breakhack/src
Linus Probert ac63f0b172 More monster and combat prep.
I need a hashtable next.
2017-12-12 11:20:08 +01:00
..
camera.c Nicer map creation with walls. 2017-12-05 08:13:28 +01:00
camera.h Camera and map following 2017-12-03 11:09:57 +01:00
defines.h Switched from 64 tile dimension to 32 2017-12-10 23:49:15 +01:00
dimension.h Initial commit 2017-11-30 21:06:54 +01:00
main.c More monster and combat prep. 2017-12-12 11:20:08 +01:00
map.c Fixed animated decorations in map 2017-12-08 14:40:33 +01:00
map.h Lightsources and lightmaps 2017-12-10 19:51:24 +01:00
map_lua.c Lightsources and lightmaps 2017-12-10 19:51:24 +01:00
map_lua.h Generate maps using lua 2017-12-02 23:32:40 +01:00
monster.h More monster and combat prep. 2017-12-12 11:20:08 +01:00
player.c More monster and combat prep. 2017-12-12 11:20:08 +01:00
player.h More monster and combat prep. 2017-12-12 11:20:08 +01:00
position.c Fixed map path and generation. 2017-12-06 11:44:17 +01:00
position.h Fixed map path and generation. 2017-12-06 11:44:17 +01:00
roommatrix.c Switched from 64 tile dimension to 32 2017-12-10 23:49:15 +01:00
roommatrix.h Lightsources and lightmaps 2017-12-10 19:51:24 +01:00
screenresolution.c Initial commit 2017-11-30 21:06:54 +01:00
screenresolution.h Initial commit 2017-11-30 21:06:54 +01:00
sprite.c Prepared sprites for monster implementation. 2017-12-11 08:23:30 +01:00
sprite.h Prepared sprites for monster implementation. 2017-12-11 08:23:30 +01:00
stats.h More monster and combat prep. 2017-12-12 11:20:08 +01:00
texture.c Prepared sprites for monster implementation. 2017-12-11 08:23:30 +01:00
texture.h Prepared sprites for monster implementation. 2017-12-11 08:23:30 +01:00
timer.c Fixed animated decorations in map 2017-12-08 14:40:33 +01:00
timer.h Fixed animated decorations in map 2017-12-08 14:40:33 +01:00
util.c Initial commit 2017-11-30 21:06:54 +01:00
util.h Initial commit 2017-11-30 21:06:54 +01:00