Commit Graph

49 Commits

Author SHA1 Message Date
Linus Probert 1212b1a88a Weekly challenge option added to play menu 2019-02-20 18:08:13 +01:00
Linus Probert feed0e29fa Completes crumbling rooms. 2018-10-15 22:42:08 +02:00
Linus Probert ee56143d0d Initial implementation of the falling tiles room modifier.
Incomplete and always on right now.
2018-10-15 22:42:08 +02:00
Linus Probert 423ff733af Fixes a leak and begins restructure of controller code 2018-10-13 00:01:44 +02:00
Linus Probert 2e0a88e5e3 Switches the old MapTile texture system to use sprites instead
This is hardly tested at the moment.
2018-10-12 12:46:36 +02:00
Linus Probert c39f05d49e Fixed the player menu 2018-09-13 08:05:17 +02:00
Linus Probert f5a88fc10e Introduces texture blending
- Makes indicator sprites transparent when the player is under them
2018-08-23 09:41:10 +02:00
Linus Probert f67aab0b37 Completes #43 Add win state
Game now ends if you reach depth level 20

Also fixed:
    - Funky bug with stats with 0 dmg
    - Wonky speed = 2 on monsters behaviour
    - Some other minor stuff
2018-08-22 20:54:39 +02:00
Linus Probert dbc36aab9f Fixes #41, Minimap 2018-08-21 15:44:12 +02:00
Linus Probert 6633db7aa4 Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
Linus Probert b4a6c4b46f Fixes some render layer issues
- Chance for more daggers in containers
- Less health from meat
- Prevent exit from spawning under containers
2018-08-11 15:15:53 +02:00
Linus Probert 095c93e5b2 Began #2: Added artifacts and the PIERCING_DAGGERS modifier
Still need to add the rest of the artifact effects but that should be
simpler from this point.
2018-08-08 00:14:24 +02:00
Linus Probert ffde0793e5 Fixes: #4 Room stuff: Traps
- Adds traps
- Adds lua hooks for traps
- Fixes level exit in pit bug
2018-08-06 00:28:23 +02:00
Linus Probert c4dc8382a9 Monsters now indicate their state with speech bubbles 2018-05-17 21:41:23 +02:00
Linus Probert d6daf7b798 Nicer action texts 2018-05-15 11:16:56 +02:00
Linus Probert 0a21a2d915 Adds falling into pits
Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning"  in pits.
2018-03-25 23:30:26 +02:00
Linus_Probert c8386ee719 Adds prevention from passive monsters being "dodgy"
When player gets close to passive monsters they will stop moving now.
This should prevent annoying behaviour when trying to line up a strike.
2018-03-19 10:25:32 +01:00
Linus_Probert eb345cfc25 Adds the windy room effect 2018-03-15 11:30:18 +01:00
Linus Probert 1bea221369 Smooths out some glitches
Don't move dead monsters. Don't run player and monster turn in one frame. Fixes a bad "position_in_room" check.
2018-03-13 23:36:39 +01:00
Linus Probert d983318453 Better linkedlist clearing
Fixed a projectile update bug due to invalid map pointer. Cleaned up some of the "clear stuff from linkedlist" functions to a nicer implementation. Perhaps not as efficient but certainly nicer.
2018-03-13 21:47:49 +01:00
Linus_Probert cc2b659020 Removes a memory leak 2018-03-06 13:50:43 +01:00
Linus Probert 71c7345c78 Weight monster loot according to player health.
More health in flesh and more flesh sprites.
2018-02-24 21:15:13 +01:00
Linus Probert 131c0caa4e Memory usage improvements
Adds a texturecache to prevent multiple loads of the same texture. Texture
dimension is now only intended for the actual texture dimension. Sprite
should hold the "rendering dimension". Music songs now load and unload
when switching songs. Standardized a lot of dimensions.
2018-02-23 23:58:29 +01:00
Linus_Probert 46e03af0b8 More defined turns 2018-02-19 15:09:04 +01:00
Linus Probert d5914071d4 New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
Linus_Probert b13479b5e1 Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
Linus_Probert 6e6a9641ae Monsters now drop both treasure and items. 2018-01-29 13:48:44 +01:00
Linus_Probert 969af2f8c2 Better labels, more treasure 2018-01-25 10:45:05 +01:00
Linus Probert 417cb78f31 Added items, so far only health that always drops. 2018-01-24 21:14:34 +01:00
Linus Probert c4b8766a01 Began designing/writing gui. Added states. 2017-12-22 15:15:40 +01:00
Linus Probert 60b374f84e Levele exit and next level load 2017-12-22 06:27:58 +01:00
Linus Probert 42aa1cbe86 Fixed some mingw warnings. 2017-12-21 11:57:12 +01:00
Linus Probert 4bbe82a705 More windows stuff 2017-12-19 22:51:00 +01:00
Linus Probert faad866c8b Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
Linus Probert 6007976d23 Roaming monsters. 2017-12-17 13:43:41 +01:00
Linus Probert 7389c2d588 Hit and miss information. 2017-12-15 15:03:29 +01:00
Linus Probert 916193ecb3 Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
Linus Probert 7625e02d21 Make codacy happy. 2017-12-13 23:27:20 +01:00
Linus Probert 00a2b54759 Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
2017-12-13 23:20:54 +01:00
Linus Probert 95c9ed0a67 Made linked list stupid and naive. Prepared for monster lua 2017-12-13 20:31:04 +01:00
Linus Probert 17c3b817a0 Better hashtable destruction. Monsters prepared. 2017-12-13 14:30:12 +01:00
Linus Probert f4e24bc8d7 Fixed animated decorations in map 2017-12-08 14:40:33 +01:00
Linus Probert 698c92ae33 Added decorations in lua and core 2017-12-08 09:45:57 +01:00
Linus Probert 577165a0f6 Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
2017-12-07 23:58:29 +01:00
Linus Probert f5a23d6798 Nicer map creation with walls. 2017-12-05 08:13:28 +01:00
Linus Probert 0b376a4998 Camera and map following 2017-12-03 11:09:57 +01:00
Linus Probert 7362c2370f Generate maps using lua 2017-12-02 23:32:40 +01:00
Linus Probert 0cdd0f6d8d Extended linked list and re-thought the map structure 2017-12-02 16:24:31 +01:00
Linus Probert 23abb0f48c Added maps and a camera 2017-12-01 16:03:19 +01:00