Linus Probert
|
0a21a2d915
|
Adds falling into pits
Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning" in pits.
|
2018-03-25 23:30:26 +02:00 |
Linus_Probert
|
07136c70f9
|
Windy rooms affect player
Left a possibility to make it affect projectiles.
|
2018-03-15 16:30:41 +01:00 |
Linus Probert
|
7e596a251e
|
Adds the charge skill
|
2018-03-01 13:48:03 +01:00 |
Linus Probert
|
2a3f5aaa6a
|
Added physfs for file loading and safety.
|
2018-02-22 12:36:24 +01:00 |
Linus Probert
|
9fec8fcb1f
|
Enabled conversion warnings in GCC
|
2018-02-22 09:44:27 +01:00 |
Linus Probert
|
d5914071d4
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
Linus_Probert
|
9a887ab964
|
Fixed the lightmap bug where some tiles would stay too dark
Introduced a lightmap debug mode when doing this. It's super laggy. Use
with care.
|
2018-02-12 11:32:43 +01:00 |
Linus_Probert
|
0b2a29fe3b
|
Hilite current tile under mouse
This is intended for spell usage once I get that in.
|
2018-02-06 16:53:48 +01:00 |
Linus Probert
|
a0b86eb06d
|
Memory leaks and left over debug prints
|
2018-01-31 16:55:48 +01:00 |
Linus_Probert
|
6e6a9641ae
|
Monsters now drop both treasure and items.
|
2018-01-29 13:48:44 +01:00 |
Linus Probert
|
417cb78f31
|
Added items, so far only health that always drops.
|
2018-01-24 21:14:34 +01:00 |
Linus Probert
|
60b374f84e
|
Levele exit and next level load
|
2017-12-22 06:27:58 +01:00 |
Linus Probert
|
618f28a519
|
Badges and mingw warnings
|
2017-12-21 12:35:52 +01:00 |
Linus Probert
|
433d907ae8
|
Problems with max and min in mingw
|
2017-12-21 12:26:57 +01:00 |
Linus Probert
|
d4fa9f89d6
|
Fixed a massive error in hashtable.
Compile on windows now works fine.
|
2017-12-20 18:56:28 +01:00 |
Linus Probert
|
4bbe82a705
|
More windows stuff
|
2017-12-19 22:51:00 +01:00 |
Linus Probert
|
7f6507d30c
|
Fixed for windows
|
2017-12-19 19:42:05 +01:00 |
Linus Probert
|
64a9105d21
|
Action texts on player and some refactoring
|
2017-12-18 15:26:56 +01:00 |
Linus Probert
|
c88c64f4b8
|
Implemented stupid agressive and coward pathing.
|
2017-12-18 09:59:01 +01:00 |
Linus Probert
|
6007976d23
|
Roaming monsters.
|
2017-12-17 13:43:41 +01:00 |
Linus Probert
|
916193ecb3
|
Simple Player vs. Enemy hits
|
2017-12-15 08:08:45 +01:00 |
Linus Probert
|
00a2b54759
|
Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
|
2017-12-13 23:20:54 +01:00 |
Linus Probert
|
cdf4949eea
|
Switched from 64 tile dimension to 32
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
|
2017-12-10 23:49:15 +01:00 |
Linus Probert
|
a1c57b62d0
|
Lightsources and lightmaps
|
2017-12-10 19:51:24 +01:00 |
Linus Probert
|
698c92ae33
|
Added decorations in lua and core
|
2017-12-08 09:45:57 +01:00 |
Linus Probert
|
577165a0f6
|
Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
|
2017-12-07 23:58:29 +01:00 |
Linus Probert
|
e8ccda2faf
|
Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
|
2017-12-06 11:44:17 +01:00 |
Linus Probert
|
bdc5b6d629
|
Added a room matrix that deals with movement and collisions.
|
2017-12-05 15:03:20 +01:00 |