breakhack/README.md

20 lines
1.1 KiB
Markdown

[![Build Status](https://travis-ci.org/LiquidityC/breakhack.svg?branch=master)](https://travis-ci.org/LiquidityC/breakhack)
[![Build Status](https://ci.appveyor.com/api/projects/status/2nvna97cmm4cf535?svg=true)](https://ci.appveyor.com/project/LiquidityC/breakhack)
[![Codacy Badge](https://api.codacy.com/project/badge/Grade/fc02d56fa7194e61b2c7d260fd2e4186)](https://www.codacy.com/app/LiquidityC/breakhack?utm_source=github.com&utm_medium=referral&utm_content=LiquidityC/breakhack&utm_campaign=Badge_Grade)
<!--[![Coverity Scan](https://scan.coverity.com/projects/15218/badge.svg)](https://scan.coverity.com/projects/liquidityc-breakhack)-->
Something in the ways of NETHACK
================================
A simple nethack similar game written in C using SDL2.
Idea
----
Randomly generated maps/rooms. Leveling system, permadeath,
multiple classes. Casual and fun for 10-15 minutes during a break
from regular work/play.
I wanted to practice C and I'm comfortable using SDL2. The assets
are graciously taken from the web. More info in the README in the
assets folder.