Commit Graph

82 Commits

Author SHA1 Message Date
Linus Probert 8ab527ca6a Makes monsters fall when the tile they are on falls
This is a case when phasing as a rogue in the crumbling rooms.
2018-11-01 14:49:27 +01:00
Linus Probert 823384161f Adds burst sound to eldritch blast 2018-10-27 13:47:44 +02:00
Linus Probert c2eae7a9fe Adds arcade game leaderboard
- Also fixes an ASSASSIN hidden state issue where the monster would
dissappear even if it's stunned.
2018-10-27 13:28:48 +02:00
Linus Probert feed0e29fa Completes crumbling rooms. 2018-10-15 22:42:08 +02:00
Linus Probert 6e6f28dd8e Prevent tiles with chests from falling. 2018-10-15 22:42:08 +02:00
Linus Probert c7c5346afc Completes testing of phase and fixes some errors
- Fixes some information in skill tooltips
- Fixes a bug with menu mouse selections
2018-10-02 22:42:29 +02:00
Linus Probert 3301437b8f Tuned the backstab skill slightly 2018-09-15 15:53:02 +02:00
Linus Probert 0fc1fed278 Maint: Clean up monster.c 2018-09-13 13:36:38 +02:00
Linus Probert e1b3364d88 Maint: Even more cleanup 2018-09-13 13:12:43 +02:00
Linus Probert cb732a80ec Adds possibility to push monsters into pits and traps. 2018-09-10 22:27:26 +02:00
Linus Probert f5a88fc10e Introduces texture blending
- Makes indicator sprites transparent when the player is under them
2018-08-23 09:41:10 +02:00
Linus Probert 52913af237 Completes #42 Add boss 2 & 3
- Adds "The Shadow"
- Adds the "assassin" behaviour
- Adds some assassins to levels > 15
2018-08-23 09:11:13 +02:00
Linus Probert f67aab0b37 Completes #43 Add win state
Game now ends if you reach depth level 20

Also fixed:
    - Funky bug with stats with 0 dmg
    - Wonky speed = 2 on monsters behaviour
    - Some other minor stuff
2018-08-22 20:54:39 +02:00
Linus Probert 8c261fd59f Added the undead monsters for level > 10
- Fixed a double damage bug
- Prevent player from getting killed when in DEBUG mode
   - This can cause really weird behaviour if you fall into a pit.
2018-08-22 14:02:55 +02:00
Linus Probert 6326a64111 Begins #42 Add boss 2 & 3
- Added "The cleric" for level 10.
2018-08-22 13:13:54 +02:00
Linus Probert 3fabd039a4 Prevents artifacts before level 3
- Also fixes a potential segfault
2018-08-15 18:16:44 +02:00
Linus Probert 6af8d9dd8f Completes #8 First boss
- Adds "The Hell Hound" to level 5
2018-08-15 07:20:53 +02:00
Linus Probert 6cc96a954d Begins #8 First boss
- Introduces FIRE_DEMON behaviour
- Just need to pick a sprite and adapt the lua code
2018-08-14 13:28:10 +02:00
Linus Probert 6633db7aa4 Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
Linus Probert b4a6c4b46f Fixes some render layer issues
- Chance for more daggers in containers
- Less health from meat
- Prevent exit from spawning under containers
2018-08-11 15:15:53 +02:00
Linus Probert 71c1279ef7 Completes #2 artifacts 2018-08-10 13:00:23 +02:00
Linus Probert ba1d09ad51 Continues #2 completed impl of DAGGER_RECOVERY 2018-08-09 16:15:22 +02:00
Linus Probert 19e7583f3e Continues #2 FEAR_INDUCING impl
This required changes (improvements imo) to the monster state logic.
2018-08-09 16:09:47 +02:00
Linus Probert 0aacdd2d84 Continues #2 Adds PUSH_BACK impl 2018-08-09 15:31:27 +02:00
Linus Probert a04f131c2d Continues #2: Adds charge skill impl
- Also adds an arti pickup sound
2018-08-09 13:58:16 +02:00
Linus Probert 736eb79996 Continues #2: Artifacts
- Adds sparkle effect on artifacts
- Implements TRAP_AVOIDANCE, IMPROVED_HEARING
2018-08-08 14:46:59 +02:00
Linus Probert 095c93e5b2 Began #2: Added artifacts and the PIERCING_DAGGERS modifier
Still need to add the rest of the artifact effects but that should be
simpler from this point.
2018-08-08 00:14:24 +02:00
Linus Probert 611d8ef4d6 Fixes a minor bug in the guerilla behaviour 2018-08-06 19:38:27 +02:00
Linus Probert aaa8e8c36e Makes stunned enemies "wobble" instead of having an indicator.
- Also adds more decorations to rooms.
2018-08-06 13:34:27 +02:00
Linus Probert ffde0793e5 Fixes: #4 Room stuff: Traps
- Adds traps
- Adds lua hooks for traps
- Fixes level exit in pit bug
2018-08-06 00:28:23 +02:00
Linus Probert d8615b2f14 Changes stun icon and fixes some syntax reports from codacy 2018-08-05 11:00:43 +02:00
Linus Probert 9fe2edee85 Fixes: #29 and #17 New skill: bash
Adds the bash skill and the stunned state.
Stunned enemies have disadvantage while stunned.
2018-08-04 23:52:52 +02:00
Linus Probert 58e9c7ed13 Fixes: #21 Complex method issue in monster.c
At least this is an attempt at a fix
2018-07-31 21:08:36 +02:00
Linus Probert f36a9dd2ac Sleeping state indicator is always visible. 2018-06-28 12:50:32 +02:00
Linus Probert 2462e4cf33 Adds sentinel monster behaviour. 2018-05-21 21:03:59 +02:00
Linus Probert 186cc7b514 Replaced state logic with behaviours instead. 2018-05-19 17:55:10 +02:00
Linus Probert 2813a571e4 Separate player movement from input event loop.
Wrote a keyboardinput object but decided against using it for the time
being. I'll leave it in if I change my mind.
2018-05-17 23:14:42 +02:00
Linus Probert c4dc8382a9 Monsters now indicate their state with speech bubbles 2018-05-17 21:41:23 +02:00
Linus Probert fa8797a20f Removed a memory leak and MACROD colors 2018-05-15 23:21:28 +02:00
Linus Probert 6d5acc698e Nicer labels in many places. 2018-05-15 14:12:38 +02:00
Linus Probert d6daf7b798 Nicer action texts 2018-05-15 11:16:56 +02:00
Linus Probert 524e10ac8f Adds camera shake.
Removed some old buildfiles that had accidentally made it into the repo.
2018-05-13 23:32:44 +02:00
Linus Probert 0a21a2d915 Adds falling into pits
Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning"  in pits.
2018-03-25 23:30:26 +02:00
Linus_Probert ac180d1efb Limit the number of daggers carried.
There is a "dagger count" on the player now. Also added the "dagger"
item that can be dropped by monsters.
2018-03-13 16:13:54 +01:00
Linus Probert c5abf71735 Fixed the builds. 2018-03-03 13:33:14 +01:00
Linus Probert e41e560219 Aggressive monster now path a lot better 2018-03-03 12:56:53 +01:00
Linus Probert f9a91c0922 Removes codacy issue 2018-03-02 17:07:15 +01:00
Linus Probert 71c7345c78 Weight monster loot according to player health.
More health in flesh and more flesh sprites.
2018-02-24 21:15:13 +01:00
Linus Probert 131c0caa4e Memory usage improvements
Adds a texturecache to prevent multiple loads of the same texture. Texture
dimension is now only intended for the actual texture dimension. Sprite
should hold the "rendering dimension". Music songs now load and unload
when switching songs. Standardized a lot of dimensions.
2018-02-23 23:58:29 +01:00
Linus Probert 2a3f5aaa6a Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00