102 lines
2.3 KiB
C
102 lines
2.3 KiB
C
/*
|
|
* BreakHack - A dungeone crawler RPG
|
|
* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
|
|
*
|
|
* This program is free software: you can redistribute it and/or modify
|
|
* it under the terms of the GNU General Public License as published by
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
* (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
*/
|
|
|
|
#ifndef ROOMMATRIX_H_
|
|
#define ROOMMATRIX_H_
|
|
|
|
#include <stdbool.h>
|
|
#include "defines.h"
|
|
#include "position.h"
|
|
#include "camera.h"
|
|
#include "map_room_modifiers.h"
|
|
#include "input.h"
|
|
|
|
typedef struct Sprite Sprite;
|
|
typedef struct Map_t Map;
|
|
typedef struct Monster Monster;
|
|
typedef struct Player Player;
|
|
typedef struct Item_t Item;
|
|
typedef struct Node LinkedList;
|
|
typedef struct Trap Trap;
|
|
typedef struct Object Object;
|
|
typedef struct MapTile_t MapTile;
|
|
|
|
struct UpdateData;
|
|
|
|
typedef struct RoomSpace {
|
|
bool occupied;
|
|
bool lethal;
|
|
bool lightsource;
|
|
bool damaging;
|
|
int light;
|
|
MapTile *tile;
|
|
MapTile *wall;
|
|
MapTile *door;
|
|
MapTile *decoration;
|
|
Monster *monster;
|
|
Player *player;
|
|
Trap *trap;
|
|
LinkedList *items;
|
|
LinkedList *artifacts;
|
|
LinkedList *objects;
|
|
} RoomSpace;
|
|
|
|
typedef struct RoomMatrix_t {
|
|
RoomSpace spaces[MAP_ROOM_WIDTH][MAP_ROOM_HEIGHT];
|
|
Position roomPos;
|
|
Position playerRoomPos;
|
|
Position mousePos;
|
|
RoomModifierData *modifier;
|
|
} RoomMatrix;
|
|
|
|
RoomMatrix* roommatrix_create(void);
|
|
|
|
void
|
|
roommatrix_update(struct UpdateData*);
|
|
|
|
void
|
|
roommatrix_populate_from_map(RoomMatrix*, Map*);
|
|
|
|
void
|
|
roommatrix_add_lightsource(RoomMatrix*, Position*);
|
|
|
|
void
|
|
roommatrix_build_lightmap(RoomMatrix*);
|
|
|
|
void
|
|
roommatrix_render_mouse_square(RoomMatrix*, Camera*);
|
|
|
|
void
|
|
roommatrix_render_lightmap(RoomMatrix*, Camera*);
|
|
|
|
RoomSpace*
|
|
roommatrix_get_space_for(RoomMatrix*, const Position *p);
|
|
|
|
#ifdef DEBUG
|
|
void
|
|
roommatrix_render_debug(RoomMatrix*, Camera*);
|
|
#endif
|
|
|
|
void
|
|
roommatrix_destroy(RoomMatrix*);
|
|
|
|
Player *
|
|
roommatrix_get_player(RoomMatrix*);
|
|
|
|
#endif // ROOMMATRIX_H_
|