Linus Probert
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d5914071d4
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New license. MIT -> GPLv3.0
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2018-02-16 18:11:26 +01:00 |
Linus_Probert
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f9443b1468
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Hopefully fixes the "exit under decor" problem for the last time.
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2018-02-16 09:10:05 +01:00 |
Linus Probert
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417cb78f31
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Added items, so far only health that always drops.
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2018-01-24 21:14:34 +01:00 |
Linus_Probert
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e61b20f024
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Include CURRENT_LEVEL in lua script.
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2018-01-22 10:12:44 +01:00 |
Linus Probert
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60b374f84e
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Levele exit and next level load
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2017-12-22 06:27:58 +01:00 |
Linus Probert
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faad866c8b
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Fixed a lot of stuff to help cross platform compilation
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2017-12-19 21:00:02 +01:00 |
Linus Probert
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b269abd0f7
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Moved hashtabl and linkedlist into source.
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2017-12-19 09:06:21 +01:00 |
Linus Probert
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6007976d23
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Roaming monsters.
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2017-12-17 13:43:41 +01:00 |
Linus Probert
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916193ecb3
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Simple Player vs. Enemy hits
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2017-12-15 08:08:45 +01:00 |
Linus Probert
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00a2b54759
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Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
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2017-12-13 23:20:54 +01:00 |
Linus Probert
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95c9ed0a67
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Made linked list stupid and naive. Prepared for monster lua
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2017-12-13 20:31:04 +01:00 |
Linus Probert
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17c3b817a0
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Better hashtable destruction. Monsters prepared.
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2017-12-13 14:30:12 +01:00 |
Linus Probert
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a1c57b62d0
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Lightsources and lightmaps
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2017-12-10 19:51:24 +01:00 |
Linus Probert
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f4e24bc8d7
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Fixed animated decorations in map
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2017-12-08 14:40:33 +01:00 |
Linus Probert
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698c92ae33
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Added decorations in lua and core
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2017-12-08 09:45:57 +01:00 |
Linus Probert
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bdc5b6d629
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Added a room matrix that deals with movement and collisions.
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2017-12-05 15:03:20 +01:00 |
Linus Probert
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f5a23d6798
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Nicer map creation with walls.
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2017-12-05 08:13:28 +01:00 |
Linus Probert
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0b376a4998
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Camera and map following
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2017-12-03 11:09:57 +01:00 |
Linus Probert
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7362c2370f
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Generate maps using lua
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2017-12-02 23:32:40 +01:00 |
Linus Probert
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0cdd0f6d8d
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Extended linked list and re-thought the map structure
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2017-12-02 16:24:31 +01:00 |
Linus Probert
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23abb0f48c
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Added maps and a camera
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2017-12-01 16:03:19 +01:00 |