Linus Probert
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0a21a2d915
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Adds falling into pits
Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning" in pits.
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2018-03-25 23:30:26 +02:00 |
Linus_Probert
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07136c70f9
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Windy rooms affect player
Left a possibility to make it affect projectiles.
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2018-03-15 16:30:41 +01:00 |
Linus Probert
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d5914071d4
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
Linus_Probert
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0b2a29fe3b
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Hilite current tile under mouse
This is intended for spell usage once I get that in.
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2018-02-06 16:53:48 +01:00 |
Linus_Probert
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6e6a9641ae
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Monsters now drop both treasure and items.
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2018-01-29 13:48:44 +01:00 |
Linus Probert
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417cb78f31
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Added items, so far only health that always drops.
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2018-01-24 21:14:34 +01:00 |
Linus Probert
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faad866c8b
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Fixed a lot of stuff to help cross platform compilation
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2017-12-19 21:00:02 +01:00 |
Linus Probert
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64a9105d21
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Action texts on player and some refactoring
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2017-12-18 15:26:56 +01:00 |
Linus Probert
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c88c64f4b8
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Implemented stupid agressive and coward pathing.
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2017-12-18 09:59:01 +01:00 |
Linus Probert
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916193ecb3
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Simple Player vs. Enemy hits
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2017-12-15 08:08:45 +01:00 |
Linus Probert
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a1c57b62d0
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Lightsources and lightmaps
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2017-12-10 19:51:24 +01:00 |
Linus Probert
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e8ccda2faf
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Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
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2017-12-06 11:44:17 +01:00 |
Linus Probert
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bdc5b6d629
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Added a room matrix that deals with movement and collisions.
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2017-12-05 15:03:20 +01:00 |