A casual coffee-break roguelike
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Linus Probert 86eb3aee01 Wrote a naive hashtable.
Be careful regarding memeory handling using this table. It takes
pointers as values. Deletes the pointers on occasion and destruction but
doesn't copy the original pointer. So pointers inserted should be left
to be handled by the table.
2017-12-12 13:06:01 +01:00
assets Initial commit 2017-11-30 21:06:54 +01:00
data Lua modules 2017-12-11 20:07:05 +01:00
hashtable Wrote a naive hashtable. 2017-12-12 13:06:01 +01:00
linkedlist Squelched a bug, fixed a memory leak and wrote a lot of ugly lua. 2017-12-07 23:58:29 +01:00
src More monster and combat prep. 2017-12-12 11:20:08 +01:00
test Initial commit 2017-11-30 21:06:54 +01:00
.gitignore Fixed a codacy issue 2017-12-01 00:01:51 +01:00
.travis.yml Removed check tests from travis for the time being 2017-12-07 13:50:56 +01:00
.vimrc Initial commit 2017-11-30 21:06:54 +01:00
CMakeLists.txt Wrote a naive hashtable. 2017-12-12 13:06:01 +01:00
LICENSE.txt Initial commit 2017-11-30 21:06:54 +01:00
README.md Travis build icon in README 2017-12-05 08:42:27 +01:00
TODO.txt Nicer map creation with walls. 2017-12-05 08:13:28 +01:00

README.md

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Something in the ways of NETHACK

A simple nethack similar game written in C using SDL2.

Idea

Randomly generated maps/rooms. Leveling system, permadeath, multiple classes. Casual and fun for 10-15 minutes during a break from regular work/play.

I wanted to practice C and I'm comfortable using SDL2. The assets are graciously taken from the web. More info in the README in the assets folder.