Linus Probert
|
4290d7c114
|
Updated TODO.txt
|
2018-02-14 21:40:27 +01:00 |
Linus_Probert
|
d6d578c3aa
|
TODO update
|
2018-02-14 13:48:18 +01:00 |
Linus_Probert
|
a045ffc07c
|
Fixes missing lights in coridors and exit under candle
Also some improvements to the in game menu handling.
|
2018-02-13 09:50:52 +01:00 |
Linus Probert
|
dcafbbc6ac
|
Implemented in game menu
|
2018-02-13 06:44:09 +01:00 |
Linus_Probert
|
73e300e343
|
Prevent exit from spawning under collidable.
Removed "accidental" monster player hits
|
2018-02-05 16:15:45 +01:00 |
Linus Probert
|
84addef7c9
|
Updated TODO.txt
|
2018-02-03 13:11:10 +01:00 |
Linus Probert
|
22139f37bd
|
TODO notes
|
2017-12-22 21:42:50 +01:00 |
Linus Probert
|
c4b8766a01
|
Began designing/writing gui. Added states.
|
2017-12-22 15:15:40 +01:00 |
Linus Probert
|
60b374f84e
|
Levele exit and next level load
|
2017-12-22 06:27:58 +01:00 |
Linus Probert
|
ca7249e954
|
Log hits, kills and misses
|
2017-12-21 08:31:25 +01:00 |
Linus Probert
|
1c48f1dd9a
|
Added enemy behaviour to lua and monster states.
|
2017-12-18 12:12:24 +01:00 |
Linus Probert
|
c88c64f4b8
|
Implemented stupid agressive and coward pathing.
|
2017-12-18 09:59:01 +01:00 |
Linus Probert
|
6007976d23
|
Roaming monsters.
|
2017-12-17 13:43:41 +01:00 |
Linus Probert
|
916193ecb3
|
Simple Player vs. Enemy hits
|
2017-12-15 08:08:45 +01:00 |
Linus Probert
|
c4d142860c
|
Moved 'clip' from texture to sprite.
|
2017-12-14 12:01:05 +01:00 |
Linus Probert
|
80ab804e07
|
More monsters
|
2017-12-14 09:48:49 +01:00 |
Linus Probert
|
00a2b54759
|
Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
|
2017-12-13 23:20:54 +01:00 |
Linus Probert
|
17c3b817a0
|
Better hashtable destruction. Monsters prepared.
|
2017-12-13 14:30:12 +01:00 |
Linus Probert
|
f5a23d6798
|
Nicer map creation with walls.
|
2017-12-05 08:13:28 +01:00 |