53 lines
1.4 KiB
C
53 lines
1.4 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MAP_ROOM_MODIFIERS_H_
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#define MAP_ROOM_MODIFIERS_H_
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#include "vector2d.h"
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// Forward declares
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typedef struct Player_t Player;
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typedef struct RoomMatrix_t RoomMatrix;
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typedef enum RoomModifierType_e {
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RMOD_TYPE_NONE,
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RMOD_TYPE_WINDY
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} RoomModifierType;
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typedef struct WindData_t {
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Vector2d direction;
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} WindData;
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typedef union RoomModifierDataContainer_t {
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WindData wind;
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} RoomModifierDataContainer;
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typedef struct RoomModifierData_t {
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RoomModifierType type;
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RoomModifierDataContainer data;
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} RoomModifierData;
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void
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map_room_modifier_player_effect(Player*,
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RoomMatrix*,
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Vector2d *direction,
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void (*)(Player*, RoomMatrix*, Vector2d));
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#endif // MAP_ROOM_MODIFIERS_H_
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