breakhack/src/texturecache.h

42 lines
1.1 KiB
C

/*
* BreakHack - A dungeone crawler RPG
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TEXTURECACHE_H_
#define TEXTURECACHE_H_
#include <SDL.h>
#include "texture.h"
void
texturecache_init(SDL_Renderer*);
Texture*
texturecache_add(const char *path);
Texture*
texturecache_get(const char *path);
bool
texturecache_remove(Texture **texture);
void
texturecache_close(void);
#endif // TEXTURECACHE_H_