..
actiontext.c
Memory usage improvements
2018-02-23 23:58:29 +01:00
actiontext.h
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
camera.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
camera.h
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
collisions.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
collisions.h
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
config.h.in
Adds essentially nothing. Some convenience functions. That is all
2018-03-07 19:15:08 +01:00
db.c
Fixes the release build
2018-04-28 19:10:49 +02:00
db.h
Removed clang warnings
2018-05-06 06:19:59 +02:00
defines.h
Adds levelcaps to skills
2018-03-23 22:03:34 +01:00
dimension.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
gamestate.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
globals.h
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
gui.c
Adds texture creation of gui frames to reduce render time
2018-05-09 00:21:38 +02:00
gui.h
Adds texture creation of gui frames to reduce render time
2018-05-09 00:21:38 +02:00
gui_button.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
gui_button.h
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
hashtable.c
Some updates regarding asset management
2018-05-06 13:27:29 +02:00
hashtable.h
Some updates regarding asset management
2018-05-06 13:27:29 +02:00
io_util.c
Removed clang warnings
2018-05-06 06:19:59 +02:00
io_util.h
Removed clang warnings
2018-05-06 06:19:59 +02:00
item.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
item.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
item_builder.c
Windy rooms affect player
2018-03-15 16:30:41 +01:00
item_builder.h
Limit the number of daggers carried.
2018-03-13 16:13:54 +01:00
keyboard.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
keyboard.h
Aggressive monster now path a lot better
2018-03-03 12:56:53 +01:00
linkedlist.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
linkedlist.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
main.c
Adds texture creation of gui frames to reduce render time
2018-05-09 00:21:38 +02:00
map.c
Adds falling into pits
2018-03-25 23:30:26 +02:00
map.h
Adds falling into pits
2018-03-25 23:30:26 +02:00
map_lua.c
Removed clang warnings
2018-05-06 06:19:59 +02:00
map_lua.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
map_room_modifiers.c
Windy rooms affect player
2018-03-15 16:30:41 +01:00
map_room_modifiers.h
Windy rooms affect player
2018-03-15 16:30:41 +01:00
menu.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
menu.h
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
mixer.c
Adds falling into pits
2018-03-25 23:30:26 +02:00
mixer.h
Adds falling into pits
2018-03-25 23:30:26 +02:00
monster.c
Adds falling into pits
2018-03-25 23:30:26 +02:00
monster.h
Weight monster loot according to player health.
2018-02-24 21:15:13 +01:00
particle_engine.c
Removes a minor warning
2018-03-29 20:32:44 +02:00
particle_engine.h
Particle sparcle when skill unlocks
2018-03-24 12:46:23 +01:00
physfsrwops.c
Optional physfs compile, removed deprectaions.
2018-02-22 13:02:40 +01:00
physfsrwops.h
Added physfs for file loading and safety.
2018-02-22 12:36:24 +01:00
player.c
Adds texture creation of gui frames to reduce render time
2018-05-09 00:21:38 +02:00
player.h
Adds falling into pits
2018-03-25 23:30:26 +02:00
pointer.c
Adds levelcaps to skills
2018-03-23 22:03:34 +01:00
pointer.h
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
position.c
Adds prevention from passive monsters being "dodgy"
2018-03-19 10:25:32 +01:00
position.h
Adds prevention from passive monsters being "dodgy"
2018-03-19 10:25:32 +01:00
projectile.c
Always play sound when daggers hit/miss something
2018-05-05 21:36:16 +02:00
projectile.h
Removed an unused timer on Projectiles
2018-05-06 07:33:00 +02:00
random.c
Removed clang warnings
2018-05-06 06:19:59 +02:00
random.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
roommatrix.c
Adds falling into pits
2018-03-25 23:30:26 +02:00
roommatrix.h
Adds falling into pits
2018-03-25 23:30:26 +02:00
screenresolution.c
Use SDL to detect screen dimensions
2018-04-28 15:05:56 +10:00
screenresolution.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
settings.c
Changes to settings.c db queries
2018-05-05 20:59:53 +02:00
settings.h
Added persistent settings
2018-03-17 00:04:26 +01:00
skill.c
Rotate daggers instead of using spritesheet
2018-05-05 21:29:08 +02:00
skill.h
Adds levelcaps to skills
2018-03-23 22:03:34 +01:00
skillbar.c
Adds texture creation of gui frames to reduce render time
2018-05-09 00:21:38 +02:00
skillbar.h
Adds levelcaps to skills
2018-03-23 22:03:34 +01:00
sprite.c
Removed clang warnings
2018-05-06 06:19:59 +02:00
sprite.h
Adds falling into pits
2018-03-25 23:30:26 +02:00
sqlite3.c
Embed sqlite3
2018-03-16 19:46:28 +01:00
sqlite3.h
Embed sqlite3
2018-03-16 19:46:28 +01:00
stats.c
Removes some of the spammy logs.
2018-04-28 19:03:23 +02:00
stats.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
texture.c
Adds texture creation of gui frames to reduce render time
2018-05-09 00:21:38 +02:00
texture.h
Prepare for texture streaming and locking.
2018-05-08 16:34:22 +10:00
texturecache.c
Some updates regarding asset management
2018-05-06 13:27:29 +02:00
texturecache.h
Some updates regarding asset management
2018-05-06 13:27:29 +02:00
timer.c
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
timer.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
update_data.h
Add possibility to retrieve thrown daggers.
2018-03-13 16:51:08 +01:00
util.c
Fixed log prints in release mode and some better fail handling.
2018-05-04 01:22:40 +10:00
util.h
Coloured, file, function and line referenced debug output.
2018-04-21 22:58:53 +02:00
vector2d.c
Add direction to windy rooms in lua
2018-03-16 10:04:43 +01:00
vector2d.h
Windy rooms affect player
2018-03-15 16:30:41 +01:00