *pCallback, bool bIOFailiure);
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CCallResult<CSteamLeaderboard, LeaderboardFindResult_t> m_callResultFindLeaderboard;
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void OnUploadScore(LeaderboardScoreUploaded_t *pCallback, bool bIOFailiure);
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CCallResult<CSteamLeaderboard, LeaderboardScoreUploaded_t> m_callResultUploadScore;
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void OnDownloadScores(LeaderboardScoresDownloaded_t *pCallback, bool bIOFailiure);
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CCallResult<CSteamLeaderboard, LeaderboardScoresDownloaded_t> m_callResultDownloadScores;
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};
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@ -98,10 +98,10 @@ c_SteamUserStats_FindLeaderboard(const char * name)
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m_CallbackHandler->m_FindLeaderboardCallResult.Set(hSteamAPICall, m_CallbackHandler, &CallbackHandler::OnFindLeaderboard);
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}
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extern "C" void c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore)
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extern "C" void c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore, const int32_t *details, int32_t nDetails)
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{
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if (!hLeaderboard || !m_Initiated)
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return;
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SteamUserStats()->UploadLeaderboardScore(hLeaderboard, k_ELeaderboardUploadScoreMethodKeepBest, nScore, nullptr, 0);
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SteamUserStats()->UploadLeaderboardScore(hLeaderboard, k_ELeaderboardUploadScoreMethodKeepBest, nScore, details, nDetails);
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}
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|
|
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@ -30,7 +30,7 @@ void
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c_SteamUserStats_FindLeaderboard(const char *name);
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void
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c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore);
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c_SteamUserStats_UploadLeaderboardScore(int64_t hLeaderboard, int32_t nScore, const int32_t *details, int32_t nDetails);
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void
|
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c_SteamAPI_Shutdown(void);
|
Loading…
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