Commit Graph

34 Commits

Author SHA1 Message Date
Linus Probert dd3e84d70d Makes critical hits cause bleeding 2019-05-14 10:26:28 +02:00
Linus Probert 223a3b00c1 Implements the blink skill
The icon still needs to be created but the skill is complete
2019-05-09 10:16:38 +02:00
Linus Probert 0476d4d1bd Introduces particle emitters on monsters
Also adds the bleed emitter to monsters for later use with the mage.
2019-05-07 11:52:30 +02:00
Linus Probert af0c61684d Adds juice
- Dust puffs when tiles begin to fall
- Fixed shop prices. 100 gold is a lot of money and it impacts your
    score when buying.
2019-03-08 13:02:56 +01:00
Linus Probert 6326a64111 Begins #42 Add boss 2 & 3
- Added "The cleric" for level 10.
2018-08-22 13:13:54 +02:00
Linus Probert 549f47ae0b Minor code fixes and a slight tweak to the blue color 2018-08-16 14:09:54 +02:00
Linus Probert 6633db7aa4 Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
Linus Probert 736eb79996 Continues #2: Artifacts
- Adds sparkle effect on artifacts
- Implements TRAP_AVOIDANCE, IMPROVED_HEARING
2018-08-08 14:46:59 +02:00
Linus Probert 41a902181a Fixes a bunch of msvc warnings 2018-08-05 15:01:25 +02:00
Linus Probert c16caf30b5 Comments out unused function 2018-08-03 11:08:44 +02:00
Linus Probert 68cf24ddf8 Dropps the particle line slash effect. 2018-08-03 10:44:30 +02:00
Linus Probert 2aee3600e6 Merge branch 'master' into dev 2018-08-03 10:41:21 +02:00
Linus Probert b9a4a8002d Fixes: #27 Suspicious code: sign conversion 2018-07-31 21:15:16 +02:00
Linus Probert ec6722106a Adds an idea for slash animations that didn't look very good. 2018-05-22 23:01:15 +02:00
Linus Probert cc229c8b00 Prepares pengine for more particle types.
Also fixed an invalid read bug.
2018-05-22 22:42:06 +02:00
Linus Probert bbe4526947 Fixes colors to use defines. 2018-05-22 15:48:09 +02:00
Linus Probert fa8797a20f Removed a memory leak and MACROD colors 2018-05-15 23:21:28 +02:00
Linus Probert 89e7f84870 Removes a minor warning 2018-03-29 20:32:44 +02:00
Linus Probert 9a3dd410ab Particle sparcle when skill unlocks
Minor modification to dagger damage
2018-03-24 12:46:23 +01:00
Linus Probert 7386b3d582 Adds levelcaps to skills
Still need to add the sparkles when they activate
2018-03-23 22:03:34 +01:00
Linus_Probert 07136c70f9 Windy rooms affect player
Left a possibility to make it affect projectiles.
2018-03-15 16:30:41 +01:00
Linus_Probert eb345cfc25 Adds the windy room effect 2018-03-15 11:30:18 +01:00
Linus Probert f7ec1195f4 Adds skill return countdown.
Also removes ability to wall-bonk exploit the countdowns.
2018-03-02 17:05:13 +01:00
Linus Probert b05f9333dc Adds "speed lines" to charge skill 2018-03-01 19:37:57 +01:00
Linus Probert 2253479532 Adds skills, 'flurry' skill and sip_potion skill.
Removes shift-h sipping.
2018-02-28 22:31:38 +01:00
Linus Probert 9fec8fcb1f Enabled conversion warnings in GCC 2018-02-22 09:44:27 +01:00
Linus_Probert 0adcbc1b11 Adds explosions of different kinds. 2018-02-19 15:55:37 +01:00
Linus Probert d5914071d4 New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
Linus_Probert a26c7be122 Use the random generator instead of rand() 2018-02-15 14:45:20 +01:00
Linus_Probert cfa522009e Adds functioning player death and introduces better XP threshholds.
I'm pretty sure I've done the XP thing before. Perhaps I never comitted
that code?
2018-02-14 11:00:34 +01:00
Linus_Probert 08207f5e35 Bloodspatter based on damage. 2018-02-09 13:55:57 +01:00
Linus_Probert 22f6d36375 Refactored and fixed some Codacy issues 2018-02-06 09:11:04 +01:00
Linus Probert 27843ab05e Codacy complained about scoping. 2018-02-03 23:46:17 +01:00
Linus Probert 93c0623fe4 Implemented a simple particle engine. 2018-02-03 23:39:49 +01:00