Commit Graph

17 Commits

Author SHA1 Message Date
Linus Probert 131c0caa4e Memory usage improvements
Adds a texturecache to prevent multiple loads of the same texture. Texture
dimension is now only intended for the actual texture dimension. Sprite
should hold the "rendering dimension". Music songs now load and unload
when switching songs. Standardized a lot of dimensions.
2018-02-23 23:58:29 +01:00
Linus_Probert 9286fddd3c Adds: Flashing healthbar when low on health 2018-02-23 11:10:50 +01:00
Linus Probert d5914071d4 New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
Linus Probert 6c1591a92d Some rewrites and lots of nice gui labels 2018-01-31 20:59:55 +01:00
Linus Probert 5dff9a9452 Added an XP bar. Need some text to go with it next 2018-01-31 13:52:11 +01:00
Linus Probert c4b8766a01 Began designing/writing gui. Added states. 2017-12-22 15:15:40 +01:00
Linus Probert 3504dfc7d1 MinGW can't build with VS .lib files :P 2017-12-21 12:22:37 +01:00
Linus Probert c128a5dc39 Cleaner sprite creation. 2017-12-19 23:30:58 +01:00
Linus Probert 4bbe82a705 More windows stuff 2017-12-19 22:51:00 +01:00
Linus Probert faad866c8b Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
Linus Probert 7389c2d588 Hit and miss information. 2017-12-15 15:03:29 +01:00
Linus Probert 916193ecb3 Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
Linus Probert c4d142860c Moved 'clip' from texture to sprite. 2017-12-14 12:01:05 +01:00
Linus Probert 00a2b54759 Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
2017-12-13 23:20:54 +01:00
Linus Probert 9f71d23849 Prepared sprites for monster implementation.
Added a render function to texture
2017-12-11 08:23:30 +01:00
Linus Probert 23abb0f48c Added maps and a camera 2017-12-01 16:03:19 +01:00
Linus Probert a7d5aa90e1 Initial commit 2017-11-30 21:06:54 +01:00