Linus Probert
c8900e8ddf
Controller button rendering based on controller type
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Also added in the last button textures that I'd left out previously.
2018-10-11 20:12:11 +02:00
Linus Probert
2919ebf97f
Adds controller button support for skillbar
2018-10-10 22:54:43 +02:00
Linus Probert
9ef97c0897
Fixes #38 , Artifact inventory
2018-08-21 12:42:23 +02:00
Linus Probert
358c0c7ddc
Fixes #37 and #39 Adds tooltips to everything
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- A tooltip on first play will explain how it works
- A tooltip on levelup will display skill info
- A setting is introduced to disable tooltips
2018-08-20 14:32:38 +02:00
Linus Probert
821cac2fbd
Completely separates input handling and game logic.
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This commit disables mouse support in menus. This needs to be rethought
to be more stable.
2018-05-20 00:03:17 +02:00
Linus Probert
7386b3d582
Adds levelcaps to skills
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Still need to add the sparkles when they activate
2018-03-23 22:03:34 +01:00
Linus Probert
f7ec1195f4
Adds skill return countdown.
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Also removes ability to wall-bonk exploit the countdowns.
2018-03-02 17:05:13 +01:00
Linus Probert
2253479532
Adds skills, 'flurry' skill and sip_potion skill.
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Removes shift-h sipping.
2018-02-28 22:31:38 +01:00
Linus Probert
131c0caa4e
Memory usage improvements
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Adds a texturecache to prevent multiple loads of the same texture. Texture
dimension is now only intended for the actual texture dimension. Sprite
should hold the "rendering dimension". Music songs now load and unload
when switching songs. Standardized a lot of dimensions.
2018-02-23 23:58:29 +01:00
Linus_Probert
753e9402bf
Skillbar selection indication
2018-02-23 13:08:05 +01:00
Linus_Probert
738102b6e6
Adds basic skillbar rendering, now we need skills
2018-02-23 11:01:25 +01:00
Linus Probert
2afb8090e3
Initial skillbar code
2018-02-22 15:42:43 +01:00