breakhack/src/sprite.h

31 lines
602 B
C

#ifndef SPRITE_H_
#define SPRITE_H_
#include <stdbool.h>
#include "texture.h"
#include "position.h"
#include "camera.h"
#include "roommatrix.h"
#include "timer.h"
typedef struct Sprite_t {
Texture* textures[2];
bool destroyTextures;
Position pos;
Timer *renderTimer;
void (*handle_event)(struct Sprite_t*, RoomMatrix*, SDL_Event*);
} Sprite;
Sprite* sprite_create();
void sprite_load_texture(Sprite *, char *path, int index, SDL_Renderer *);
void sprite_set_texture(Sprite *, Texture *, int index);
void sprite_render(Sprite*, Camera*);
void sprite_destroy(Sprite *);
#endif // SPRITE_H_