Linus Probert
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2a80434547
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Adds posibility for daggers hitting walls to be recoverable.
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2018-08-11 23:35:16 +02:00 |
Linus Probert
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69e5ff99e0
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Fixes #35
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2018-08-11 20:16:23 +02:00 |
Linus Probert
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a04f131c2d
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Continues #2: Adds charge skill impl
- Also adds an arti pickup sound
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2018-08-09 13:58:16 +02:00 |
Linus_Probert
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c8386ee719
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Adds prevention from passive monsters being "dodgy"
When player gets close to passive monsters they will stop moving now.
This should prevent annoying behaviour when trying to line up a strike.
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2018-03-19 10:25:32 +01:00 |
Linus_Probert
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07136c70f9
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Windy rooms affect player
Left a possibility to make it affect projectiles.
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2018-03-15 16:30:41 +01:00 |
Linus Probert
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1bea221369
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Smooths out some glitches
Don't move dead monsters. Don't run player and monster turn in one frame. Fixes a bad "position_in_room" check.
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2018-03-13 23:36:39 +01:00 |
Linus Probert
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b05f9333dc
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Adds "speed lines" to charge skill
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2018-03-01 19:37:57 +01:00 |
Linus Probert
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d5914071d4
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
Linus Probert
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faad866c8b
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Fixed a lot of stuff to help cross platform compilation
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2017-12-19 21:00:02 +01:00 |
Linus Probert
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6007976d23
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Roaming monsters.
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2017-12-17 13:43:41 +01:00 |
Linus Probert
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00a2b54759
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Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
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2017-12-13 23:20:54 +01:00 |
Linus Probert
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e8ccda2faf
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Fixed map path and generation.
Also found an issue with collisions and room-switching. This has been
fixed also.
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2017-12-06 11:44:17 +01:00 |
Linus Probert
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bdc5b6d629
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Added a room matrix that deals with movement and collisions.
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2017-12-05 15:03:20 +01:00 |