Linus Probert
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025bd3eda2
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Fixed some codacy stuff
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2017-12-19 23:02:24 +01:00 |
Linus Probert
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4bbe82a705
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More windows stuff
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2017-12-19 22:51:00 +01:00 |
Linus Probert
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faad866c8b
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Fixed a lot of stuff to help cross platform compilation
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2017-12-19 21:00:02 +01:00 |
Linus Probert
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7f6507d30c
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Fixed for windows
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2017-12-19 19:42:05 +01:00 |
Linus Probert
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64a9105d21
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Action texts on player and some refactoring
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2017-12-18 15:26:56 +01:00 |
Linus Probert
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1c48f1dd9a
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Added enemy behaviour to lua and monster states.
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2017-12-18 12:12:24 +01:00 |
Linus Probert
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995a2f4475
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Codacy warnings.
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2017-12-18 10:03:58 +01:00 |
Linus Probert
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c88c64f4b8
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Implemented stupid agressive and coward pathing.
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2017-12-18 09:59:01 +01:00 |
Linus Probert
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6007976d23
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Roaming monsters.
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2017-12-17 13:43:41 +01:00 |
Linus Probert
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7389c2d588
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Hit and miss information.
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2017-12-15 15:03:29 +01:00 |
Linus Probert
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916193ecb3
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Simple Player vs. Enemy hits
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2017-12-15 08:08:45 +01:00 |
Linus Probert
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c4d142860c
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Moved 'clip' from texture to sprite.
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2017-12-14 12:01:05 +01:00 |
Linus Probert
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00a2b54759
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Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
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2017-12-13 23:20:54 +01:00 |
Linus Probert
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ac63f0b172
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More monster and combat prep.
I need a hashtable next.
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2017-12-12 11:20:08 +01:00 |
Linus Probert
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9f71d23849
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Prepared sprites for monster implementation.
Added a render function to texture
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2017-12-11 08:23:30 +01:00 |
Linus Probert
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cdf4949eea
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Switched from 64 tile dimension to 32
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
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2017-12-10 23:49:15 +01:00 |
Linus Probert
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e8ccda2faf
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Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
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2017-12-06 11:44:17 +01:00 |
Linus Probert
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bdc5b6d629
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Added a room matrix that deals with movement and collisions.
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2017-12-05 15:03:20 +01:00 |
Linus Probert
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f5a23d6798
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Nicer map creation with walls.
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2017-12-05 08:13:28 +01:00 |
Linus Probert
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a7d5aa90e1
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Initial commit
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2017-11-30 21:06:54 +01:00 |