143 lines
3.4 KiB
C
143 lines
3.4 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <stdlib.h>
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#include "sprite.h"
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#include "util.h"
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static Sprite*
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sprite_create_default(void)
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{
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Sprite *s = ec_malloc(sizeof(Sprite));
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s->textures[0] = NULL;
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s->textures[1] = NULL;
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s->clip = (SDL_Rect) { 0, 0, 0, 0 };
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s->destroyTextures = false;
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s->pos = (Position) { 0, 0 };
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s->dim = DEFAULT_DIMENSION;
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s->renderTimer = timer_create();
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s->texture_index = 0;
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s->fixed = false;
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s->animate = true;
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s->hidden = false;
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return s;
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}
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Sprite*
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sprite_create(void)
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{
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return sprite_create_default();
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}
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void
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sprite_load_texture(Sprite *sprite,
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char *path,
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int index,
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SDL_Renderer *renderer)
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{
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if (index > 1)
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fatal("in sprite_load_texture() index out of bounds");
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if (sprite->destroyTextures && sprite->textures[index] != NULL) {
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texture_destroy(sprite->textures[index]);
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sprite->textures[index] = NULL;
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}
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sprite->textures[index] = texture_create();
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texture_load_from_file(sprite->textures[index], path, renderer);
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sprite->destroyTextures = true;
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}
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void sprite_load_text_texture(Sprite *sprite, char * path, int index, int size)
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{
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if (index > 1)
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fatal("in sprite_load_texture() index out of bounds");
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if (sprite->destroyTextures && sprite->textures[index] != NULL) {
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texture_destroy(sprite->textures[index]);
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sprite->textures[index] = NULL;
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}
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sprite->textures[index] = texture_create();
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texture_load_font(sprite->textures[index], path, size);
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sprite->destroyTextures = true;
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}
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void
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sprite_set_texture(Sprite *s, Texture *t, int index)
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{
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if (index > 1)
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fatal("in sprite_set_texture() index out of bounds");
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if (s->destroyTextures)
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fatal("in sprite_set_texture() sprite contains loaded textures");
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s->textures[index] = t;
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}
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void sprite_render(Sprite *s, Camera *cam)
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{
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if (s->hidden)
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return;
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if (s->textures[1] && s->animate) {
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if (!timer_started(s->renderTimer))
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timer_start(s->renderTimer);
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if (timer_get_ticks(s->renderTimer) > 300) {
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timer_stop(s->renderTimer);
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timer_start(s->renderTimer);
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s->texture_index = s->texture_index == 0 ? 1 : 0;
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}
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}
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Position cameraPos;
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if (!s->fixed)
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cameraPos = camera_to_camera_position(cam, &s->pos);
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else
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cameraPos = s->pos;
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SDL_Rect box = {
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cameraPos.x, cameraPos.y, s->dim.width, s->dim.height
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};
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if (s->clip.w && s->clip.h) {
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texture_render_clip(s->textures[s->texture_index],
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&box,
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&s->clip,
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cam);
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}
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else {
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texture_render(s->textures[s->texture_index],
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&box,
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cam);
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}
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}
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void sprite_destroy(Sprite *sprite)
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{
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if (sprite->destroyTextures) {
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if (sprite->textures[0])
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texture_destroy(sprite->textures[0]);
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if (sprite->textures[1])
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texture_destroy(sprite->textures[1]);
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}
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timer_destroy(sprite->renderTimer);
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free(sprite);
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}
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