Commit Graph

19 Commits

Author SHA1 Message Date
Linus Probert 4290d7c114 Updated TODO.txt 2018-02-14 21:40:27 +01:00
Linus_Probert d6d578c3aa TODO update 2018-02-14 13:48:18 +01:00
Linus_Probert a045ffc07c Fixes missing lights in coridors and exit under candle
Also some improvements to the in game menu handling.
2018-02-13 09:50:52 +01:00
Linus Probert dcafbbc6ac Implemented in game menu 2018-02-13 06:44:09 +01:00
Linus_Probert 73e300e343 Prevent exit from spawning under collidable.
Removed "accidental" monster player hits
2018-02-05 16:15:45 +01:00
Linus Probert 84addef7c9 Updated TODO.txt 2018-02-03 13:11:10 +01:00
Linus Probert 22139f37bd TODO notes 2017-12-22 21:42:50 +01:00
Linus Probert c4b8766a01 Began designing/writing gui. Added states. 2017-12-22 15:15:40 +01:00
Linus Probert 60b374f84e Levele exit and next level load 2017-12-22 06:27:58 +01:00
Linus Probert ca7249e954 Log hits, kills and misses 2017-12-21 08:31:25 +01:00
Linus Probert 1c48f1dd9a Added enemy behaviour to lua and monster states. 2017-12-18 12:12:24 +01:00
Linus Probert c88c64f4b8 Implemented stupid agressive and coward pathing. 2017-12-18 09:59:01 +01:00
Linus Probert 6007976d23 Roaming monsters. 2017-12-17 13:43:41 +01:00
Linus Probert 916193ecb3 Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
Linus Probert c4d142860c Moved 'clip' from texture to sprite. 2017-12-14 12:01:05 +01:00
Linus Probert 80ab804e07 More monsters 2017-12-14 09:48:49 +01:00
Linus Probert 00a2b54759 Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
2017-12-13 23:20:54 +01:00
Linus Probert 17c3b817a0 Better hashtable destruction. Monsters prepared. 2017-12-13 14:30:12 +01:00
Linus Probert f5a23d6798 Nicer map creation with walls. 2017-12-05 08:13:28 +01:00