Commit Graph

95 Commits

Author SHA1 Message Date
Linus Probert b861e6e452 Fixes SENTINEL monsters from ignoring forced fear 2019-05-14 16:30:02 +02:00
Linus Probert dd3e84d70d Makes critical hits cause bleeding 2019-05-14 10:26:28 +02:00
Linus Probert 43ca8f4560 Fixes #58 - Game crash with AOE attacks 2019-05-14 08:36:37 +02:00
Linus Probert c043ad09cf Implements the erupt skill
Also fixed monsters dying through bleeding logic
2019-05-09 16:02:33 +02:00
Linus Probert 2ca78e2ec7 Adds monster bleed damage every turn 2019-05-08 12:59:15 +02:00
Linus Probert 0476d4d1bd Introduces particle emitters on monsters
Also adds the bleed emitter to monsters for later use with the mage.
2019-05-07 11:52:30 +02:00
Linus Probert ebfe2715e0 Fixes compile error and some graphical issues
- Keys and artifacts should render on to of other items
- Locked doors will impact surrounding wall layouts
2019-03-20 19:56:30 +01:00
Linus Probert 2ae6ada297 Completes locked room generation 2019-03-20 09:53:35 +01:00
Linus Probert 18987e2c2a Incomplete monster key fixes 2019-03-19 21:54:58 +01:00
Linus Probert fd3a625249 Adds monster bloodlust
- Introduces the beginning of an event listener system
- Introduces fairies. When they are killed monsters in the room rage!
2019-03-10 00:15:47 +01:00
Linus Probert 8c9622d6bd Shopkeeper now has bodyguards next time you meet after kiling him
Fixed cl warnings in cmake and added some more walldecorations as well.
Wall decorations needs better logic so we get the right decoration on
the right tile.
2019-03-08 14:39:23 +01:00
Linus Probert af0c61684d Adds juice
- Dust puffs when tiles begin to fall
- Fixed shop prices. 100 gold is a lot of money and it impacts your
    score when buying.
2019-03-08 13:02:56 +01:00
Linus Probert 8f20f36db7 Lighting on wall layouts and aggro shopkeepers 2019-03-08 10:17:06 +01:00
Linus Probert 8ab527ca6a Makes monsters fall when the tile they are on falls
This is a case when phasing as a rogue in the crumbling rooms.
2018-11-01 14:49:27 +01:00
Linus Probert 823384161f Adds burst sound to eldritch blast 2018-10-27 13:47:44 +02:00
Linus Probert c2eae7a9fe Adds arcade game leaderboard
- Also fixes an ASSASSIN hidden state issue where the monster would
dissappear even if it's stunned.
2018-10-27 13:28:48 +02:00
Linus Probert feed0e29fa Completes crumbling rooms. 2018-10-15 22:42:08 +02:00
Linus Probert 6e6f28dd8e Prevent tiles with chests from falling. 2018-10-15 22:42:08 +02:00
Linus Probert c7c5346afc Completes testing of phase and fixes some errors
- Fixes some information in skill tooltips
- Fixes a bug with menu mouse selections
2018-10-02 22:42:29 +02:00
Linus Probert 3301437b8f Tuned the backstab skill slightly 2018-09-15 15:53:02 +02:00
Linus Probert 0fc1fed278 Maint: Clean up monster.c 2018-09-13 13:36:38 +02:00
Linus Probert e1b3364d88 Maint: Even more cleanup 2018-09-13 13:12:43 +02:00
Linus Probert cb732a80ec Adds possibility to push monsters into pits and traps. 2018-09-10 22:27:26 +02:00
Linus Probert f5a88fc10e Introduces texture blending
- Makes indicator sprites transparent when the player is under them
2018-08-23 09:41:10 +02:00
Linus Probert 52913af237 Completes #42 Add boss 2 & 3
- Adds "The Shadow"
- Adds the "assassin" behaviour
- Adds some assassins to levels > 15
2018-08-23 09:11:13 +02:00
Linus Probert f67aab0b37 Completes #43 Add win state
Game now ends if you reach depth level 20

Also fixed:
    - Funky bug with stats with 0 dmg
    - Wonky speed = 2 on monsters behaviour
    - Some other minor stuff
2018-08-22 20:54:39 +02:00
Linus Probert 8c261fd59f Added the undead monsters for level > 10
- Fixed a double damage bug
- Prevent player from getting killed when in DEBUG mode
   - This can cause really weird behaviour if you fall into a pit.
2018-08-22 14:02:55 +02:00
Linus Probert 6326a64111 Begins #42 Add boss 2 & 3
- Added "The cleric" for level 10.
2018-08-22 13:13:54 +02:00
Linus Probert 3fabd039a4 Prevents artifacts before level 3
- Also fixes a potential segfault
2018-08-15 18:16:44 +02:00
Linus Probert 6af8d9dd8f Completes #8 First boss
- Adds "The Hell Hound" to level 5
2018-08-15 07:20:53 +02:00
Linus Probert 6cc96a954d Begins #8 First boss
- Introduces FIRE_DEMON behaviour
- Just need to pick a sprite and adapt the lua code
2018-08-14 13:28:10 +02:00
Linus Probert 6633db7aa4 Adds room objects and FIRE rooms. 2018-08-13 13:11:32 +02:00
Linus Probert b4a6c4b46f Fixes some render layer issues
- Chance for more daggers in containers
- Less health from meat
- Prevent exit from spawning under containers
2018-08-11 15:15:53 +02:00
Linus Probert 71c1279ef7 Completes #2 artifacts 2018-08-10 13:00:23 +02:00
Linus Probert ba1d09ad51 Continues #2 completed impl of DAGGER_RECOVERY 2018-08-09 16:15:22 +02:00
Linus Probert 19e7583f3e Continues #2 FEAR_INDUCING impl
This required changes (improvements imo) to the monster state logic.
2018-08-09 16:09:47 +02:00
Linus Probert 0aacdd2d84 Continues #2 Adds PUSH_BACK impl 2018-08-09 15:31:27 +02:00
Linus Probert a04f131c2d Continues #2: Adds charge skill impl
- Also adds an arti pickup sound
2018-08-09 13:58:16 +02:00
Linus Probert 736eb79996 Continues #2: Artifacts
- Adds sparkle effect on artifacts
- Implements TRAP_AVOIDANCE, IMPROVED_HEARING
2018-08-08 14:46:59 +02:00
Linus Probert 095c93e5b2 Began #2: Added artifacts and the PIERCING_DAGGERS modifier
Still need to add the rest of the artifact effects but that should be
simpler from this point.
2018-08-08 00:14:24 +02:00
Linus Probert 611d8ef4d6 Fixes a minor bug in the guerilla behaviour 2018-08-06 19:38:27 +02:00
Linus Probert aaa8e8c36e Makes stunned enemies "wobble" instead of having an indicator.
- Also adds more decorations to rooms.
2018-08-06 13:34:27 +02:00
Linus Probert ffde0793e5 Fixes: #4 Room stuff: Traps
- Adds traps
- Adds lua hooks for traps
- Fixes level exit in pit bug
2018-08-06 00:28:23 +02:00
Linus Probert d8615b2f14 Changes stun icon and fixes some syntax reports from codacy 2018-08-05 11:00:43 +02:00
Linus Probert 9fe2edee85 Fixes: #29 and #17 New skill: bash
Adds the bash skill and the stunned state.
Stunned enemies have disadvantage while stunned.
2018-08-04 23:52:52 +02:00
Linus Probert 58e9c7ed13 Fixes: #21 Complex method issue in monster.c
At least this is an attempt at a fix
2018-07-31 21:08:36 +02:00
Linus Probert f36a9dd2ac Sleeping state indicator is always visible. 2018-06-28 12:50:32 +02:00
Linus Probert 2462e4cf33 Adds sentinel monster behaviour. 2018-05-21 21:03:59 +02:00
Linus Probert 186cc7b514 Replaced state logic with behaviours instead. 2018-05-19 17:55:10 +02:00
Linus Probert 2813a571e4 Separate player movement from input event loop.
Wrote a keyboardinput object but decided against using it for the time
being. I'll leave it in if I change my mind.
2018-05-17 23:14:42 +02:00