Commit Graph

12 Commits

Author SHA1 Message Date
Linus Probert d034a69f44 Finnished up with the rogue
- Add trip skill icon
- Add phase in and out fx
- Make traps and pits work when phase ends
- Fixed a tooltip
2018-10-18 22:34:48 +02:00
Linus Probert 87925041fe Adds the backstab skill icon 2018-10-13 01:09:02 +02:00
Linus Probert 53151b6ee0 Adds the phase skill icon 2018-10-12 12:28:25 +02:00
Linus Probert c8900e8ddf Controller button rendering based on controller type
Also added in the last button textures that I'd left out previously.
2018-10-11 20:12:11 +02:00
Linus Probert e526c037e8 Completed the button implementation for the help tooltips
Still need to fix the buttons in the panel
2018-10-10 22:34:41 +02:00
Linus Probert 9a610d5f88 Adds window icon
- Fixes bug where you could move when falling.
2018-08-15 08:08:18 +02:00
Linus Probert 9fe2edee85 Fixes: #29 and #17 New skill: bash
Adds the bash skill and the stunned state.
Stunned enemies have disadvantage while stunned.
2018-08-04 23:52:52 +02:00
Linus Probert 988d6c5cac Implemented the sword swing effect.
This adds the animation type for future use.
Not super happy with the animation png. Will look over it in the future.
2018-07-09 19:26:06 +02:00
Linus Probert 79b0869974 Adds sword swing effect that isn't horrible 2018-07-06 22:54:15 +02:00
Linus Probert 3665c7ff66 Rotate daggers instead of using spritesheet
Don't know if this is bad for performance but it does make things
simpler.
2018-05-05 21:29:08 +02:00
Linus Probert ca83fa38fe Better dagger throw hits and new skill graphics. 2018-03-11 21:06:46 +01:00
Linus Probert 63f7ccd6b3 Adds thrown dagger animation 2018-03-08 19:23:31 +01:00