Info about future plans in README

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Linus Probert 2018-03-25 23:57:28 +02:00
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@ -11,9 +11,28 @@ A simple nethack similar game written in C using SDL2.
Idea Idea
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Randomly generated maps/rooms. Leveling system, permadeath, Randomly generated maps/rooms. Leveling system, permadeath,
multiple classes. Casual and fun for 10-15 minutes during a break multiple classes. Casual and fun for 10-20 minutes during a break
from regular work/play. from regular work/play.
I wanted to practice C and I'm comfortable using SDL2. The assets I wanted to practice C and I'm comfortable using SDL2. The assets
are graciously taken from the web. More info in the README in the are graciously taken from the web. More info in the README in the
assets folder. assets folder.
Future
------
I'm planning on releaseing this game on Steam once I'm happy with it.
Not to get rich, mostly because I think it will look nice on my resumé.
the code will remain open source under GPLv3 even after a possible Steam
release. So you'll still be able to download and compile it yourself if you
can and want to.
Contribute
----------
Have an idea and able to implement it? Fork and send me a pull request and
I'll check it out. If I like it I will add it. If it's a big thing I'll add
your name to the credits list (once I add it in game).
Links
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- [https://liquidityc.itch.io/breakhack](https://liquidityc.itch.io/breakhack)