breakhack/src/object.h

55 lines
1.2 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include <SDL.h>
#include <stdbool.h>
#include "camera.h"
#include "player.h"
#include "sprite.h"
#include "player.h"
typedef struct Object {
Sprite *sprite;
bool blocking;
Uint32 damage;
Sint32 timeout;
bool dead;
} Object;
Object *
object_create(void);
Object *
object_create_fire(void);
Object *
object_create_green_gas(void);
void
object_render(Object*, Camera*);
void
object_damage(Object*, Player*);
void
object_step(Object*);
void
object_destroy(Object*);