Commit Graph

  • c076098ad9 Fixed hiscore date and compiled with latest SDL amigaos 4.0.3r2 George Sokianos 2023-07-04 20:52:03 +0100
  • 5dd814e452 Prepare first release 4.0.3r1 George Sokianos 2022-12-21 17:46:45 +0000
  • 43c8bd610f Some more fixes and minor changes George Sokianos 2022-09-10 11:57:02 +0100
  • 6a78b47ae6 Cleaned up the makefile.os4 George Sokianos 2022-09-09 23:38:37 +0100
  • 2b1fd35298 Added makefile for OS4 and some fixes to make texts show right George Sokianos 2022-08-31 22:39:46 +0100
  • fc6bb50460
    Fixes a bunch of lint errors dev lprobert 2022-08-24 16:00:13 +0200
  • 2aba6c4338
    Adds setup/teardown to Makefile lprobert 2022-08-24 15:26:02 +0200
  • 39bc060a77
    Adds maintenance badge Linus Probert 2021-10-05 09:28:01 +0200
  • abef4ed9a6
    Patches all CMakeLists.txt to new CMake version Linus Probert 2021-10-05 09:15:29 +0200
  • 68f56b7550
    Attempt at scaling for small screens small_screen_scaling Linus Probert 2020-07-11 14:45:50 +0200
  • 26c5448a30
    Fixes linting and some lint warnings Linus Probert 2020-07-11 10:16:57 +0200
  • 1a559741e2
    Create FUNDING.yml Linus Probert 2020-05-27 21:25:12 +0200
  • 38207e03d1 Patch version raised to 3 v4.0.3 master Linus Probert 2020-03-04 21:51:31 +0100
  • e636ec1e53 Don't delete saves from other architectures on death Linus Probert 2020-03-04 21:50:51 +0100
  • 417e7d3cc8 Patch version raised to 2 v4.0.2 2020-03-04 17:06:57 +0100
  • 4edeb17ddc Fixes cross save problems due to architecture differences Linus Probert 2020-03-04 17:03:02 +0100
  • de770ccc9f Patch version raised to 1 v4.0.1 Linus Probert 2020-03-04 12:50:39 +0100
  • 8a347790c1 Update major version Linus Probert 2020-03-04 12:50:20 +0100
  • 5a9335576a Completes game saving and resuming save_game Linus Probert 2020-03-03 23:50:11 +0100
  • b385f6e73a Don't want to store compile commands like this Linus Probert 2020-03-03 13:56:47 +0100
  • 4106a856fc Begin an idea for "continue game" functionality Linus Probert 2020-03-03 13:07:32 +0100
  • 8221304df8 Fixes some odd indentations Linus Probert 2019-12-03 15:18:47 +0100
  • 4ceb82f171 Fixes MAGICAL achievemnt v3.1.2 Linus Probert 2019-06-10 11:37:13 +0200
  • 9e5e1d0a1e Patch version raised to 2 Linus Probert 2019-06-10 11:20:24 +0200
  • 6d323ca500 Adds steam achievements and LB for the Mage class Linus Probert 2019-06-10 11:19:40 +0200
  • 9aefed0d00 Adds an dev env setup script Linus Probert 2019-06-10 09:43:39 +0200
  • f102e49daf Realeasenotes v3.1.1 v3.1.1 Linus Probert 2019-06-10 09:19:43 +0200
  • 392edd843c Updates blink tooltip to include item pickups. Linus Probert 2019-06-07 07:45:36 +0200
  • 6584981d10 remove unnecessary pickup Boris Vanhoof 2019-06-06 23:13:21 +0200
  • d2cf79710a Mage blink skill pickup items in the path #60 Boris Vanhoof 2019-06-06 22:27:42 +0200
  • fbb304f243 remove unnecessary pickup Boris Vanhoof 2019-06-06 23:13:21 +0200
  • 2268e6294f Mage blink skill pickup items in the path #60 Boris Vanhoof 2019-06-06 22:27:42 +0200
  • 78e9413188 Fix : Missing with vampiric blow doesn't seem to trigger a 'Dodge' action text #59 Boris Vanhoof 2019-06-05 23:29:12 +0200
  • 03ffb9cd57 Fix : Missing with vampiric blow doesn't seem to trigger a 'Dodge' action text #59 Boris Vanhoof 2019-06-05 23:29:12 +0200
  • af957eb662 Disables mouse square rendering for all classes Linus Probert 2019-05-25 13:18:07 +0200
  • 1d988d7f2f Fixes working explosions and artifacts explosion_artifacts Linus Probert 2019-05-25 13:11:24 +0200
  • 68f4e152d3 Fixes returning daggers and resets erupt attack Linus Probert 2019-05-20 15:37:25 +0200
  • 7f232beb32 A beginning to the new exploding artifacts Linus Probert 2019-05-16 07:43:19 +0200
  • 12aff9afad Fixes erupt so it has a base push of 1 Linus Probert 2019-05-15 20:33:56 +0200
  • 2dc25c9b53 Adds the DAGGER_MAGNET artifact Linus Probert 2019-05-15 20:32:48 +0200
  • 5e67ca7ef7 Removes stun from backstab skill Linus Probert 2019-05-15 07:50:45 +0200
  • cac3fea106 Altered the vampiric blow icon slightly Linus Probert 2019-05-15 07:46:27 +0200
  • 9ed80acbee Removes erupt test code Linus Probert 2019-05-14 22:48:29 +0200
  • 05cbce0abc Adds vampiric blow icon Linus Probert 2019-05-14 22:47:35 +0200
  • 6c135c6b9c Adds gui display for held keys Linus Probert 2019-05-14 22:27:13 +0200
  • fb031e2af3 Bumps version Linus Probert 2019-05-14 20:36:00 +0200
  • b861e6e452 Fixes SENTINEL monsters from ignoring forced fear Linus Probert 2019-05-14 16:30:02 +0200
  • 046551ad6d Changes ERUPT to cause fear instead of bleeding Linus Probert 2019-05-14 16:10:28 +0200
  • 8fb1bbcc1e Fixes bug with erupt pushing direction Linus Probert 2019-05-14 15:57:36 +0200
  • 35164a9876 Introduces vampiric blow Linus Probert 2019-05-14 15:20:45 +0200
  • dd3e84d70d Makes critical hits cause bleeding Linus Probert 2019-05-14 10:26:28 +0200
  • 8f21e8bfb2 Prevents skill radius from impacting push back range Linus Probert 2019-05-14 09:00:59 +0200
  • 2b743160aa Updates erupt tooltip to mention push back Linus Probert 2019-05-14 08:56:39 +0200
  • 7ddaab816e Make erupt always push back 1 tile without any artifacts Linus Probert 2019-05-14 08:38:42 +0200
  • 43ca8f4560 Fixes #58 - Game crash with AOE attacks Linus Probert 2019-05-14 08:33:05 +0200
  • ef5cd4e244 Adds PUSH_BACK and SKILL_RADIUS effects to erupt skill Linus Probert 2019-05-14 08:27:49 +0200
  • b00e607dec Start with debug gold Linus Probert 2019-05-10 12:51:42 +0200
  • 67e29d609d Added the SKILL_RADIUS artifact (not used yet) Linus Probert 2019-05-10 12:47:33 +0200
  • 81e7df1920 Adds skill icons for the two mage skills Linus Probert 2019-05-09 21:06:06 +0200
  • 18effa2416 Rogue backstab skill now triggers bleeding as well Linus Probert 2019-05-09 16:13:25 +0200
  • c043ad09cf Implements the erupt skill Linus Probert 2019-05-09 16:02:33 +0200
  • 223a3b00c1 Implements the blink skill Linus Probert 2019-05-09 10:16:38 +0200
  • 2ca78e2ec7 Adds monster bleed damage every turn Linus Probert 2019-05-08 12:59:15 +0200
  • 0476d4d1bd Introduces particle emitters on monsters Linus Probert 2019-05-07 11:52:30 +0200
  • 826cbe11ff A quick start to the Mage Linus Probert 2019-05-06 13:48:40 +0200
  • fcc6527a93 Minor fix Linus Probert 2019-04-23 16:06:20 +0200
  • b409b76eca Improved build instruction structure Linus Probert 2019-04-23 16:05:47 +0200
  • b0753901ec React to PR feedback Andriy Svyryd 2019-04-22 22:11:48 -0700
  • 86e6f66b58 Adds Windows compilation instructions Andriy Svyryd 2019-04-20 23:24:47 -0700
  • 60af828784 React to PR feedback Andriy Svyryd 2019-04-22 22:11:48 -0700
  • 255e9dd647 Adds Windows compilation instructions Andriy Svyryd 2019-04-20 23:24:47 -0700
  • c0a4a4eb93 Make ninja builds smoother Linus Probert 2019-04-06 12:27:42 +0200
  • c917981bad Patch version raised to 2 v3.0.2 Linus Probert 2019-03-24 17:19:44 +0100
  • c2b8fd40eb Adds key pickup SFX Linus Probert 2019-03-24 12:20:45 +0100
  • 7a59d15be0 Don't add walls to crumbling rooms before lvl 4 Linus Probert 2019-03-24 12:13:38 +0100
  • c9fde8dde1 Updated releasenotes Linus Probert 2019-03-21 15:58:23 +0100
  • c4811ed073 Fixes checksumtool output again v3.0.1 Linus Probert 2019-03-21 10:01:04 +0100
  • eceb241162 Removes useless text from checksumtool output Linus Probert 2019-03-21 08:53:31 +0100
  • cea891f87d Move checksum configuration to CMakeLists.txt and config.h Linus Probert 2019-03-21 08:52:39 +0100
  • 8e282304ad Fixes release notes Linus Probert 2019-03-20 20:29:59 +0100
  • 53703f1761 Patch version raised to 1 Linus Probert 2019-03-20 20:28:29 +0100
  • ce182ad20f Updates checksums Linus Probert 2019-03-20 20:27:06 +0100
  • ebfe2715e0 Fixes compile error and some graphical issues Linus Probert 2019-03-20 19:56:30 +0100
  • 2ae6ada297 Completes locked room generation Linus Probert 2019-03-20 09:53:35 +0100
  • 18987e2c2a Incomplete monster key fixes Linus Probert 2019-03-19 21:54:58 +0100
  • 59a1e81c6e Implementation of keys. Completely untested Linus Probert 2019-03-18 11:39:26 +0100
  • 1065216b67 Include all files in pack files Linus Probert 2019-03-16 10:32:58 +0100
  • 68533f05b3 Remove memory leaks from map destruction Linus Probert 2019-03-15 16:00:20 +0100
  • 38dc3deb2c Merge branch 'dev' of github.com:liquidityc/breakhack into dev Linus Probert 2019-03-14 19:15:52 +0100
  • beda4f6c7e Reduces fairy frequency Linus Probert 2019-03-14 19:15:45 +0100
  • e50d40fb1c Adds doors and greater chance of walls Linus Probert 2019-03-14 19:11:25 +0100
  • 0983bd1bd2 Fixes a weird issue with missing code Linus Probert 2019-03-14 08:52:27 +0100
  • 184b42ff5a Fixes door logic Linus Probert 2019-03-11 16:28:57 +0100
  • e42e0243af Adds some door logic Linus Probert 2019-03-11 16:22:39 +0100
  • 756afbae9d Separates walls from regular tiles Linus Probert 2019-03-11 16:21:15 +0100
  • 40a20e936c Adapts fopen/fopen_s to WIN32/GCC compile Linus Probert 2019-03-11 08:02:31 +0100
  • af930f6b23 Fixes win compiler warnings Linus Probert 2019-03-11 07:27:50 +0100
  • c4fd16d925 Updated dll checksums for windows build Linus Probert 2019-03-11 07:21:43 +0100
  • f840b28839 Adds mediocre crack protection Linus Probert 2019-03-11 00:00:27 +0100
  • 7fbeaa3907 Introduced base structure for doors in maps Linus Probert 2019-03-10 19:33:47 +0100