Compare commits
9 Commits
small_scre
...
amigaos
Author | SHA1 | Date |
---|---|---|
George Sokianos | c076098ad9 | |
George Sokianos | 5dd814e452 | |
George Sokianos | 43c8bd610f | |
George Sokianos | 6a78b47ae6 | |
George Sokianos | 2b1fd35298 | |
lprobert | fc6bb50460 | |
lprobert | 2aba6c4338 | |
Linus Probert | 39bc060a77 | |
Linus Probert | abef4ed9a6 |
|
@ -16,3 +16,6 @@
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/*.so
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/breakhack*.run
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compile_commands.json
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*.o
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breakhack
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|
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120
CMakeLists.txt
120
CMakeLists.txt
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@ -184,62 +184,62 @@ endif ()
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|||
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# PROGRAMS:
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add_executable(breakhack
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src/main
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src/texture
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src/screenresolution
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src/sprite
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src/sprite_util
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src/util
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src/event
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src/player
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src/save
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src/map
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src/map_lua
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src/camera
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src/timer
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src/roommatrix
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src/position
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src/monster
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src/stats
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src/actiontext
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src/random
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src/time
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src/linkedlist
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src/hashtable
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src/gui
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src/item
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src/item_builder
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src/pointer
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src/gui_button
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src/particle_engine
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src/particle_emitter
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src/menu
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src/collisions
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src/keyboard
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src/input
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src/mixer
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src/io_util
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src/physfsrwops
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src/skillbar
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src/texturecache
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src/skill
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src/projectile
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src/vector2d
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src/map_room_modifiers
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sqlite3/sqlite3
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src/db
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src/settings
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src/actiontextbuilder
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src/animation
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src/trap
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src/artifact
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src/screen
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src/hiscore
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src/object
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src/gui_util
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src/tooltip
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src/gamecontroller
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src/effect_util
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src/main.c
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src/texture.c
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src/screenresolution.c
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src/sprite.c
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src/sprite_util.c
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src/util.c
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src/event.c
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src/player.c
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src/save.c
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src/map.c
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src/map_lua.c
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src/camera.c
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src/timer.c
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src/roommatrix.c
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src/position.c
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src/monster.c
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src/stats.c
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src/actiontext.c
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src/random.c
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src/time.c
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src/linkedlist.c
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src/hashtable.c
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src/gui.c
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src/item.c
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src/item_builder.c
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src/pointer.c
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src/gui_button.c
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src/particle_engine.c
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src/particle_emitter.c
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src/menu.c
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src/collisions.c
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src/keyboard.c
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src/input.c
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src/mixer.c
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src/io_util.c
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src/physfsrwops.c
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src/skillbar.c
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src/texturecache.c
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src/skill.c
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src/projectile.c
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src/vector2d.c
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src/map_room_modifiers.c
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sqlite3/sqlite3.c
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src/db.c
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src/settings.c
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src/actiontextbuilder.c
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src/animation.c
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src/trap.c
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src/artifact.c
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src/screen.c
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src/hiscore.c
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src/object.c
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src/gui_util.c
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src/tooltip.c
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src/gamecontroller.c
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src/effect_util.c
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${STEAM_SOURCES}
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)
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@ -283,19 +283,19 @@ endif (MSVC)
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IF (CMOCKA_FOUND AND NOT OSX AND NOT CLANG)
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find_package(Threads REQUIRED)
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enable_testing()
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add_executable(test_util test/test_util src/util)
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add_executable(test_util test/test_util.c src/util.c)
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target_link_libraries(test_util ${CMOCKA_LIBRARY})
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add_test(test_util test_util)
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add_executable(test_linkedlist test/test_linkedlist src/linkedlist src/util)
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add_executable(test_linkedlist test/test_linkedlist.c src/linkedlist.c src/util.c)
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target_link_libraries(test_linkedlist ${CMOCKA_LIBRARY})
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add_test(test_linkedlist test_linkedlist)
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add_executable(test_hashtable test/test_hashtable src/hashtable src/util)
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add_executable(test_hashtable test/test_hashtable.c src/hashtable.c src/util.c)
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target_link_libraries(test_hashtable ${CMOCKA_LIBRARY})
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add_test(test_hashtable test_hashtable)
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add_executable(test_input test/test_input src/input src/keyboard)
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add_executable(test_input test/test_input.c src/input.c src/keyboard.c)
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target_link_libraries(test_input
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${CMOCKA_LIBRARY}
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${SDL2_LIBRARY}
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|
|
28
Makefile
28
Makefile
|
@ -7,12 +7,12 @@ release:
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.PHONY: release
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clean:
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@make clean -sC _build/debug
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@make clean -sC _build/release
|
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@make -sC _build/debug clean
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@make -sC _build/release clean
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.PHONY: clean
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test:
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@make test -sC _build/debug
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@make -sC _build/debug test
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.PHONY: test
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run: $(all)
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|
@ -24,9 +24,27 @@ playtest: $(all)
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.PHONY: playtest
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lint:
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@make lint -sC _build/debug
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@make -sC _build/debug lint
|
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.PHONY: lint
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||||
|
||||
package:
|
||||
@make package -sC _build/release
|
||||
@make -sC _build/release package
|
||||
.PHONY: package
|
||||
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setup:
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||||
@mkdir -p _build/release
|
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@mkdir -p _build/debug
|
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@cd _build/debug/ && \
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cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_EXPORT_COMPILE_COMMANDS=YES ../.. && \
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cd -
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@cd _build/debug/ && \
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cmake -DCMAKE_BUILD_TYPE=Release ../.. && \
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cd -
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@ln -s _build/debug/compile_commands.json
|
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@echo "Setup complete"
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.PHONY: setup
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teardown:
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@rm -rf _build
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@rm compile_commands.json
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.PHONY: teardown
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||||
|
|
|
@ -0,0 +1,503 @@
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#
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# Project: breakhack
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#
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# Created on: 29-08-2022 21:00:37
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# by George Sokianos
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#
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###################################################################
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##
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##//// Objects
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##
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###################################################################
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breakhack_OBJ := \
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src/actiontext.o src/actiontextbuilder.o src/animation.o \
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src/artifact.o src/camera.o src/collisions.o \
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src/db.o src/effect_util.o src/event.o \
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src/gamecontroller.o src/gui_button.o src/gui.o \
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src/gui_util.o src/hashtable.o src/hiscore.o \
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src/input.o src/io_util.o src/item_builder.o \
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src/item.o src/keyboard.o src/linkedlist.o \
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src/main.o src/map.o src/map_lua.o \
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src/map_room_modifiers.o src/menu.o src/mixer.o \
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src/monster.o src/object.o src/particle_emitter.o \
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src/particle_engine.o src/physfsrwops.o src/player.o \
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src/pointer.o src/position.o src/projectile.o \
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src/random.o src/roommatrix.o src/save.o \
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src/screen.o src/screenresolution.o src/settings.o \
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src/skill.o src/skillbar.o src/sprite.o \
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src/sprite_util.o src/stats.o src/texture.o \
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src/texturecache.o src/time.o src/timer.o \
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src/tooltip.o src/trap.o src/util.o \
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src/vector2d.o bh_random/src/bh_random.o
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||||
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||||
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###################################################################
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##
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##//// Variables and Environment
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||||
##
|
||||
###################################################################
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CC := gcc:bin/gcc
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INCPATH := -I. -I/sdk/local/newlib/include/SDL2 -Ibh_random/src \
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-I/sdk/local/common/include/lua53
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# -DDEBUG
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|
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CFLAGS := $(INCPATH) -Wall -Wwrite-strings -Wno-discarded-qualifiers
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# \
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||||
# -g -gstabs
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||||
# -ggdb -gdwarf-2
|
||||
|
||||
LFLAGS := -lauto -lSDL2_image -lSDL2_ttf -lfreetype -ltiff -lwebp -lpng -ljpeg \
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-llua53 -lsqlite3 -lz \
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||||
-lSDL2_mixer -lmikmod -lmodplug -lFLAC -logg \
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-lSDL2 -lphysfs -lpthread -athread=native -lstdc++
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||||
# \
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||||
# -g -gstabs
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||||
# -ggdb -gdwarf-2
|
||||
# -lunix
|
||||
|
||||
# -lenet -lcrypto -lSDL2_gl4es -lglu_gl4es -lgl4es -lopenal \
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###################################################################
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||||
##
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||||
##//// General rules
|
||||
##
|
||||
###################################################################
|
||||
|
||||
.PHONY: all all-before all-after clean clean-custom realclean
|
||||
|
||||
all: all-before breakhack all-after
|
||||
|
||||
all-before:
|
||||
# You can add rules here to execute before the project is built
|
||||
|
||||
all-after:
|
||||
# You can add rules here to execute after the project is built
|
||||
|
||||
clean: clean-custom
|
||||
@echo "Cleaning compiler objects..."
|
||||
@rm -f $(breakhack_OBJ)
|
||||
|
||||
realclean:
|
||||
@echo "Cleaning compiler objects and targets..."
|
||||
@rm -f $(breakhack_OBJ) breakhack
|
||||
|
||||
|
||||
###################################################################
|
||||
##
|
||||
##//// Targets
|
||||
##
|
||||
###################################################################
|
||||
|
||||
breakhack: $(breakhack_OBJ)
|
||||
@echo "Linking breakhack"
|
||||
@gcc:bin/gcc -o breakhack $(breakhack_OBJ) $(LFLAGS)
|
||||
@echo "Removing stale debug target: breakhack"
|
||||
@rm -f breakhack.debug
|
||||
|
||||
|
||||
###################################################################
|
||||
##
|
||||
##//// Standard rules
|
||||
##
|
||||
###################################################################
|
||||
|
||||
# A default rule to make all the objects listed below
|
||||
# because we are hiding compiler commands from the output
|
||||
|
||||
.c.o:
|
||||
@echo "Compiling $<"
|
||||
@$(CC) -c $< -o $*.o $(CFLAGS)
|
||||
|
||||
src/actiontext.o: src/actiontext.c src/actiontext.h \
|
||||
src/position.h src/sprite.h src/texture.h \
|
||||
src/camera.h src/roommatrix.h src/timer.h \
|
||||
src/vector2d.h src/util.h src/update_data.h \
|
||||
src/player.h src/stats.h src/skill.h \
|
||||
src/linkedlist.h src/input.h src/artifact.h \
|
||||
src/map.h src/defines.h src/monster.h \
|
||||
src/map_room_modifiers.h src/object.h src/doorlocktype.h
|
||||
|
||||
src/actiontextbuilder.o: src/actiontextbuilder.c src/actiontextbuilder.h src/actiontext.h \
|
||||
src/position.h src/sprite.h src/timer.h \
|
||||
src/vector2d.h src/camera.h src/update_data.h \
|
||||
src/player.h src/map.h src/roommatrix.h \
|
||||
src/gui.h src/util.h
|
||||
|
||||
src/animation.o: src/animation.c src/animation.h src/timer.h \
|
||||
src/camera.h src/position.h src/vector2d.h \
|
||||
src/sprite.h src/texture.h \
|
||||
src/dimension.h src/roommatrix.h src/defines.h \
|
||||
src/map_room_modifiers.h src/input.h
|
||||
|
||||
src/artifact.o: src/artifact.c src/artifact.h src/sprite.h \
|
||||
src/texture.h src/position.h src/camera.h \
|
||||
src/roommatrix.h src/timer.h \
|
||||
src/vector2d.h src/util.h src/texturecache.h \
|
||||
src/dimension.h src/particle_engine.h src/player.h \
|
||||
src/stats.h src/actiontext.h src/skill.h \
|
||||
src/linkedlist.h src/input.h src/random.h \
|
||||
|
||||
|
||||
src/camera.o: src/camera.c src/camera.h src/position.h \
|
||||
src/timer.h src/vector2d.h src/map.h \
|
||||
src/linkedlist.h src/sprite.h src/texture.h \
|
||||
src/roommatrix.h src/defines.h src/config.h \
|
||||
src/monster.h src/stats.h src/actiontext.h \
|
||||
src/player.h src/doorlocktype.h src/particle_emitter.h \
|
||||
src/skill.h src/input.h src/artifact.h \
|
||||
src/map_room_modifiers.h src/object.h src/util.h
|
||||
|
||||
src/collisions.o: src/collisions.c src/collisions.h
|
||||
|
||||
src/db.o: src/db.c src/db.h
|
||||
|
||||
src/effect_util.o: src/effect_util.c src/gui.h src/linkedlist.h \
|
||||
src/sprite.h src/texture.h src/position.h \
|
||||
src/camera.h src/roommatrix.h src/timer.h \
|
||||
src/vector2d.h src/player.h \
|
||||
src/stats.h src/actiontext.h src/skill.h \
|
||||
src/input.h src/artifact.h src/monster.h src/doorlocktype.h \
|
||||
src/particle_emitter.h src/dimension.h src/defines.h \
|
||||
src/config.h src/map_room_modifiers.h
|
||||
|
||||
src/event.o: src/event.c src/event.h src/player.h \
|
||||
src/sprite.h src/stats.h \
|
||||
src/actiontext.h src/camera.h src/skill.h \
|
||||
src/linkedlist.h src/input.h src/artifact.h
|
||||
|
||||
src/gamecontroller.o: src/gamecontroller.c src/gamecontroller.h
|
||||
|
||||
src/gui_button.o: src/gui_button.c src/util.h src/gui_button.h \
|
||||
src/pointer.h src/sprite.h src/camera.h \
|
||||
src/input.h src/texture.h src/position.h \
|
||||
src/roommatrix.h src/timer.h src/linkedlist.h \
|
||||
src/vector2d.h
|
||||
|
||||
src/gui.o: src/gui.c src/gui.h src/linkedlist.h \
|
||||
src/sprite.h src/texture.h src/position.h \
|
||||
src/camera.h src/roommatrix.h src/timer.h \
|
||||
src/vector2d.h src/player.h \
|
||||
src/stats.h src/actiontext.h src/skill.h \
|
||||
src/input.h src/artifact.h src/util.h \
|
||||
src/map.h \
|
||||
src/defines.h src/config.h src/monster.h \
|
||||
src/doorlocktype.h src/particle_emitter.h src/map_room_modifiers.h \
|
||||
src/object.h src/texturecache.h \
|
||||
src/dimension.h src/gui_util.h
|
||||
|
||||
src/gui_util.o: src/gui_util.c src/texturecache.h src/texture.h \
|
||||
src/dimension.h src/position.h \
|
||||
src/camera.h src/gui_util.h src/sprite.h \
|
||||
src/roommatrix.h src/timer.h
|
||||
|
||||
src/hashtable.o: src/hashtable.c src/hashtable.h src/defines.h \
|
||||
src/config.h
|
||||
|
||||
src/hiscore.o: src/hiscore.c src/hiscore.h src/linkedlist.h \
|
||||
src/player.h src/sprite.h \
|
||||
src/stats.h src/actiontext.h src/camera.h \
|
||||
src/skill.h src/input.h src/artifact.h \
|
||||
src/db.h
|
||||
|
||||
src/input.o: src/input.c src/input.h
|
||||
|
||||
src/io_util.o: src/io_util.c src/physfsrwops.h src/io_util.h
|
||||
|
||||
src/item_builder.o: src/item_builder.c src/item_builder.h \
|
||||
src/item.h src/sprite.h src/position.h \
|
||||
src/player.h src/camera.h src/linkedlist.h \
|
||||
src/texture.h src/dimension.h \
|
||||
src/timer.h src/vector2d.h src/util.h \
|
||||
src/gui.h src/roommatrix.h src/stats.h \
|
||||
src/actiontext.h src/skill.h src/input.h \
|
||||
src/artifact.h src/mixer.h src/gamestate.h \
|
||||
src/random.h src/texturecache.h src/defines.h \
|
||||
src/map_room_modifiers.h src/sprite_util.h src/map.h \
|
||||
src/config.h src/monster.h src/doorlocktype.h \
|
||||
src/particle_emitter.h
|
||||
|
||||
src/item.o: src/item.c src/item.h src/sprite.h \
|
||||
src/texture.h src/position.h src/camera.h \
|
||||
src/roommatrix.h src/timer.h src/player.h \
|
||||
src/stats.h src/actiontext.h \
|
||||
src/skill.h src/linkedlist.h src/input.h \
|
||||
src/artifact.h src/vector2d.h src/util.h \
|
||||
src/mixer.h src/gamestate.h src/gui.h \
|
||||
src/actiontextbuilder.h src/update_data.h
|
||||
|
||||
src/keyboard.o: src/keyboard.c src/keyboard.h src/defines.h \
|
||||
src/config.h
|
||||
|
||||
src/linkedlist.o: src/linkedlist.c src/linkedlist.h
|
||||
|
||||
src/main.o: src/main.c /sdk/local/newlib/include/SDL2/SDL_main.h \
|
||||
src/linkedlist.h src/player.h src/sprite.h \
|
||||
src/texture.h src/position.h src/camera.h \
|
||||
src/roommatrix.h src/timer.h src/stats.h \
|
||||
src/actiontext.h src/vector2d.h src/skill.h \
|
||||
src/input.h src/artifact.h src/screenresolution.h \
|
||||
src/dimension.h src/map.h src/defines.h \
|
||||
src/config.h src/monster.h src/doorlocktype.h \
|
||||
src/particle_emitter.h src/map_room_modifiers.h src/object.h \
|
||||
src/map_lua.h src/gamestate.h src/gui.h \
|
||||
src/util.h src/item_builder.h src/item.h \
|
||||
src/pointer.h src/gui_button.h src/particle_engine.h \
|
||||
src/menu.h src/keyboard.h \
|
||||
src/mixer.h src/random.h src/skillbar.h \
|
||||
src/texturecache.h src/update_data.h src/settings.h \
|
||||
src/actiontextbuilder.h src/screen.h src/hiscore.h \
|
||||
src/io_util.h src/tooltip.h src/gamecontroller.h \
|
||||
src/time.h src/sprite_util.h src/event.h \
|
||||
src/save.h src/steam/steamworks_api_wrapper.h src/defines.h
|
||||
|
||||
src/map.o: src/map.c src/map.h src/linkedlist.h \
|
||||
src/sprite.h src/texture.h src/position.h \
|
||||
src/camera.h src/roommatrix.h src/timer.h \
|
||||
src/vector2d.h src/defines.h src/config.h \
|
||||
src/monster.h src/stats.h src/actiontext.h \
|
||||
src/player.h src/doorlocktype.h src/particle_emitter.h \
|
||||
src/skill.h src/input.h src/artifact.h \
|
||||
src/map_room_modifiers.h src/object.h src/map_lua.h \
|
||||
src/util.h src/item.h src/item_builder.h \
|
||||
src/gui.h src/particle_engine.h src/dimension.h \
|
||||
src/update_data.h src/trap.h src/mixer.h
|
||||
|
||||
src/map_lua.o: src/map_lua.c src/map_lua.h src/map.h \
|
||||
src/linkedlist.h src/sprite.h \
|
||||
src/camera.h src/position.h src/timer.h \
|
||||
src/defines.h src/monster.h src/player.h \
|
||||
src/map_room_modifiers.h src/object.h src/doorlocktype.h \
|
||||
src/config.h src/util.h src/stats.h \
|
||||
src/io_util.h src/texturecache.h src/texture.h \
|
||||
src/dimension.h src/trap.h src/roommatrix.h \
|
||||
src/actiontext.h src/skill.h src/input.h \
|
||||
src/artifact.h src/update_data.h src/gui.h \
|
||||
src/vector2d.h src/item.h src/item_builder.h
|
||||
|
||||
src/map_room_modifiers.o: src/map_room_modifiers.c src/map_room_modifiers.h src/vector2d.h \
|
||||
src/player.h src/sprite.h src/texture.h \
|
||||
src/position.h src/camera.h src/roommatrix.h \
|
||||
src/timer.h src/stats.h src/actiontext.h \
|
||||
src/skill.h src/linkedlist.h src/input.h \
|
||||
src/artifact.h src/defines.h
|
||||
|
||||
src/menu.o: src/menu.c src/menu.h src/camera.h \
|
||||
src/position.h src/timer.h src/vector2d.h \
|
||||
src/linkedlist.h src/texture.h \
|
||||
src/dimension.h src/sprite.h src/roommatrix.h \
|
||||
src/util.h src/defines.h src/map_room_modifiers.h \
|
||||
src/input.h src/config.h src/gui_button.h \
|
||||
src/pointer.h src/keyboard.h src/mixer.h \
|
||||
src/gamestate.h src/collisions.h
|
||||
|
||||
src/mixer.o: src/mixer.c src/mixer.h src/gamestate.h \
|
||||
src/util.h src/io_util.h src/settings.h
|
||||
|
||||
src/monster.o: src/monster.c src/monster.h src/sprite.h \
|
||||
src/texture.h src/position.h src/camera.h \
|
||||
src/roommatrix.h src/timer.h src/stats.h \
|
||||
src/actiontext.h src/vector2d.h src/player.h \
|
||||
src/skill.h src/linkedlist.h src/input.h \
|
||||
src/artifact.h src/doorlocktype.h src/particle_emitter.h \
|
||||
src/dimension.h src/util.h src/random.h \
|
||||
src/gui.h src/item.h src/item_builder.h \
|
||||
src/map.h src/defines.h src/config.h \
|
||||
src/map_room_modifiers.h src/object.h src/particle_engine.h \
|
||||
src/update_data.h src/actiontextbuilder.h src/texturecache.h \
|
||||
src/trap.h src/mixer.h
|
||||
|
||||
src/object.o: src/object.c src/object.h src/camera.h \
|
||||
src/position.h src/timer.h src/vector2d.h \
|
||||
src/player.h src/sprite.h src/stats.h \
|
||||
src/actiontext.h src/skill.h src/linkedlist.h \
|
||||
src/input.h src/artifact.h src/texture.h \
|
||||
src/roommatrix.h src/util.h src/mixer.h \
|
||||
src/gamestate.h src/random.h src/texturecache.h
|
||||
|
||||
src/particle_emitter.o: src/particle_emitter.c src/particle_emitter.h src/timer.h \
|
||||
src/position.h src/dimension.h
|
||||
|
||||
src/particle_engine.o: src/particle_engine.c src/particle_engine.h src/position.h \
|
||||
src/dimension.h src/camera.h src/timer.h \
|
||||
src/vector2d.h src/linkedlist.h src/util.h \
|
||||
src/defines.h src/config.h
|
||||
|
||||
src/physfsrwops.o: src/physfsrwops.c src/physfsrwops.h
|
||||
|
||||
src/player.o: src/player.c src/player.h src/sprite.h \
|
||||
src/texture.h src/position.h src/camera.h \
|
||||
src/roommatrix.h src/timer.h src/stats.h \
|
||||
src/actiontext.h src/vector2d.h src/skill.h \
|
||||
src/linkedlist.h src/input.h src/artifact.h \
|
||||
src/monster.h src/doorlocktype.h src/particle_emitter.h \
|
||||
src/dimension.h src/util.h src/gui.h \
|
||||
src/item.h src/particle_engine.h src/keyboard.h \
|
||||
src/defines.h src/config.h src/mixer.h \
|
||||
src/gamestate.h src/random.h src/projectile.h \
|
||||
src/map_room_modifiers.h src/update_data.h src/map.h \
|
||||
src/texturecache.h src/actiontextbuilder.h \
|
||||
src/animation.h src/trap.h src/gamecontroller.h \
|
||||
src/event.h src/effect_util.h src/steam/steamworks_api_wrapper.h \
|
||||
src/defines.h
|
||||
|
||||
src/pointer.o: src/pointer.c src/pointer.h src/sprite.h \
|
||||
src/texture.h src/position.h src/camera.h \
|
||||
src/roommatrix.h src/timer.h src/vector2d.h \
|
||||
src/input.h src/util.h src/particle_engine.h
|
||||
|
||||
src/position.o: src/position.c src/position.h src/defines.h
|
||||
|
||||
src/projectile.o: src/projectile.c src/projectile.h src/sprite.h \
|
||||
src/texture.h src/position.h src/camera.h \
|
||||
src/roommatrix.h src/timer.h \
|
||||
src/vector2d.h src/defines.h src/map_room_modifiers.h \
|
||||
src/input.h src/update_data.h src/player.h \
|
||||
src/map.h src/gui.h src/config.h \
|
||||
src/util.h src/texturecache.h src/dimension.h \
|
||||
src/stats.h src/actiontext.h src/skill.h \
|
||||
src/linkedlist.h src/artifact.h src/monster.h \
|
||||
src/doorlocktype.h src/particle_emitter.h src/mixer.h \
|
||||
src/gamestate.h src/item_builder.h src/item.h \
|
||||
src/random.h src/object.h src/effect_util.h
|
||||
|
||||
src/random.o: src/random.c src/time.h src/random.h
|
||||
|
||||
src/roommatrix.o: src/roommatrix.c src/defines.h src/config.h \
|
||||
src/roommatrix.h src/position.h src/camera.h \
|
||||
src/timer.h src/vector2d.h \
|
||||
src/map_room_modifiers.h src/input.h src/util.h \
|
||||
src/map.h src/linkedlist.h src/sprite.h src/texture.h \
|
||||
src/monster.h src/stats.h src/actiontext.h \
|
||||
src/player.h src/doorlocktype.h src/particle_emitter.h \
|
||||
src/skill.h src/artifact.h src/object.h \
|
||||
src/item.h src/update_data.h src/gui.h
|
||||
|
||||
src/save.o: src/save.c src/save.h src/player.h \
|
||||
src/sprite.h src/stats.h \
|
||||
src/actiontext.h src/camera.h src/skill.h \
|
||||
src/linkedlist.h src/input.h src/artifact.h \
|
||||
src/db.h src/defines.h src/config.h
|
||||
|
||||
src/screen.o: src/screen.c src/screen.h src/texture.h \
|
||||
src/dimension.h \
|
||||
src/position.h src/camera.h src/linkedlist.h \
|
||||
src/sprite.h src/roommatrix.h src/timer.h \
|
||||
src/vector2d.h src/util.h src/hiscore.h \
|
||||
src/player.h src/stats.h src/actiontext.h \
|
||||
src/skill.h src/input.h
|
||||
|
||||
src/screenresolution.o: src/screenresolution.c src/defines.h src/config.h \
|
||||
src/util.h src/screenresolution.h
|
||||
|
||||
src/settings.o: src/settings.c src/settings.h src/util.h \
|
||||
src/defines.h src/config.h
|
||||
|
||||
src/skill.o: src/skill.c src/texturecache.h src/texture.h \
|
||||
src/dimension.h src/position.h \
|
||||
src/camera.h src/skill.h src/roommatrix.h \
|
||||
src/defines.h src/map_room_modifiers.h src/input.h \
|
||||
src/sprite.h src/timer.h src/vector2d.h \
|
||||
src/util.h src/player.h src/stats.h \
|
||||
src/actiontext.h src/linkedlist.h src/artifact.h \
|
||||
src/config.h src/monster.h src/doorlocktype.h \
|
||||
src/particle_emitter.h src/mixer.h src/gamestate.h \
|
||||
src/gui.h src/random.h src/particle_engine.h \
|
||||
src/projectile.h src/update_data.h src/map.h \
|
||||
src/item.h src/animation.h src/trap.h \
|
||||
src/tooltip.h src/actiontextbuilder.h
|
||||
|
||||
src/skillbar.o: src/skillbar.c src/defines.h src/config.h \
|
||||
src/skillbar.h src/linkedlist.h src/camera.h \
|
||||
src/position.h src/timer.h src/vector2d.h \
|
||||
src/player.h src/sprite.h src/stats.h \
|
||||
src/actiontext.h src/skill.h src/input.h \
|
||||
src/artifact.h src/texture.h \
|
||||
src/dimension.h src/util.h src/roommatrix.h \
|
||||
src/map_room_modifiers.h src/keyboard.h src/texturecache.h \
|
||||
src/particle_engine.h src/update_data.h src/map.h \
|
||||
src/monster.h src/object.h src/doorlocktype.h
|
||||
|
||||
src/sprite.o: src/sprite.c src/sprite.h src/texture.h \
|
||||
src/dimension.h \
|
||||
src/position.h src/camera.h src/timer.h \
|
||||
src/vector2d.h src/roommatrix.h src/defines.h \
|
||||
src/map_room_modifiers.h src/input.h src/util.h \
|
||||
src/update_data.h src/player.h src/stats.h \
|
||||
src/actiontext.h src/skill.h src/linkedlist.h \
|
||||
src/artifact.h src/map.h src/monster.h \
|
||||
src/object.h src/doorlocktype.h
|
||||
|
||||
src/sprite_util.o: src/sprite_util.c src/sprite_util.h src/sprite.h \
|
||||
src/texture.h src/position.h src/camera.h \
|
||||
src/roommatrix.h src/timer.h
|
||||
|
||||
src/stats.o: src/stats.c src/gui.h \
|
||||
src/linkedlist.h src/sprite.h src/texture.h \
|
||||
src/position.h src/camera.h src/roommatrix.h \
|
||||
src/timer.h src/vector2d.h src/player.h \
|
||||
src/stats.h src/actiontext.h src/skill.h \
|
||||
src/input.h src/artifact.h src/random.h \
|
||||
src/util.h src/defines.h
|
||||
|
||||
src/texture.o: src/texture.c src/texture.h \
|
||||
src/dimension.h src/position.h \
|
||||
src/camera.h src/timer.h src/vector2d.h \
|
||||
src/util.h
|
||||
|
||||
src/texturecache.o: src/texturecache.c src/texturecache.h \
|
||||
src/texture.h src/dimension.h \
|
||||
src/position.h src/camera.h src/hashtable.h \
|
||||
src/defines.h src/config.h src/util.h
|
||||
|
||||
src/time.o: src/time.c src/time.h
|
||||
|
||||
src/timer.o: src/timer.c src/util.h
|
||||
|
||||
src/tooltip.o: src/tooltip.c src/tooltip.h src/camera.h \
|
||||
src/position.h src/timer.h \
|
||||
src/vector2d.h src/sprite.h src/texture.h \
|
||||
src/roommatrix.h src/gui_util.h src/defines.h \
|
||||
src/config.h src/gui.h src/linkedlist.h \
|
||||
src/player.h src/stats.h src/actiontext.h \
|
||||
src/skill.h src/input.h src/artifact.h \
|
||||
src/texturecache.h
|
||||
|
||||
src/trap.o: src/trap.c src/trap.h \
|
||||
src/sprite.h src/texture.h src/position.h \
|
||||
src/camera.h src/roommatrix.h src/timer.h \
|
||||
src/player.h src/stats.h src/actiontext.h \
|
||||
src/skill.h src/linkedlist.h src/input.h \
|
||||
src/artifact.h src/update_data.h src/map.h \
|
||||
src/gui.h src/vector2d.h src/util.h \
|
||||
src/random.h
|
||||
|
||||
src/util.o: src/util.c src/time.h src/defines.h \
|
||||
src/config.h
|
||||
|
||||
src/vector2d.o: src/vector2d.c
|
||||
|
||||
bh_random/src/bh_random.o:
|
||||
@g++ -c bh_random/src/bh_random.cpp -o bh_random/src/bh_random.o $(CFLAGS)
|
||||
|
||||
|
||||
# prepare an archive for the program
|
||||
release:
|
||||
@echo "Creating release files..."
|
||||
@mkdir -p release/breakhack
|
||||
@cp -r release_files/* release/breakhack/
|
||||
@cp -r data release/breakhack/
|
||||
@cp -r assets release/breakhack/
|
||||
@cp breakhack release/breakhack/
|
||||
@strip release/breakhack/breakhack
|
||||
@cp README.md release/breakhack/
|
||||
@cp README_Amiga.md release/breakhack/
|
||||
@cp LICENSE.txt release/breakhack/
|
||||
@cp CREDITS.md release/breakhack/
|
||||
@echo "Creating release archive..."
|
||||
@lha -aeqr3 a breakhack-OS4.lha release/
|
||||
@echo "Clean release files..."
|
||||
@delete release ALL QUIET FORCE
|
||||
|
|
@ -1,3 +1,4 @@
|
|||
[![maintenance](https://img.shields.io/badge/maintenance-passively--maintained-orange)](https://img.shields.io/badge/maintenance-passively--maintained-orange)
|
||||
[![Build Status](https://travis-ci.org/Oliveshark/breakhack.svg?branch=master)](https://travis-ci.org/Oliveshark/breakhack)
|
||||
[![Build status](https://ci.appveyor.com/api/projects/status/2a18npdntkmlx3dc?svg=true)](https://ci.appveyor.com/project/LiquidityC/breakhack)
|
||||
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/fc02d56fa7194e61b2c7d260fd2e4186)](https://www.codacy.com/app/LiquidityC/breakhack?utm_source=github.com&utm_medium=referral&utm_content=Oliveshark/breakhack&utm_campaign=Badge_Grade)
|
||||
|
|
|
@ -0,0 +1,48 @@
|
|||
# breakhack for AmigaOS 4.1 FE
|
||||
|
||||
breakhack is a small roguelike game for having some good time, while
|
||||
you wait for your amiga to compile or render a screen. It is developed
|
||||
by Linus Probert and you can find it for various platforms on Steam.
|
||||
|
||||
## Installation
|
||||
|
||||
Extract the archive wherever you want and run the *breakhack* binary.
|
||||
|
||||
## I would like to thank
|
||||
|
||||
- Linus Probert for creating this awesome game and open sourcing it
|
||||
- Capehill for his tireless work on SDL port for AmigaOS 4.1 FE
|
||||
- Roman "kas1e" Kargin and Nouvel "HunoPPC" Hugues for their help
|
||||
with libphysfs
|
||||
|
||||
## Known issues
|
||||
There are some issues with the Fullscreen graphics, depending which
|
||||
Renderer driver is used. I might fix them in the future.
|
||||
|
||||
## Support
|
||||
|
||||
If you enjoy what I am doing and would like to keep me up during the night,
|
||||
please consider to buy me a coffee at:
|
||||
https://ko-fi.com/walkero
|
||||
|
||||
## Known issues
|
||||
|
||||
You can find the known issues at
|
||||
https://git.walkero.gr/walkero/breakhack/issues
|
||||
|
||||
# Changelog
|
||||
|
||||
## [4.0.3r2] - 2023-07-04
|
||||
### Changed
|
||||
- Compiled with latest SDL 2.0.28 that has a better support for 16bit
|
||||
screens. Now it works under Qemu. Tested with Software rendering
|
||||
|
||||
### Fixed
|
||||
- Fixed the hiscore date. Now it is saved on UTC +8 years which is
|
||||
the Amiga epoch diff against the unix one. This doesn affect the
|
||||
old hi-scores though
|
||||
|
||||
## [4.0.3r1] - 2022-12-21
|
||||
### Added
|
||||
- First release for AmigaOS 4
|
||||
|
Binary file not shown.
|
@ -8,7 +8,7 @@ if (NOT CMAKE_BUILD_TYPE)
|
|||
endif ()
|
||||
|
||||
add_library(bh_random STATIC
|
||||
src/bh_random
|
||||
src/bh_random.cpp
|
||||
)
|
||||
|
||||
IF ( MSVC )
|
||||
|
|
|
@ -7,12 +7,12 @@ endif ()
|
|||
|
||||
|
||||
add_executable(checksumtool
|
||||
src/checksum
|
||||
src/checksum.c
|
||||
)
|
||||
target_compile_definitions(checksumtool PUBLIC EXECUTABLE=1)
|
||||
|
||||
add_library(checksum
|
||||
src/checksum
|
||||
src/checksum.c
|
||||
)
|
||||
|
||||
IF ( MSVC )
|
||||
|
|
|
@ -9,7 +9,7 @@
|
|||
# compile, using preprocessor checks for platform-specific bits instead of
|
||||
# testing in here.
|
||||
|
||||
cmake_minimum_required(VERSION 2.8.4)
|
||||
cmake_minimum_required(VERSION 3.6)
|
||||
|
||||
project(PhysicsFS)
|
||||
set(PHYSFS_VERSION 3.0.1)
|
||||
|
|
Binary file not shown.
|
@ -47,7 +47,7 @@ actiontext_render(ActionText *t, Camera *cam)
|
|||
if (t->dead)
|
||||
return;
|
||||
|
||||
if (!t->dead && !timer_started(t->timer))
|
||||
if (!timer_started(t->timer))
|
||||
timer_start(t->timer);
|
||||
|
||||
if (timer_get_ticks(t->timer) < 500) {
|
||||
|
|
|
@ -32,7 +32,7 @@ actiontextbuilder_init(SDL_Renderer *renderer)
|
|||
}
|
||||
|
||||
void
|
||||
actiontextbuilder_create_text(const char *msg, SDL_Color color, Position *p)
|
||||
actiontextbuilder_create_text(const char *msg, SDL_Color color, const Position *p)
|
||||
{
|
||||
assert (gRenderer != NULL);
|
||||
Sprite *sprite = sprite_create();
|
||||
|
|
|
@ -34,7 +34,7 @@ void
|
|||
actiontextbuilder_render(Camera*);
|
||||
|
||||
void
|
||||
actiontextbuilder_create_text(const char *msg, SDL_Color, Position*);
|
||||
actiontextbuilder_create_text(const char *msg, SDL_Color, const Position*);
|
||||
|
||||
void
|
||||
actiontextbuilder_close(void);
|
||||
|
|
|
@ -86,7 +86,7 @@ animation_render(Animation *animation, Camera *camera)
|
|||
}
|
||||
|
||||
void
|
||||
animation_set_frames(Animation *animation, AnimationClip clips[])
|
||||
animation_set_frames(Animation *animation, const AnimationClip clips[])
|
||||
{
|
||||
for (size_t i = 0; i < animation->clipCount; i++) {
|
||||
animation->clips[i] = clips[i];
|
||||
|
|
|
@ -53,7 +53,7 @@ void
|
|||
animation_load_texture(Animation *, const char *path, SDL_Renderer*);
|
||||
|
||||
void
|
||||
animation_set_frames(Animation*, AnimationClip clips[]);
|
||||
animation_set_frames(Animation*, const AnimationClip clips[]);
|
||||
|
||||
void
|
||||
animation_run(Animation*);
|
||||
|
|
|
@ -303,7 +303,7 @@ artifact_create(MagicalEffect effect)
|
|||
}
|
||||
|
||||
Artifact *
|
||||
artifact_copy(Artifact *a)
|
||||
artifact_copy(const Artifact *a)
|
||||
{
|
||||
Artifact *new = ec_malloc(sizeof(Artifact));
|
||||
*new = *a;
|
||||
|
|
|
@ -66,7 +66,7 @@ Artifact *
|
|||
artifact_create(MagicalEffect);
|
||||
|
||||
Artifact *
|
||||
artifact_copy(Artifact*);
|
||||
artifact_copy(const Artifact*);
|
||||
|
||||
void
|
||||
artifact_render(Artifact*, Camera*);
|
||||
|
|
|
@ -0,0 +1,36 @@
|
|||
/*
|
||||
* BreakHack - A dungeone crawler RPG
|
||||
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
|
||||
*
|
||||
* This program is free software: you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation, either version 3 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
* This program is distributed in the hope that it will be useful,
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
* GNU General Public License for more details.
|
||||
*
|
||||
* You should have received a copy of the GNU General Public License
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CONFIG_H_
|
||||
#define CONFIG_H_
|
||||
|
||||
// #cmakedefine _WIN32 ${WIN32}
|
||||
|
||||
#define GAME_TITLE "BreakHack"
|
||||
#define MAJOR_VERSION 4
|
||||
#define MINOR_VERSION 0
|
||||
#define PATCH_VERSION 3
|
||||
#define RELEASE_TYPE ""
|
||||
|
||||
|
||||
/* Checksums */
|
||||
#define SO_LIBSTEAM_CHECKSUM 0x1f5786b
|
||||
#define DLL_LIBSTEAM_CHECKSUM 0x18dba28
|
||||
|
||||
#endif // CONFIG_H_
|
||||
|
|
@ -97,7 +97,7 @@ hiscore_init(void)
|
|||
static void
|
||||
save_hiscore(double gold, int lvl, int dlvl)
|
||||
{
|
||||
const char *query = "INSERT INTO hiscore(gold, playerLevel, dungeonLevel) values (?, ?, ?)";
|
||||
const char *query = "INSERT INTO hiscore(time, gold, playerLevel, dungeonLevel) values (datetime('now','+8 years'), ?, ?, ?)";
|
||||
sqlite3_stmt *stmt = db_prepare(db, query);
|
||||
|
||||
debug("Saving high score: %dg %dpl %dl",
|
||||
|
|
|
@ -204,7 +204,6 @@ create_treasure(int current_level)
|
|||
unsigned int value;
|
||||
|
||||
amt = (unsigned int) 1 + get_random(5*current_level) % 40;
|
||||
amt = amt == 0 ? 1 : amt;
|
||||
|
||||
if (current_level > 9) {
|
||||
highest_treasure = PLATINUM;
|
||||
|
|
|
@ -142,3 +142,4 @@ unsigned int linkedlist_size(LinkedList *head)
|
|||
}
|
||||
return 1 + linkedlist_size(head->next);
|
||||
}
|
||||
|
||||
|
|
|
@ -44,3 +44,4 @@ void linkedlist_destroy(LinkedList **head);
|
|||
unsigned int linkedlist_size(LinkedList *head);
|
||||
|
||||
#endif // LINKEDLIST_H_
|
||||
|
||||
|
|
27
src/main.c
27
src/main.c
|
@ -65,13 +65,21 @@
|
|||
#include "steam/steamworks_api_wrapper.h"
|
||||
#endif // STEAM_BUILD
|
||||
|
||||
#if defined(__amigaos4__)
|
||||
#define USED __attribute__((used))
|
||||
#define VSTRING "BreakHack 4.0.3r2 (04.07.2023)"
|
||||
#define VERSTAG "\0$VER: " VSTRING
|
||||
static const char *stack USED = "$STACK:102400";
|
||||
static const char *version USED = VERSTAG;
|
||||
#endif
|
||||
|
||||
static char *artifacts_tooltip[] = {
|
||||
"CONGRATULATIONS!", "",
|
||||
"",
|
||||
" You just picked up your first artifact!", "",
|
||||
"",
|
||||
" Your current artifacts and corresponding level are", "",
|
||||
" listed next to your skills." "",
|
||||
" listed next to your skills.", "",
|
||||
"",
|
||||
"",
|
||||
" Artifacts have mystical effects that improve your offensive", "",
|
||||
|
@ -95,8 +103,8 @@ static char *skills_tooltip[] = {
|
|||
"",
|
||||
"",
|
||||
" SKILL INFO: SHIFT + <N>", "",
|
||||
" Where <N> is the number corresponding to the skill", "",
|
||||
" Eg. 1, 2, 3, 4, 5", "",
|
||||
" Where <N> is the number corresponding to", "",
|
||||
" the skill, i.e. 1, 2, 3, 4, 5", "",
|
||||
"",
|
||||
" DISABLE TOOLTIPS: CTRL + D", "",
|
||||
"",
|
||||
|
@ -238,7 +246,7 @@ bool initSDL(void)
|
|||
m_sprintf(title_buffer, 100, "%s %d.%d.%d %s", GAME_TITLE, MAJOR_VERSION, MINOR_VERSION, PATCH_VERSION, RELEASE_TYPE);
|
||||
gWindow = SDL_CreateWindow(title_buffer,
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
SDL_WINDOWPOS_UNDEFINED,
|
||||
(int)(SCREEN_WIDTH * renderScale),
|
||||
(int)(SCREEN_HEIGHT * renderScale),
|
||||
SDL_WINDOW_SHOWN);
|
||||
|
@ -273,7 +281,7 @@ bool initSDL(void)
|
|||
debug("Disabling text input");
|
||||
SDL_StopTextInput();
|
||||
}
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -914,7 +922,7 @@ end_game_details(void)
|
|||
{
|
||||
gui_log("You earned %.2f gold", gPlayer->gold);
|
||||
gui_event_message("You earned %.2f gold", gPlayer->gold);
|
||||
|
||||
|
||||
if (hiscore_get_top_gold() < gPlayer->gold) {
|
||||
gui_event_message("NEW HIGHSCORE");
|
||||
gui_log("NEW HIGHSCORE");
|
||||
|
@ -1448,7 +1456,7 @@ validate_lib_checksum(void)
|
|||
fatal("Unable to open %s for reading\n", file);
|
||||
}
|
||||
|
||||
unsigned calculated = checksum_fp(fp);
|
||||
unsigned calculated = checksum_fp(fp);
|
||||
fclose(fp);
|
||||
|
||||
if (calculated != expected) {
|
||||
|
@ -1468,7 +1476,7 @@ int main(int argc, char *argv[])
|
|||
#endif // STEAM_BUILD
|
||||
|
||||
PHYSFS_init(argv[0]);
|
||||
#ifndef DEBUG
|
||||
#if !defined(DEBUG) && !defined(__amigaos4__)
|
||||
PHYSFS_mount("assets.pack", NULL, 0);
|
||||
PHYSFS_mount("data.pack", NULL, 0);
|
||||
#else
|
||||
|
@ -1484,7 +1492,7 @@ int main(int argc, char *argv[])
|
|||
return 1;
|
||||
|
||||
if (settings_get()->fullscreen_enabled) {
|
||||
// Game starts in windowed mode so this will
|
||||
// Game starts in windowed mode so this will
|
||||
// change to fullscreen
|
||||
toggle_fullscreen();
|
||||
}
|
||||
|
@ -1494,3 +1502,4 @@ int main(int argc, char *argv[])
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
|
|
@ -110,7 +110,7 @@ menu_create_character_selector(void (*onCharacterSelect)(const char *), Camera *
|
|||
"Commissions/Mage.png"
|
||||
};
|
||||
|
||||
static char *callbackData[] = {
|
||||
static const char *callbackData[] = {
|
||||
"warrior",
|
||||
"rogue",
|
||||
"mage"
|
||||
|
|
|
@ -114,7 +114,7 @@ mixer_toggle_sound(void)
|
|||
}
|
||||
|
||||
bool
|
||||
mixer_toggle_music(GameState *state)
|
||||
mixer_toggle_music(const GameState *state)
|
||||
{
|
||||
Settings *settings = settings_get();
|
||||
settings->music_enabled = !settings->music_enabled;
|
||||
|
|
|
@ -79,7 +79,7 @@ bool
|
|||
mixer_toggle_sound(void);
|
||||
|
||||
bool
|
||||
mixer_toggle_music(GameState*);
|
||||
mixer_toggle_music(const GameState*);
|
||||
|
||||
void
|
||||
mixer_play_effect(Fx fx);
|
||||
|
|
|
@ -474,7 +474,7 @@ monster_coward_walk(Monster *m, RoomMatrix *rm)
|
|||
}
|
||||
|
||||
static void
|
||||
on_monster_move(Monster *m, Position *origPos, Map *map, RoomMatrix *rm)
|
||||
on_monster_move(Monster *m, const Position *origPos, Map *map, RoomMatrix *rm)
|
||||
{
|
||||
Position currentTilePos = position_to_matrix_coords(&m->sprite->pos);
|
||||
Player *player = rm->spaces[rm->playerRoomPos.x][rm->playerRoomPos.y].player;
|
||||
|
|
|
@ -69,8 +69,13 @@ screen_create_credits(SDL_Renderer *renderer)
|
|||
linkedlist_push(&screen->sprites, credit_txt("liquidityc.github.io", C_WHITE, x + columnOffset, y, renderer));
|
||||
y += 20;
|
||||
linkedlist_push(&screen->sprites, credit_txt("@LiquidityC", C_WHITE, x + columnOffset, y, renderer));
|
||||
y += 20;
|
||||
linkedlist_push(&screen->sprites, credit_txt("AmigaOS 4", C_YELLOW, x, y, renderer));
|
||||
y += 20;
|
||||
linkedlist_push(&screen->sprites, credit_txt("port:", C_YELLOW, x, y, renderer));
|
||||
linkedlist_push(&screen->sprites, credit_txt("George Sokianos", C_WHITE, x + columnOffset, y, renderer));
|
||||
|
||||
y += 60;
|
||||
y += 40;
|
||||
linkedlist_push(&screen->sprites, credit_txt(" - Graphics -", C_BLUE, x, y, renderer));
|
||||
y += 30;
|
||||
linkedlist_push(&screen->sprites, credit_txt("Tileset:", C_YELLOW, x, y, renderer));
|
||||
|
@ -209,3 +214,4 @@ screen_destroy(Screen *screen)
|
|||
sprite_destroy(linkedlist_pop(&screen->sprites));
|
||||
free(screen);
|
||||
}
|
||||
|
||||
|
|
|
@ -64,7 +64,7 @@ load_texture(SkillBar *bar, const char *path, SDL_Renderer *renderer)
|
|||
s->dim = (Dimension) { 8, 8 };
|
||||
s->fixed = true;
|
||||
sprite_load_text_texture(s, "GUI/SDS_8x8.ttf", 0, 8, 0);
|
||||
m_sprintf(buffer, 4, "%u", i + 1 < 10 ? i + 1 : 0);
|
||||
m_sprintf(buffer, 4, "%u", i + 1);
|
||||
texture_load_from_text(s->textures[0], buffer, C_YELLOW, C_BLACK, renderer);
|
||||
linkedlist_append(&bar->sprites, s);
|
||||
}
|
||||
|
|
|
@ -160,13 +160,11 @@ texture_load_from_text(Texture *t,
|
|||
{
|
||||
SDL_Surface *bg_surface = NULL;
|
||||
SDL_Surface *fg_surface = NULL;
|
||||
fg_surface = TTF_RenderText_Blended(t->font, text, c);
|
||||
if (t->outlineFont) {
|
||||
bg_surface = TTF_RenderText_Blended(t->outlineFont, text, oc);
|
||||
fg_surface = TTF_RenderText_Blended(t->font, text, c);
|
||||
}
|
||||
else {
|
||||
fg_surface = TTF_RenderText_Solid(t->font, text, c);
|
||||
}
|
||||
|
||||
SDL_Surface *surface = fg_surface;
|
||||
if (bg_surface) {
|
||||
int outline = TTF_GetFontOutline(t->outlineFont);
|
||||
|
@ -287,3 +285,4 @@ void texture_destroy(Texture *texture)
|
|||
TTF_CloseFont(texture->outlineFont);
|
||||
free(texture);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue