breakhack/src
Linus Probert 577165a0f6 Squelched a bug, fixed a memory leak and wrote a lot of ugly lua.
The lua is map-gen code. It's allowed to be ugly. That is why map-gen
code is in lua. Because it's quick to write and not as crucial if it
gets ugly.
2017-12-07 23:58:29 +01:00
..
camera.c Nicer map creation with walls. 2017-12-05 08:13:28 +01:00
camera.h Camera and map following 2017-12-03 11:09:57 +01:00
defines.h Added a room matrix that deals with movement and collisions. 2017-12-05 15:03:20 +01:00
dimension.h Initial commit 2017-11-30 21:06:54 +01:00
main.c Fixed map path and generation. 2017-12-06 11:44:17 +01:00
map.c Squelched a bug, fixed a memory leak and wrote a lot of ugly lua. 2017-12-07 23:58:29 +01:00
map.h Added a room matrix that deals with movement and collisions. 2017-12-05 15:03:20 +01:00
map_lua.c Nicer exits in rooms 2017-12-06 17:00:51 +01:00
map_lua.h Generate maps using lua 2017-12-02 23:32:40 +01:00
player.c Fixed map path and generation. 2017-12-06 11:44:17 +01:00
player.h Initial commit 2017-11-30 21:06:54 +01:00
position.c Fixed map path and generation. 2017-12-06 11:44:17 +01:00
position.h Fixed map path and generation. 2017-12-06 11:44:17 +01:00
roommatrix.c Squelched a bug, fixed a memory leak and wrote a lot of ugly lua. 2017-12-07 23:58:29 +01:00
roommatrix.h Fixed map path and generation. 2017-12-06 11:44:17 +01:00
screenresolution.c Initial commit 2017-11-30 21:06:54 +01:00
screenresolution.h Initial commit 2017-11-30 21:06:54 +01:00
sprite.c Added maps and a camera 2017-12-01 16:03:19 +01:00
sprite.h Added a room matrix that deals with movement and collisions. 2017-12-05 15:03:20 +01:00
texture.c Generate maps using lua 2017-12-02 23:32:40 +01:00
texture.h Generate maps using lua 2017-12-02 23:32:40 +01:00
timer.c Implemented a simple timer 2017-12-05 08:30:08 +01:00
timer.h Implemented a simple timer 2017-12-05 08:30:08 +01:00
util.c Initial commit 2017-11-30 21:06:54 +01:00
util.h Initial commit 2017-11-30 21:06:54 +01:00