Linus Probert
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d034a69f44
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Finnished up with the rogue
- Add trip skill icon
- Add phase in and out fx
- Make traps and pits work when phase ends
- Fixed a tooltip
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2018-10-18 22:34:48 +02:00 |
Linus Probert
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87925041fe
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Adds the backstab skill icon
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2018-10-13 01:09:02 +02:00 |
Linus Probert
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53151b6ee0
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Adds the phase skill icon
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2018-10-12 12:28:25 +02:00 |
Linus Probert
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c8900e8ddf
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Controller button rendering based on controller type
Also added in the last button textures that I'd left out previously.
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2018-10-11 20:12:11 +02:00 |
Linus Probert
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e526c037e8
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Completed the button implementation for the help tooltips
Still need to fix the buttons in the panel
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2018-10-10 22:34:41 +02:00 |
Linus Probert
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9a610d5f88
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Adds window icon
- Fixes bug where you could move when falling.
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2018-08-15 08:08:18 +02:00 |
Linus Probert
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9fe2edee85
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Fixes: #29 and #17 New skill: bash
Adds the bash skill and the stunned state.
Stunned enemies have disadvantage while stunned.
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2018-08-04 23:52:52 +02:00 |
Linus Probert
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988d6c5cac
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Implemented the sword swing effect.
This adds the animation type for future use.
Not super happy with the animation png. Will look over it in the future.
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2018-07-09 19:26:06 +02:00 |
Linus Probert
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79b0869974
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Adds sword swing effect that isn't horrible
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2018-07-06 22:54:15 +02:00 |
Linus Probert
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3665c7ff66
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Rotate daggers instead of using spritesheet
Don't know if this is bad for performance but it does make things
simpler.
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2018-05-05 21:29:08 +02:00 |
Linus Probert
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ca83fa38fe
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Better dagger throw hits and new skill graphics.
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2018-03-11 21:06:46 +01:00 |
Linus Probert
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63f7ccd6b3
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Adds thrown dagger animation
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2018-03-08 19:23:31 +01:00 |