Commit Graph

28 Commits

Author SHA1 Message Date
Linus Probert 0a21a2d915 Adds falling into pits
Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning"  in pits.
2018-03-25 23:30:26 +02:00
Linus_Probert 07136c70f9 Windy rooms affect player
Left a possibility to make it affect projectiles.
2018-03-15 16:30:41 +01:00
Linus Probert 7e596a251e Adds the charge skill 2018-03-01 13:48:03 +01:00
Linus Probert 2a3f5aaa6a Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
Linus Probert 9fec8fcb1f Enabled conversion warnings in GCC 2018-02-22 09:44:27 +01:00
Linus Probert d5914071d4 New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
Linus_Probert 9a887ab964 Fixed the lightmap bug where some tiles would stay too dark
Introduced a lightmap debug mode when doing this. It's super laggy. Use
with care.
2018-02-12 11:32:43 +01:00
Linus_Probert 0b2a29fe3b Hilite current tile under mouse
This is intended for spell usage once I get that in.
2018-02-06 16:53:48 +01:00
Linus Probert a0b86eb06d Memory leaks and left over debug prints 2018-01-31 16:55:48 +01:00
Linus_Probert 6e6a9641ae Monsters now drop both treasure and items. 2018-01-29 13:48:44 +01:00
Linus Probert 417cb78f31 Added items, so far only health that always drops. 2018-01-24 21:14:34 +01:00
Linus Probert 60b374f84e Levele exit and next level load 2017-12-22 06:27:58 +01:00
Linus Probert 618f28a519 Badges and mingw warnings 2017-12-21 12:35:52 +01:00
Linus Probert 433d907ae8 Problems with max and min in mingw 2017-12-21 12:26:57 +01:00
Linus Probert d4fa9f89d6 Fixed a massive error in hashtable.
Compile on windows now works fine.
2017-12-20 18:56:28 +01:00
Linus Probert 4bbe82a705 More windows stuff 2017-12-19 22:51:00 +01:00
Linus Probert 7f6507d30c Fixed for windows 2017-12-19 19:42:05 +01:00
Linus Probert 64a9105d21 Action texts on player and some refactoring 2017-12-18 15:26:56 +01:00
Linus Probert c88c64f4b8 Implemented stupid agressive and coward pathing. 2017-12-18 09:59:01 +01:00
Linus Probert 6007976d23 Roaming monsters. 2017-12-17 13:43:41 +01:00
Linus Probert 916193ecb3 Simple Player vs. Enemy hits 2017-12-15 08:08:45 +01:00
Linus Probert 00a2b54759 Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
2017-12-13 23:20:54 +01:00
Linus Probert cdf4949eea Switched from 64 tile dimension to 32
64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
2017-12-10 23:49:15 +01:00
Linus Probert a1c57b62d0 Lightsources and lightmaps 2017-12-10 19:51:24 +01:00
Linus Probert 698c92ae33 Added decorations in lua and core 2017-12-08 09:45:57 +01:00
Linus Probert 577165a0f6 Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
2017-12-07 23:58:29 +01:00
Linus Probert e8ccda2faf Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
2017-12-06 11:44:17 +01:00
Linus Probert bdc5b6d629 Added a room matrix that deals with movement and collisions. 2017-12-05 15:03:20 +01:00