Linus_Probert
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6e6a9641ae
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Monsters now drop both treasure and items.
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2018-01-29 13:48:44 +01:00 |
Linus Probert
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417cb78f31
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Added items, so far only health that always drops.
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2018-01-24 21:14:34 +01:00 |
Linus Probert
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60b374f84e
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Levele exit and next level load
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2017-12-22 06:27:58 +01:00 |
Linus Probert
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618f28a519
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Badges and mingw warnings
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2017-12-21 12:35:52 +01:00 |
Linus Probert
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433d907ae8
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Problems with max and min in mingw
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2017-12-21 12:26:57 +01:00 |
Linus Probert
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d4fa9f89d6
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Fixed a massive error in hashtable.
Compile on windows now works fine.
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2017-12-20 18:56:28 +01:00 |
Linus Probert
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4bbe82a705
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More windows stuff
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2017-12-19 22:51:00 +01:00 |
Linus Probert
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7f6507d30c
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Fixed for windows
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2017-12-19 19:42:05 +01:00 |
Linus Probert
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64a9105d21
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Action texts on player and some refactoring
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2017-12-18 15:26:56 +01:00 |
Linus Probert
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c88c64f4b8
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Implemented stupid agressive and coward pathing.
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2017-12-18 09:59:01 +01:00 |
Linus Probert
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6007976d23
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Roaming monsters.
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2017-12-17 13:43:41 +01:00 |
Linus Probert
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916193ecb3
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Simple Player vs. Enemy hits
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2017-12-15 08:08:45 +01:00 |
Linus Probert
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00a2b54759
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Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
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2017-12-13 23:20:54 +01:00 |
Linus Probert
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cdf4949eea
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Switched from 64 tile dimension to 32
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
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2017-12-10 23:49:15 +01:00 |
Linus Probert
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a1c57b62d0
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Lightsources and lightmaps
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2017-12-10 19:51:24 +01:00 |
Linus Probert
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698c92ae33
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Added decorations in lua and core
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2017-12-08 09:45:57 +01:00 |
Linus Probert
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577165a0f6
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Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
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2017-12-07 23:58:29 +01:00 |
Linus Probert
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e8ccda2faf
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Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
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2017-12-06 11:44:17 +01:00 |
Linus Probert
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bdc5b6d629
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Added a room matrix that deals with movement and collisions.
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2017-12-05 15:03:20 +01:00 |