Linus Probert
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756afbae9d
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Separates walls from regular tiles
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2019-03-11 16:21:15 +01:00 |
Linus Probert
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fd8799f36b
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Prevent tiles with objects on them from falling.
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2018-10-15 22:42:08 +02:00 |
Linus Probert
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ee56143d0d
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Initial implementation of the falling tiles room modifier.
Incomplete and always on right now.
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2018-10-15 22:42:08 +02:00 |
Linus Probert
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c7c5346afc
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Completes testing of phase and fixes some errors
- Fixes some information in skill tooltips
- Fixes a bug with menu mouse selections
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2018-10-02 22:42:29 +02:00 |
Linus Probert
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cb732a80ec
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Adds possibility to push monsters into pits and traps.
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2018-09-10 22:27:26 +02:00 |
Linus Probert
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6633db7aa4
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Adds room objects and FIRE rooms.
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2018-08-13 13:11:32 +02:00 |
Linus Probert
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19e7583f3e
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Continues #2 FEAR_INDUCING impl
This required changes (improvements imo) to the monster state logic.
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2018-08-09 16:09:47 +02:00 |
Linus Probert
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095c93e5b2
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Began #2: Added artifacts and the PIERCING_DAGGERS modifier
Still need to add the rest of the artifact effects but that should be
simpler from this point.
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2018-08-08 00:14:24 +02:00 |
Linus Probert
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ffde0793e5
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Fixes: #4 Room stuff: Traps
- Adds traps
- Adds lua hooks for traps
- Fixes level exit in pit bug
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2018-08-06 00:28:23 +02:00 |
Linus Probert
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353b4ed1c5
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Adds raycasting debug
Next step is to actually implement the Bresenham Line Algorithm to make
line of sight and object shadowing a reality.
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2018-08-03 10:45:54 +02:00 |
Linus Probert
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1124e88df0
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Minor fixes
- Make skills correctly turn the player
- Don't repopulate the matrix on every frame only on turn change
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2018-07-31 23:45:09 +02:00 |
Linus Probert
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988d6c5cac
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Implemented the sword swing effect.
This adds the animation type for future use.
Not super happy with the animation png. Will look over it in the future.
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2018-07-09 19:26:06 +02:00 |
Linus Probert
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821cac2fbd
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Completely separates input handling and game logic.
This commit disables mouse support in menus. This needs to be rethought
to be more stable.
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2018-05-20 00:03:17 +02:00 |
Linus Probert
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0a21a2d915
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Adds falling into pits
Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning" in pits.
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2018-03-25 23:30:26 +02:00 |
Linus_Probert
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07136c70f9
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Windy rooms affect player
Left a possibility to make it affect projectiles.
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2018-03-15 16:30:41 +01:00 |
Linus Probert
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d5914071d4
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
Linus_Probert
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0b2a29fe3b
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Hilite current tile under mouse
This is intended for spell usage once I get that in.
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2018-02-06 16:53:48 +01:00 |
Linus_Probert
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6e6a9641ae
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Monsters now drop both treasure and items.
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2018-01-29 13:48:44 +01:00 |
Linus Probert
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417cb78f31
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Added items, so far only health that always drops.
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2018-01-24 21:14:34 +01:00 |
Linus Probert
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faad866c8b
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Fixed a lot of stuff to help cross platform compilation
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2017-12-19 21:00:02 +01:00 |
Linus Probert
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64a9105d21
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Action texts on player and some refactoring
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2017-12-18 15:26:56 +01:00 |
Linus Probert
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c88c64f4b8
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Implemented stupid agressive and coward pathing.
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2017-12-18 09:59:01 +01:00 |
Linus Probert
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916193ecb3
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Simple Player vs. Enemy hits
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2017-12-15 08:08:45 +01:00 |
Linus Probert
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a1c57b62d0
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Lightsources and lightmaps
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2017-12-10 19:51:24 +01:00 |
Linus Probert
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e8ccda2faf
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Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
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2017-12-06 11:44:17 +01:00 |
Linus Probert
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bdc5b6d629
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Added a room matrix that deals with movement and collisions.
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2017-12-05 15:03:20 +01:00 |