breakhack/src
Linus_Probert 3fe549e6fe Started writing menus
Everything is pretty broken right now.
2018-02-08 17:01:38 +01:00
..
actiontext.c Badges and mingw warnings 2017-12-21 12:35:52 +01:00
actiontext.h More windows stuff 2017-12-19 22:51:00 +01:00
camera.c Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
camera.h Camera and map following 2017-12-03 11:09:57 +01:00
config.h.in Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
defines.h Fixed the scaling which was borked 2018-01-24 08:52:50 +01:00
dimension.h Initial commit 2017-11-30 21:06:54 +01:00
gamestate.h Began designing/writing gui. Added states. 2017-12-22 15:15:40 +01:00
globals.h Hit and miss information. 2017-12-15 15:03:29 +01:00
gui.c Refactored and fixed some Codacy issues 2018-02-06 09:11:04 +01:00
gui.h Nicer gui and stored potions. 2018-02-03 13:02:39 +01:00
gui_button.c Completed the button implementation 2018-02-02 17:05:41 +01:00
gui_button.h Completed the button implementation 2018-02-02 17:05:41 +01:00
hashtable.c Info print from lua and new hash function in hashtable 2018-02-01 09:55:12 +01:00
hashtable.h Moved hashtabl and linkedlist into source. 2017-12-19 09:06:21 +01:00
item.c Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
item.h Items can now contain items. 2018-01-30 13:44:21 +01:00
item_builder.c Fixed an MSVC warning 2018-02-03 16:41:55 +01:00
item_builder.h Added a mousepointer for later use. 2018-01-31 09:15:33 +01:00
linkedlist.c Removed some duplicate code and fixed appveyor issue. 2018-01-23 23:02:26 +01:00
linkedlist.h Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
main.c Started writing menus 2018-02-08 17:01:38 +01:00
map.c Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
map.h Added items, so far only health that always drops. 2018-01-24 21:14:34 +01:00
map_lua.c Prevent exit from spawning under collidable. 2018-02-05 16:15:45 +01:00
map_lua.h Include CURRENT_LEVEL in lua script. 2018-01-22 10:12:44 +01:00
menu.c Started writing menus 2018-02-08 17:01:38 +01:00
menu.h Started writing menus 2018-02-08 17:01:38 +01:00
monster.c Prevent exit from spawning under collidable. 2018-02-05 16:15:45 +01:00
monster.h Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
particle_engine.c Refactored and fixed some Codacy issues 2018-02-06 09:11:04 +01:00
particle_engine.h Implemented a simple particle engine. 2018-02-03 23:39:49 +01:00
player.c Hilite current tile under mouse 2018-02-06 16:53:48 +01:00
player.h Hilite current tile under mouse 2018-02-06 16:53:48 +01:00
pointer.c Implemented a simple particle engine. 2018-02-03 23:39:49 +01:00
pointer.h Completed the button implementation 2018-02-02 17:05:41 +01:00
position.c Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
position.h Roaming monsters. 2017-12-17 13:43:41 +01:00
random.c More windows stuff 2017-12-19 22:51:00 +01:00
random.h Roaming monsters. 2017-12-17 13:43:41 +01:00
roommatrix.c Hilite current tile under mouse 2018-02-06 16:53:48 +01:00
roommatrix.h Hilite current tile under mouse 2018-02-06 16:53:48 +01:00
screenresolution.c Get screen resolution in Windows 2017-12-20 19:17:41 +01:00
screenresolution.h Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
sprite.c Some rewrites and lots of nice gui labels 2018-01-31 20:59:55 +01:00
sprite.h Some rewrites and lots of nice gui labels 2018-01-31 20:59:55 +01:00
stats.c Better info, debug, error and fatal printouts. 2018-01-23 22:54:02 +01:00
stats.h Began designing/writing gui. Added states. 2017-12-22 15:15:40 +01:00
texture.c Started writing menus 2018-02-08 17:01:38 +01:00
texture.h Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
timer.c Fixed some mingw warnings. 2017-12-21 11:57:12 +01:00
timer.h Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
util.c Nicer gui and stored potions. 2018-02-03 13:02:39 +01:00
util.h Better labels, more treasure 2018-01-25 10:45:05 +01:00
vector2d.h Implemented a simple particle engine. 2018-02-03 23:39:49 +01:00