breakhack/src/particle_engine.h

80 lines
1.8 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef PARTICLE_ENGINE_H_
#define PARTICLE_ENGINE_H_
#include <SDL.h>
#include "position.h"
#include "dimension.h"
#include "camera.h"
#include "vector2d.h"
void
particle_engine_init(void);
void
particle_engine_bleed(Position pos, Dimension dim);
void
particle_engine_bloodspray(Position, Dimension, unsigned int count);
void
particle_engine_fire_explosion(Position, Dimension);
void
particle_engine_blink(Position, Dimension);
void
particle_engine_eldritch_explosion(Position, Dimension);
void
particle_engine_dust_puff(Position, Dimension);
void
particle_engine_speed_lines(Position, Dimension, bool horizontal);
void
particle_engine_bloodlust(Position, Dimension);
void
particle_engine_sparkle(Position, Dimension, SDL_Color, bool global);
void
particle_engine_wind(Vector2d direction);
void
particle_engine_heat(void);
void
particle_engine_update(float deltatime);
void
particle_engine_render_game(Camera*);
void
particle_engine_render_global(Camera*);
void
particle_engine_clear(void);
void
particle_engine_close(void);
#endif // PARTICLE_ENGINE_H_