.. |
steam
|
Fixes MAGICAL achievemnt
|
2019-06-10 11:37:13 +02:00 |
actiontext.c
|
Fixes a bunch of lint errors
|
2022-08-24 16:00:13 +02:00 |
actiontext.h
|
Completely separates input handling and game logic.
|
2018-05-20 00:03:17 +02:00 |
actiontextbuilder.c
|
Fixes a bunch of lint errors
|
2022-08-24 16:00:13 +02:00 |
actiontextbuilder.h
|
Fixes a bunch of lint errors
|
2022-08-24 16:00:13 +02:00 |
animation.c
|
Fixes a bunch of lint errors
|
2022-08-24 16:00:13 +02:00 |
animation.h
|
Fixes a bunch of lint errors
|
2022-08-24 16:00:13 +02:00 |
artifact.c
|
Fixes a bunch of lint errors
|
2022-08-24 16:00:13 +02:00 |
artifact.h
|
Fixes a bunch of lint errors
|
2022-08-24 16:00:13 +02:00 |
camera.c
|
Weekly challenge option added to play menu
|
2019-02-20 18:08:13 +01:00 |
camera.h
|
Implemented the sword swing effect.
|
2018-07-09 19:26:06 +02:00 |
collisions.c
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
collisions.h
|
Conform to "standard" SDL2 including
|
2018-02-21 00:29:21 +01:00 |
config.h
|
Added makefile for OS4 and some fixes to make texts show right
|
2022-08-31 22:39:46 +01:00 |
config.h.in
|
Move checksum configuration to CMakeLists.txt and config.h
|
2019-03-21 08:52:39 +01:00 |
db.c
|
Began #33 Create score screen
|
2018-08-12 16:14:07 +02:00 |
db.h
|
Began #33 Create score screen
|
2018-08-12 16:14:07 +02:00 |
defines.h
|
Implements the blink skill
|
2019-05-09 10:16:38 +02:00 |
dimension.h
|
Fixes #38, Artifact inventory
|
2018-08-21 12:42:23 +02:00 |
doorlocktype.h
|
Fixes compile error and some graphical issues
|
2019-03-20 19:56:30 +01:00 |
effect_util.c
|
Fixes working explosions and artifacts
|
2019-05-25 13:11:24 +02:00 |
effect_util.h
|
Fixes working explosions and artifacts
|
2019-05-25 13:11:24 +02:00 |
event.c
|
Adds funny casting to avoid pedantic ISO C warning
|
2019-03-10 07:30:12 +01:00 |
event.h
|
Adds funny casting to avoid pedantic ISO C warning
|
2019-03-10 07:30:12 +01:00 |
gamecontroller.c
|
Add license header to gamecontroller files
|
2018-10-14 22:43:45 +02:00 |
gamecontroller.h
|
Add license header to gamecontroller files
|
2018-10-14 22:43:45 +02:00 |
gamestate.h
|
Adds the game type select menu
|
2018-10-26 18:07:10 +02:00 |
globals.h
|
Conform to "standard" SDL2 including
|
2018-02-21 00:29:21 +01:00 |
gui.c
|
Adds gui display for held keys
|
2019-05-14 22:27:13 +02:00 |
gui.h
|
Adds gui display for held keys
|
2019-05-14 22:27:13 +02:00 |
gui_button.c
|
Completely separates input handling and game logic.
|
2018-05-20 00:03:17 +02:00 |
gui_button.h
|
Completely separates input handling and game logic.
|
2018-05-20 00:03:17 +02:00 |
gui_util.c
|
Fixes #37 and #39 Adds tooltips to everything
|
2018-08-20 14:32:38 +02:00 |
gui_util.h
|
Fixes #37 and #39 Adds tooltips to everything
|
2018-08-20 14:32:38 +02:00 |
hashtable.c
|
Some updates regarding asset management
|
2018-05-06 13:27:29 +02:00 |
hashtable.h
|
Some updates regarding asset management
|
2018-05-06 13:27:29 +02:00 |
hiscore.c
|
Fixed hiscore date and compiled with latest SDL
|
2023-07-04 20:52:03 +01:00 |
hiscore.h
|
Completes #33 Create score screen
|
2018-08-12 19:43:33 +02:00 |
input.c
|
Small thumbstick tweak
|
2018-10-13 00:01:44 +02:00 |
input.h
|
Make the game a bit more actionfilled
|
2018-09-09 12:46:15 +02:00 |
io_util.c
|
Removed clang warnings
|
2018-05-06 06:19:59 +02:00 |
io_util.h
|
Removed clang warnings
|
2018-05-06 06:19:59 +02:00 |
item.c
|
Moves item update to its own function
|
2019-02-28 21:53:30 +01:00 |
item.h
|
Moves item update to its own function
|
2019-02-28 21:53:30 +01:00 |
item_builder.c
|
Fixes a bunch of lint errors
|
2022-08-24 16:00:13 +02:00 |
item_builder.h
|
Implementation of keys. Completely untested
|
2019-03-18 11:39:26 +01:00 |
keyboard.c
|
Separate player movement from input event loop.
|
2018-05-17 23:14:42 +02:00 |
keyboard.h
|
Hopefully fixes the build issues
|
2018-05-18 23:11:33 +02:00 |
linkedlist.c
|
Some more fixes and minor changes
|
2022-09-10 11:57:02 +01:00 |
linkedlist.h
|
Some more fixes and minor changes
|
2022-09-10 11:57:02 +01:00 |
main.c
|
Fixed hiscore date and compiled with latest SDL
|
2023-07-04 20:52:03 +01:00 |
map.c
|
Completes locked room generation
|
2019-03-20 09:53:35 +01:00 |
map.h
|
Fixes compile error and some graphical issues
|
2019-03-20 19:56:30 +01:00 |
map_lua.c
|
Completes locked room generation
|
2019-03-20 09:53:35 +01:00 |
map_lua.h
|
Shops implemented
|
2019-03-07 11:09:14 +01:00 |
map_room_modifiers.c
|
Windy rooms affect player
|
2018-03-15 16:30:41 +01:00 |
map_room_modifiers.h
|
Completes crumbling rooms.
|
2018-10-15 22:42:08 +02:00 |
menu.c
|
Fixes a bunch of lint errors
|
2022-08-24 16:00:13 +02:00 |
menu.h
|
Completes game saving and resuming
|
2020-03-03 23:50:11 +01:00 |
mixer.c
|
Fixes a bunch of lint errors
|
2022-08-24 16:00:13 +02:00 |
mixer.h
|
Fixes a bunch of lint errors
|
2022-08-24 16:00:13 +02:00 |
monster.c
|
Fixes a bunch of lint errors
|
2022-08-24 16:00:13 +02:00 |
monster.h
|
Makes critical hits cause bleeding
|
2019-05-14 10:26:28 +02:00 |
object.c
|
Begins #42 Add boss 2 & 3
|
2018-08-22 13:13:54 +02:00 |
object.h
|
Begins #42 Add boss 2 & 3
|
2018-08-22 13:13:54 +02:00 |
particle_emitter.c
|
Introduces particle emitters on monsters
|
2019-05-07 11:52:30 +02:00 |
particle_emitter.h
|
Introduces particle emitters on monsters
|
2019-05-07 11:52:30 +02:00 |
particle_engine.c
|
Makes critical hits cause bleeding
|
2019-05-14 10:26:28 +02:00 |
particle_engine.h
|
Implements the blink skill
|
2019-05-09 10:16:38 +02:00 |
physfsrwops.c
|
Optional physfs compile, removed deprectaions.
|
2018-02-22 13:02:40 +01:00 |
physfsrwops.h
|
Added physfs for file loading and safety.
|
2018-02-22 12:36:24 +01:00 |
player.c
|
Fixes linting and some lint warnings
|
2020-07-11 10:16:57 +02:00 |
player.h
|
Implementation of keys. Completely untested
|
2019-03-18 11:39:26 +01:00 |
pointer.c
|
Completely separates input handling and game logic.
|
2018-05-20 00:03:17 +02:00 |
pointer.h
|
Completely separates input handling and game logic.
|
2018-05-20 00:03:17 +02:00 |
position.c
|
Add value sprite to items.
|
2019-03-04 15:00:35 +01:00 |
position.h
|
Add value sprite to items.
|
2019-03-04 15:00:35 +01:00 |
projectile.c
|
Fixes working explosions and artifacts
|
2019-05-25 13:11:24 +02:00 |
projectile.h
|
Adds the DAGGER_MAGNET artifact
|
2019-05-15 20:32:48 +02:00 |
random.c
|
Ensure that we have seed when making a map
|
2019-02-24 19:57:33 +01:00 |
random.h
|
Generate seeds from the core seed so that levels will look different.
|
2019-01-10 19:26:19 +01:00 |
roommatrix.c
|
Separates walls from regular tiles
|
2019-03-11 16:21:15 +01:00 |
roommatrix.h
|
Fixes returning daggers and resets erupt attack
|
2019-05-20 15:37:25 +02:00 |
save.c
|
Don't delete saves from other architectures on death
|
2020-03-04 21:50:51 +01:00 |
save.h
|
Completes game saving and resuming
|
2020-03-03 23:50:11 +01:00 |
screen.c
|
Some more fixes and minor changes
|
2022-09-10 11:57:02 +01:00 |
screen.h
|
Add a title to char select menu.
|
2018-10-22 09:15:41 +02:00 |
screenresolution.c
|
Use SDL to detect screen dimensions
|
2018-04-28 15:05:56 +10:00 |
screenresolution.h
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
settings.c
|
Fixes nicer fullscreen rendering
|
2018-08-30 08:54:21 +02:00 |
settings.h
|
Fixes nicer fullscreen rendering
|
2018-08-30 08:54:21 +02:00 |
skill.c
|
Don't delete saves from other architectures on death
|
2020-03-04 21:50:51 +01:00 |
skill.h
|
Introduces vampiric blow
|
2019-05-14 15:20:45 +02:00 |
skillbar.c
|
Fixes a bunch of lint errors
|
2022-08-24 16:00:13 +02:00 |
skillbar.h
|
Controller button rendering based on controller type
|
2018-10-11 20:12:11 +02:00 |
sprite.c
|
Add value sprite to items.
|
2019-03-04 15:00:35 +01:00 |
sprite.h
|
Add value sprite to items.
|
2019-03-04 15:00:35 +01:00 |
sprite_util.c
|
Moved text sprite logic to sprite_util
|
2019-03-04 20:32:09 +01:00 |
sprite_util.h
|
Moved text sprite logic to sprite_util
|
2019-03-04 20:32:09 +01:00 |
stats.c
|
Makes critical hits cause bleeding
|
2019-05-14 10:26:28 +02:00 |
stats.h
|
Makes critical hits cause bleeding
|
2019-05-14 10:26:28 +02:00 |
texture.c
|
Some more fixes and minor changes
|
2022-09-10 11:57:02 +01:00 |
texture.h
|
Introduces texture blending
|
2018-08-23 09:41:10 +02:00 |
texturecache.c
|
Completes game saving and resuming
|
2020-03-03 23:50:11 +01:00 |
texturecache.h
|
Some updates regarding asset management
|
2018-05-06 13:27:29 +02:00 |
time.c
|
Handles the second mingw special case which I kept forgetting.
|
2019-02-24 22:48:03 +01:00 |
time.h
|
Attempt att syncing random generation
|
2019-02-21 20:57:38 +01:00 |
timer.c
|
Weekly challenge option added to play menu
|
2019-02-20 18:08:13 +01:00 |
timer.h
|
Weekly challenge option added to play menu
|
2019-02-20 18:08:13 +01:00 |
tooltip.c
|
Fixes a bad help text
|
2018-10-24 22:24:53 +02:00 |
tooltip.h
|
Controller button rendering based on controller type
|
2018-10-11 20:12:11 +02:00 |
trap.c
|
Completes #2 artifacts
|
2018-08-10 13:00:23 +02:00 |
trap.h
|
Fixes: #4 Room stuff: Traps
|
2018-08-06 00:28:23 +02:00 |
update_data.h
|
Fixes #38, Artifact inventory
|
2018-08-21 12:42:23 +02:00 |
util.c
|
Began #2: Added artifacts and the PIERCING_DAGGERS modifier
|
2018-08-08 00:14:24 +02:00 |
util.h
|
Minor code fixes and a slight tweak to the blue color
|
2018-08-16 14:09:54 +02:00 |
vector2d.c
|
Fixes linting and some lint warnings
|
2020-07-11 10:16:57 +02:00 |
vector2d.h
|
Adds the DAGGER_MAGNET artifact
|
2019-05-15 20:32:48 +02:00 |