Linus Probert
35d2e2ee12
Fixes infinite loop issue in trapgen
...
Vertical coridoors before level 4 wouldn't leave enough space to place
4 traps since there is only 10 rows of tiles eligible for a trap and
every trap ocupies 3 rows and requires at least 2 spare rows. This could
cause an infinite loop situation.
* Also fixes linux build warnings and other stuff.
2018-09-02 06:04:24 +02:00
Linus Probert
2aee3600e6
Merge branch 'master' into dev
2018-08-03 10:41:21 +02:00
Linus Probert
1491dfbf3e
Minor dev-env change
2018-08-01 23:53:08 +02:00
Linus Probert
be42981ff3
Fixed errors and adapted to new vim 8.1
2018-05-27 15:13:03 +02:00
Linus Probert
d6daf7b798
Nicer action texts
2018-05-15 11:16:56 +02:00
Linus Probert
524e10ac8f
Adds camera shake.
...
Removed some old buildfiles that had accidentally made it into the repo.
2018-05-13 23:32:44 +02:00
Linus_Probert
8e7b23e687
Add better lint checking
2018-03-13 09:35:44 +01:00
Linus Probert
9fec8fcb1f
Enabled conversion warnings in GCC
2018-02-22 09:44:27 +01:00
Linus Probert
f3269436e0
Added a mousepointer for later use.
2018-01-31 09:15:33 +01:00
Linus_Probert
a479c6fbee
Added a redirecting makefile instead of vimrc redirect.
2018-01-30 17:39:47 +01:00
Linus_Probert
e61b20f024
Include CURRENT_LEVEL in lua script.
2018-01-22 10:12:44 +01:00
Linus Probert
38a584f418
Added labels to monsters
2018-01-17 09:32:49 +01:00
Linus Probert
faad866c8b
Fixed a lot of stuff to help cross platform compilation
2017-12-19 21:00:02 +01:00
Linus Probert
1c48f1dd9a
Added enemy behaviour to lua and monster states.
2017-12-18 12:12:24 +01:00
Linus Probert
6007976d23
Roaming monsters.
2017-12-17 13:43:41 +01:00
Linus Probert
17c3b817a0
Better hashtable destruction. Monsters prepared.
2017-12-13 14:30:12 +01:00
Linus Probert
a7d5aa90e1
Initial commit
2017-11-30 21:06:54 +01:00