290 lines
6.4 KiB
C
290 lines
6.4 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <SDL_image.h>
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#include <stdio.h>
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#include <physfs.h>
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#include <stdlib.h>
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#include <assert.h>
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#include "texture.h"
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#include "util.h"
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#include "io_util.h"
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Texture*
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texture_create(void)
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{
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Texture *t = ec_malloc(sizeof(Texture));
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t->dim.height = 0;
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t->dim.width = 0;
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t->texture = NULL;
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t->font = NULL;
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t->outlineFont = NULL;
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t->lastAccess = SDL_GetTicks();
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t->path = "";
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t->textureAccessType = SDL_TEXTUREACCESS_STATIC;
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t->locked = false;
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return t;
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}
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void
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texture_create_blank(Texture *t,
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SDL_TextureAccess access,
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SDL_Renderer *renderer)
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{
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t->texture = SDL_CreateTexture(renderer,
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SDL_PIXELFORMAT_RGBA8888,
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access,
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t->dim.width,
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t->dim.height);
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assert(t->texture != NULL);
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t->textureAccessType = access;
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}
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void
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texture_lock(Texture *t, SDL_Rect *rect, void **pixels, int *pitch)
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{
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assert (!t->locked);
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t->locked = true;
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SDL_LockTexture(t->texture, rect, pixels, pitch);
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}
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void
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texture_unlock(Texture *t)
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{
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assert (t->locked);
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t->locked = false;
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SDL_UnlockTexture(t->texture);
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}
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void
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texture_load_from_file(Texture *texture,
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const char *path,
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SDL_Renderer *renderer)
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{
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SDL_Surface *surface = IMG_Load_RW(io_load_rwops(path), true);
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if (surface == NULL)
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{
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error("Failed to load texture (%s): %s",
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path, IMG_GetError());
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return;
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}
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if (texture->texture) {
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SDL_DestroyTexture(texture->texture);
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texture->texture = NULL;
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}
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texture->dim.height = surface->h;
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texture->dim.width = surface->w;
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texture->texture = SDL_CreateTextureFromSurface(renderer,
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surface);
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if (texture->texture == NULL)
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{
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error("Failed to create texture (%s): %s",
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path,
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SDL_GetError());
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}
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texture->lastAccess = SDL_GetTicks();
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texture->path = path;
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SDL_FreeSurface(surface);
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}
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void
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texture_load_font(Texture *t, const char *path, unsigned int size, int outline)
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{
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if (t->font)
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TTF_CloseFont(t->font);
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if (t->outlineFont)
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TTF_CloseFont(t->outlineFont);
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t->font = TTF_OpenFontRW(io_load_rwops(path), true, size);
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if (outline) {
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t->outlineFont = TTF_OpenFontRW(io_load_rwops(path), true, size);
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TTF_SetFontOutline(t->outlineFont, outline);
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}
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if (t->font == NULL) {
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error("Failed to load font %s: %s",
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path,
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TTF_GetError());
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return;
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}
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t->path = path;
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}
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static void
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load_from_surface(Texture *t, SDL_Surface *surface, SDL_Renderer *renderer)
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{
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if (t->texture) {
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SDL_DestroyTexture(t->texture);
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t->texture = NULL;
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}
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t->texture = SDL_CreateTextureFromSurface( renderer, surface );
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if (t->texture == NULL) {
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error("Failed to create texture from text: %s",
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SDL_GetError());
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return;
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}
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t->dim.width = surface->w;
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t->dim.height = surface->h;
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SDL_FreeSurface(surface);
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}
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void
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texture_load_from_text(Texture *t,
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const char *text,
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SDL_Color c,
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SDL_Color oc,
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SDL_Renderer *renderer)
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{
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SDL_Surface *bg_surface = NULL;
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SDL_Surface *fg_surface = NULL;
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if (t->outlineFont) {
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bg_surface = TTF_RenderText_Blended(t->outlineFont, text, oc);
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fg_surface = TTF_RenderText_Blended(t->font, text, c);
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}
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else {
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fg_surface = TTF_RenderText_Solid(t->font, text, c);
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}
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SDL_Surface *surface = fg_surface;
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if (bg_surface) {
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int outline = TTF_GetFontOutline(t->outlineFont);
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SDL_Rect rect = { outline, outline, fg_surface->w, fg_surface->h };
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SDL_SetSurfaceBlendMode(fg_surface, SDL_BLENDMODE_BLEND);
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SDL_BlitSurface(fg_surface, NULL, bg_surface, &rect);
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surface = bg_surface;
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SDL_FreeSurface(fg_surface);
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}
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if (surface == NULL)
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{
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error("Unable to create texture from rendered text: %s",
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IMG_GetError());
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return;
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}
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load_from_surface(t, surface, renderer);
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t->lastAccess = SDL_GetTicks();
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}
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void
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texture_load_from_text_shaded(Texture *t,
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const char *text,
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SDL_Color fg,
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SDL_Color bg,
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SDL_Renderer *renderer)
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{
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SDL_Surface *surface = TTF_RenderText_Shaded( t->font,
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text,
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fg,
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bg );
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if (surface == NULL)
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{
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error("Unable to create texture from rendered text: %s",
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IMG_GetError());
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return;
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}
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load_from_surface(t, surface, renderer);
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}
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void
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texture_load_from_text_blended(Texture *t, const char * text, SDL_Color fg, SDL_Renderer *renderer)
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{
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SDL_Surface *surface = TTF_RenderText_Blended( t->font, text, fg );
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if (surface == NULL)
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{
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error("Unable to create texture from rendered text: %s",
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IMG_GetError());
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return;
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}
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load_from_surface(t, surface, renderer);
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}
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void
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texture_set_blend_mode(Texture *t, SDL_BlendMode mode)
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{
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assert(t->texture);
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SDL_SetTextureBlendMode(t->texture, mode);
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}
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void
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texture_set_alpha(Texture *t, Uint8 alpha)
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{
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assert(t->texture);
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SDL_SetTextureAlphaMod(t->texture, alpha);
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}
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void
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texture_render(Texture *texture, SDL_Rect *box, Camera *cam)
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{
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if (!texture->texture)
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return;
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texture_render_clip(texture, box, NULL, cam);
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}
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void
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texture_render_clip(Texture *texture, SDL_Rect *box, SDL_Rect *clip, Camera *cam)
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{
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if (!texture->texture)
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return;
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SDL_RenderCopy(cam->renderer,
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texture->texture,
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clip,
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box);
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texture->lastAccess = SDL_GetTicks();
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}
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void
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texture_render_clip_ex(Texture *texture, SDL_Rect *box, SDL_Rect *clip, double angle, SDL_Point *point, SDL_RendererFlip flipType, Camera *cam)
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{
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if (!texture->texture)
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return;
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SDL_RenderCopyEx(cam->renderer,
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texture->texture,
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clip,
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box,
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angle,
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point,
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flipType);
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texture->lastAccess = SDL_GetTicks();
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}
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void texture_destroy(Texture *texture)
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{
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if (texture->texture)
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SDL_DestroyTexture(texture->texture);
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if (texture->font)
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TTF_CloseFont(texture->font);
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if (texture->outlineFont)
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TTF_CloseFont(texture->outlineFont);
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free(texture);
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}
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