Linus Probert
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fa8797a20f
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Removed a memory leak and MACROD colors
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2018-05-15 23:21:28 +02:00 |
Linus Probert
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89e7f84870
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Removes a minor warning
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2018-03-29 20:32:44 +02:00 |
Linus Probert
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9a3dd410ab
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Particle sparcle when skill unlocks
Minor modification to dagger damage
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2018-03-24 12:46:23 +01:00 |
Linus Probert
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7386b3d582
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Adds levelcaps to skills
Still need to add the sparkles when they activate
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2018-03-23 22:03:34 +01:00 |
Linus_Probert
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07136c70f9
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Windy rooms affect player
Left a possibility to make it affect projectiles.
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2018-03-15 16:30:41 +01:00 |
Linus_Probert
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eb345cfc25
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Adds the windy room effect
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2018-03-15 11:30:18 +01:00 |
Linus Probert
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f7ec1195f4
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Adds skill return countdown.
Also removes ability to wall-bonk exploit the countdowns.
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2018-03-02 17:05:13 +01:00 |
Linus Probert
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b05f9333dc
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Adds "speed lines" to charge skill
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2018-03-01 19:37:57 +01:00 |
Linus Probert
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2253479532
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Adds skills, 'flurry' skill and sip_potion skill.
Removes shift-h sipping.
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2018-02-28 22:31:38 +01:00 |
Linus Probert
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9fec8fcb1f
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Enabled conversion warnings in GCC
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2018-02-22 09:44:27 +01:00 |
Linus_Probert
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0adcbc1b11
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Adds explosions of different kinds.
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2018-02-19 15:55:37 +01:00 |
Linus Probert
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d5914071d4
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
Linus_Probert
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a26c7be122
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Use the random generator instead of rand()
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2018-02-15 14:45:20 +01:00 |
Linus_Probert
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cfa522009e
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Adds functioning player death and introduces better XP threshholds.
I'm pretty sure I've done the XP thing before. Perhaps I never comitted
that code?
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2018-02-14 11:00:34 +01:00 |
Linus_Probert
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08207f5e35
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Bloodspatter based on damage.
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2018-02-09 13:55:57 +01:00 |
Linus_Probert
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22f6d36375
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Refactored and fixed some Codacy issues
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2018-02-06 09:11:04 +01:00 |
Linus Probert
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27843ab05e
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Codacy complained about scoping.
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2018-02-03 23:46:17 +01:00 |
Linus Probert
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93c0623fe4
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Implemented a simple particle engine.
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2018-02-03 23:39:49 +01:00 |