Linus Probert
fd8799f36b
Prevent tiles with objects on them from falling.
2018-10-15 22:42:08 +02:00
Linus Probert
ee56143d0d
Initial implementation of the falling tiles room modifier.
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Incomplete and always on right now.
2018-10-15 22:42:08 +02:00
Linus Probert
c7c5346afc
Completes testing of phase and fixes some errors
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- Fixes some information in skill tooltips
- Fixes a bug with menu mouse selections
2018-10-02 22:42:29 +02:00
Linus Probert
e1b3364d88
Maint: Even more cleanup
2018-09-13 13:12:43 +02:00
Linus Probert
cb732a80ec
Adds possibility to push monsters into pits and traps.
2018-09-10 22:27:26 +02:00
Linus Probert
f67aab0b37
Completes #43 Add win state
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Game now ends if you reach depth level 20
Also fixed:
- Funky bug with stats with 0 dmg
- Wonky speed = 2 on monsters behaviour
- Some other minor stuff
2018-08-22 20:54:39 +02:00
Linus Probert
6af8d9dd8f
Completes #8 First boss
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- Adds "The Hell Hound" to level 5
2018-08-15 07:20:53 +02:00
Linus Probert
6633db7aa4
Adds room objects and FIRE rooms.
2018-08-13 13:11:32 +02:00
Linus Probert
095c93e5b2
Began #2 : Added artifacts and the PIERCING_DAGGERS modifier
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Still need to add the rest of the artifact effects but that should be
simpler from this point.
2018-08-08 00:14:24 +02:00
Linus Probert
ffde0793e5
Fixes : #4 Room stuff: Traps
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- Adds traps
- Adds lua hooks for traps
- Fixes level exit in pit bug
2018-08-06 00:28:23 +02:00
Linus Probert
9fe2edee85
Fixes : #29 and #17 New skill: bash
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Adds the bash skill and the stunned state.
Stunned enemies have disadvantage while stunned.
2018-08-04 23:52:52 +02:00
Linus Probert
56af37edb0
Removing natural lighting debug.
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After implementing line of sight light it did not look good at all with
this size of tiles. Keeping as is for now.
2018-08-04 14:07:17 +02:00
Linus Probert
353b4ed1c5
Adds raycasting debug
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Next step is to actually implement the Bresenham Line Algorithm to make
line of sight and object shadowing a reality.
2018-08-03 10:45:54 +02:00
Linus Probert
1124e88df0
Minor fixes
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- Make skills correctly turn the player
- Don't repopulate the matrix on every frame only on turn change
2018-07-31 23:45:09 +02:00
Linus Probert
cc229c8b00
Prepares pengine for more particle types.
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Also fixed an invalid read bug.
2018-05-22 22:42:06 +02:00
Linus Probert
bbe4526947
Fixes colors to use defines.
2018-05-22 15:48:09 +02:00
Linus Probert
2462e4cf33
Adds sentinel monster behaviour.
2018-05-21 21:03:59 +02:00
Linus Probert
821cac2fbd
Completely separates input handling and game logic.
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This commit disables mouse support in menus. This needs to be rethought
to be more stable.
2018-05-20 00:03:17 +02:00
Linus Probert
0a21a2d915
Adds falling into pits
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Monsters also avoid pits. Still need more pit layouts and
prevent monsters from "spawning" in pits.
2018-03-25 23:30:26 +02:00
Linus_Probert
07136c70f9
Windy rooms affect player
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Left a possibility to make it affect projectiles.
2018-03-15 16:30:41 +01:00
Linus Probert
7e596a251e
Adds the charge skill
2018-03-01 13:48:03 +01:00
Linus Probert
2a3f5aaa6a
Added physfs for file loading and safety.
2018-02-22 12:36:24 +01:00
Linus Probert
9fec8fcb1f
Enabled conversion warnings in GCC
2018-02-22 09:44:27 +01:00
Linus Probert
d5914071d4
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
Linus_Probert
9a887ab964
Fixed the lightmap bug where some tiles would stay too dark
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Introduced a lightmap debug mode when doing this. It's super laggy. Use
with care.
2018-02-12 11:32:43 +01:00
Linus_Probert
0b2a29fe3b
Hilite current tile under mouse
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This is intended for spell usage once I get that in.
2018-02-06 16:53:48 +01:00
Linus Probert
a0b86eb06d
Memory leaks and left over debug prints
2018-01-31 16:55:48 +01:00
Linus_Probert
6e6a9641ae
Monsters now drop both treasure and items.
2018-01-29 13:48:44 +01:00
Linus Probert
417cb78f31
Added items, so far only health that always drops.
2018-01-24 21:14:34 +01:00
Linus Probert
60b374f84e
Levele exit and next level load
2017-12-22 06:27:58 +01:00
Linus Probert
618f28a519
Badges and mingw warnings
2017-12-21 12:35:52 +01:00
Linus Probert
433d907ae8
Problems with max and min in mingw
2017-12-21 12:26:57 +01:00
Linus Probert
d4fa9f89d6
Fixed a massive error in hashtable.
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Compile on windows now works fine.
2017-12-20 18:56:28 +01:00
Linus Probert
4bbe82a705
More windows stuff
2017-12-19 22:51:00 +01:00
Linus Probert
7f6507d30c
Fixed for windows
2017-12-19 19:42:05 +01:00
Linus Probert
64a9105d21
Action texts on player and some refactoring
2017-12-18 15:26:56 +01:00
Linus Probert
c88c64f4b8
Implemented stupid agressive and coward pathing.
2017-12-18 09:59:01 +01:00
Linus Probert
6007976d23
Roaming monsters.
2017-12-17 13:43:41 +01:00
Linus Probert
916193ecb3
Simple Player vs. Enemy hits
2017-12-15 08:08:45 +01:00
Linus Probert
00a2b54759
Lua bindings for monsters. Monsters in matrix.
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So far I just add one black ant. More to come.
2017-12-13 23:20:54 +01:00
Linus Probert
cdf4949eea
Switched from 64 tile dimension to 32
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64 didn't look very nice on a regular HD screen. Only on my tricky hiDPI
laptop.
2017-12-10 23:49:15 +01:00
Linus Probert
a1c57b62d0
Lightsources and lightmaps
2017-12-10 19:51:24 +01:00
Linus Probert
698c92ae33
Added decorations in lua and core
2017-12-08 09:45:57 +01:00
Linus Probert
577165a0f6
Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
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The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
2017-12-07 23:58:29 +01:00
Linus Probert
e8ccda2faf
Fixed map path and generation.
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Also found an issue with collisions and room-switching. This has been
fixed also.
2017-12-06 11:44:17 +01:00
Linus Probert
bdc5b6d629
Added a room matrix that deals with movement and collisions.
2017-12-05 15:03:20 +01:00