A casual coffee-break roguelike
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Linus Probert 00a2b54759 Lua bindings for monsters. Monsters in matrix.
So far I just add one black ant. More to come.
2017-12-13 23:20:54 +01:00
assets Initial commit 2017-11-30 21:06:54 +01:00
cmake More cmake logic to improve the build 2017-12-13 12:09:04 +01:00
data Lua bindings for monsters. Monsters in matrix. 2017-12-13 23:20:54 +01:00
hashtable Lua bindings for monsters. Monsters in matrix. 2017-12-13 23:20:54 +01:00
linkedlist Made linked list stupid and naive. Prepared for monster lua 2017-12-13 20:31:04 +01:00
src Lua bindings for monsters. Monsters in matrix. 2017-12-13 23:20:54 +01:00
test Initial commit 2017-11-30 21:06:54 +01:00
.gitignore Fixed a codacy issue 2017-12-01 00:01:51 +01:00
.travis.yml Made linked list stupid and naive. Prepared for monster lua 2017-12-13 20:31:04 +01:00
.vimrc Better hashtable destruction. Monsters prepared. 2017-12-13 14:30:12 +01:00
CMakeLists.txt Better hashtable destruction. Monsters prepared. 2017-12-13 14:30:12 +01:00
LICENSE.txt Initial commit 2017-11-30 21:06:54 +01:00
README.md Travis build icon in README 2017-12-05 08:42:27 +01:00
TODO.txt Lua bindings for monsters. Monsters in matrix. 2017-12-13 23:20:54 +01:00

README.md

Build Status Codacy Badge

Something in the ways of NETHACK

A simple nethack similar game written in C using SDL2.

Idea

Randomly generated maps/rooms. Leveling system, permadeath, multiple classes. Casual and fun for 10-15 minutes during a break from regular work/play.

I wanted to practice C and I'm comfortable using SDL2. The assets are graciously taken from the web. More info in the README in the assets folder.