Sleeping state indicator is always visible.

This commit is contained in:
Linus Probert 2018-06-28 12:50:32 +02:00
parent 53dc7e2fe6
commit f36a9dd2ac
1 changed files with 9 additions and 3 deletions

View File

@ -66,6 +66,10 @@ monster_state_change(Monster *m, StateType newState)
m->state.current = newState;
m->state.stepsSinceChange = 0;
if (newState == SLEEPING)
m->stateIndicator.displayCount = -1;
else
m->stateIndicator.displayCount = 5;
monster_set_sprite_clip_for_current_state(m);
@ -389,7 +393,9 @@ monster_update(Monster *m, UpdateData *data)
return;
m->stateIndicator.shownOnPlayerRoomEnter = true;
if (m->state.current != PASSIVE && m->state.current != STATIONARY)
if (m->state.current == SLEEPING)
m->stateIndicator.displayCount = -1; // Sleeping state is always shown
else if (m->state.current != PASSIVE && m->state.current != STATIONARY)
m->stateIndicator.displayCount = 5;
} else {
m->stateIndicator.shownOnPlayerRoomEnter = false;
@ -486,7 +492,7 @@ monster_render(Monster *m, Camera *cam)
return;
sprite_render(m->sprite, cam);
if (m->stateIndicator.displayCount > 0)
if (m->stateIndicator.displayCount != 0)
sprite_render(m->stateIndicator.sprite, cam);
}