.. |
steam
|
Adds minimal Steam fiddling protection
|
2018-09-17 14:23:35 +02:00 |
actiontext.c
|
Fixes colors to use defines.
|
2018-05-22 15:48:09 +02:00 |
actiontext.h
|
Completely separates input handling and game logic.
|
2018-05-20 00:03:17 +02:00 |
actiontextbuilder.c
|
Removed a memory leak and MACROD colors
|
2018-05-15 23:21:28 +02:00 |
actiontextbuilder.h
|
Nicer action texts
|
2018-05-15 11:16:56 +02:00 |
animation.c
|
Implemented the sword swing effect.
|
2018-07-09 19:26:06 +02:00 |
animation.h
|
Implemented the sword swing effect.
|
2018-07-09 19:26:06 +02:00 |
artifact.c
|
Introduced the phase artifact
|
2018-10-02 13:08:32 +02:00 |
artifact.h
|
Introduced the phase artifact
|
2018-10-02 13:08:32 +02:00 |
camera.c
|
Adds camera shake.
|
2018-05-13 23:32:44 +02:00 |
camera.h
|
Implemented the sword swing effect.
|
2018-07-09 19:26:06 +02:00 |
collisions.c
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
collisions.h
|
Conform to "standard" SDL2 including
|
2018-02-21 00:29:21 +01:00 |
config.h.in
|
Adds essentially nothing. Some convenience functions. That is all
|
2018-03-07 19:15:08 +01:00 |
db.c
|
Began #33 Create score screen
|
2018-08-12 16:14:07 +02:00 |
db.h
|
Began #33 Create score screen
|
2018-08-12 16:14:07 +02:00 |
defines.h
|
Completed Steam api integration.
|
2018-08-29 14:03:18 +02:00 |
dimension.h
|
Fixes #38, Artifact inventory
|
2018-08-21 12:42:23 +02:00 |
gamestate.h
|
Got a bit further
|
2018-09-12 20:56:50 +02:00 |
globals.h
|
Conform to "standard" SDL2 including
|
2018-02-21 00:29:21 +01:00 |
gui.c
|
Fixes #41, Minimap
|
2018-08-21 15:44:12 +02:00 |
gui.h
|
Fixes #41, Minimap
|
2018-08-21 15:44:12 +02:00 |
gui_button.c
|
Completely separates input handling and game logic.
|
2018-05-20 00:03:17 +02:00 |
gui_button.h
|
Completely separates input handling and game logic.
|
2018-05-20 00:03:17 +02:00 |
gui_util.c
|
Fixes #37 and #39 Adds tooltips to everything
|
2018-08-20 14:32:38 +02:00 |
gui_util.h
|
Fixes #37 and #39 Adds tooltips to everything
|
2018-08-20 14:32:38 +02:00 |
hashtable.c
|
Some updates regarding asset management
|
2018-05-06 13:27:29 +02:00 |
hashtable.h
|
Some updates regarding asset management
|
2018-05-06 13:27:29 +02:00 |
hiscore.c
|
Minor compiler warning fix
|
2018-08-12 19:48:14 +02:00 |
hiscore.h
|
Completes #33 Create score screen
|
2018-08-12 19:43:33 +02:00 |
input.c
|
Make the game a bit more actionfilled
|
2018-09-09 12:46:15 +02:00 |
input.h
|
Make the game a bit more actionfilled
|
2018-09-09 12:46:15 +02:00 |
io_util.c
|
Removed clang warnings
|
2018-05-06 06:19:59 +02:00 |
io_util.h
|
Removed clang warnings
|
2018-05-06 06:19:59 +02:00 |
item.c
|
Fixes some render layer issues
|
2018-08-11 15:15:53 +02:00 |
item.h
|
Starts #31 Items: Chests
|
2018-08-10 14:29:45 +02:00 |
item_builder.c
|
Rogue preparation
|
2018-09-13 10:48:35 +02:00 |
item_builder.h
|
Starts #31 Items: Chests
|
2018-08-10 14:29:45 +02:00 |
keyboard.c
|
Separate player movement from input event loop.
|
2018-05-17 23:14:42 +02:00 |
keyboard.h
|
Hopefully fixes the build issues
|
2018-05-18 23:11:33 +02:00 |
linkedlist.c
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
linkedlist.h
|
Added codefactor badge and fixed blank line issue.
|
2018-07-06 12:12:27 +02:00 |
main.c
|
Merge branch 'master' into dev
|
2018-09-18 07:52:53 +02:00 |
map.c
|
Fixed the player menu
|
2018-09-13 08:05:17 +02:00 |
map.h
|
Fixed the player menu
|
2018-09-13 08:05:17 +02:00 |
map_lua.c
|
Fixed a stupid error
|
2018-09-09 01:25:32 +02:00 |
map_lua.h
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
map_room_modifiers.c
|
Windy rooms affect player
|
2018-03-15 16:30:41 +01:00 |
map_room_modifiers.h
|
Adds room objects and FIRE rooms.
|
2018-08-13 13:11:32 +02:00 |
menu.c
|
Completes testing of phase and fixes some errors
|
2018-10-02 22:42:29 +02:00 |
menu.h
|
Got a bit further
|
2018-09-12 20:56:50 +02:00 |
mixer.c
|
Fixes a mistake in music loading.
|
2018-08-14 17:00:10 +02:00 |
mixer.h
|
Adds boss music and an additional attribution line per request.
|
2018-08-14 13:15:22 +02:00 |
monster.c
|
Completes testing of phase and fixes some errors
|
2018-10-02 22:42:29 +02:00 |
monster.h
|
Adds possibility to push monsters into pits and traps.
|
2018-09-10 22:27:26 +02:00 |
object.c
|
Begins #42 Add boss 2 & 3
|
2018-08-22 13:13:54 +02:00 |
object.h
|
Begins #42 Add boss 2 & 3
|
2018-08-22 13:13:54 +02:00 |
particle_engine.c
|
Begins #42 Add boss 2 & 3
|
2018-08-22 13:13:54 +02:00 |
particle_engine.h
|
Adds room objects and FIRE rooms.
|
2018-08-13 13:11:32 +02:00 |
physfsrwops.c
|
Optional physfs compile, removed deprectaions.
|
2018-02-22 13:02:40 +01:00 |
physfsrwops.h
|
Added physfs for file loading and safety.
|
2018-02-22 12:36:24 +01:00 |
player.c
|
Completes testing of phase and fixes some errors
|
2018-10-02 22:42:29 +02:00 |
player.h
|
Untested phase code. Needs more work
|
2018-09-28 14:57:43 +02:00 |
pointer.c
|
Completely separates input handling and game logic.
|
2018-05-20 00:03:17 +02:00 |
pointer.h
|
Completely separates input handling and game logic.
|
2018-05-20 00:03:17 +02:00 |
position.c
|
Adds possibility to push monsters into pits and traps.
|
2018-09-10 22:27:26 +02:00 |
position.h
|
Adds possibility to push monsters into pits and traps.
|
2018-09-10 22:27:26 +02:00 |
projectile.c
|
Fixes some minor bugs caused by coding without testing
|
2018-09-13 23:45:33 +02:00 |
projectile.h
|
Began #2: Added artifacts and the PIERCING_DAGGERS modifier
|
2018-08-08 00:14:24 +02:00 |
random.c
|
Removed clang warnings
|
2018-05-06 06:19:59 +02:00 |
random.h
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
roommatrix.c
|
Completes testing of phase and fixes some errors
|
2018-10-02 22:42:29 +02:00 |
roommatrix.h
|
Completes testing of phase and fixes some errors
|
2018-10-02 22:42:29 +02:00 |
screen.c
|
Adds information to player
|
2018-08-30 11:32:09 +02:00 |
screen.h
|
Completes #33 Create score screen
|
2018-08-12 19:43:33 +02:00 |
screenresolution.c
|
Use SDL to detect screen dimensions
|
2018-04-28 15:05:56 +10:00 |
screenresolution.h
|
New license. MIT -> GPLv3.0
|
2018-02-16 18:11:26 +01:00 |
settings.c
|
Fixes nicer fullscreen rendering
|
2018-08-30 08:54:21 +02:00 |
settings.h
|
Fixes nicer fullscreen rendering
|
2018-08-30 08:54:21 +02:00 |
skill.c
|
Completes testing of phase and fixes some errors
|
2018-10-02 22:42:29 +02:00 |
skill.h
|
Untested phase code. Needs more work
|
2018-09-28 14:57:43 +02:00 |
skillbar.c
|
Introduces the "orc levels"
|
2018-08-22 11:05:12 +02:00 |
skillbar.h
|
Fixes #38, Artifact inventory
|
2018-08-21 12:42:23 +02:00 |
sprite.c
|
Buggfix: Prevent clip switching on falling sprite
|
2018-09-12 08:03:28 +02:00 |
sprite.h
|
Adds possibility to push monsters into pits and traps.
|
2018-09-10 22:27:26 +02:00 |
stats.c
|
Completes #43 Add win state
|
2018-08-22 20:54:39 +02:00 |
stats.h
|
Fixes: #29 and #17 New skill: bash
|
2018-08-04 23:52:52 +02:00 |
texture.c
|
Introduces texture blending
|
2018-08-23 09:41:10 +02:00 |
texture.h
|
Introduces texture blending
|
2018-08-23 09:41:10 +02:00 |
texturecache.c
|
Some updates regarding asset management
|
2018-05-06 13:27:29 +02:00 |
texturecache.h
|
Some updates regarding asset management
|
2018-05-06 13:27:29 +02:00 |
timer.c
|
Conform to "standard" SDL2 including
|
2018-02-21 00:29:21 +01:00 |
timer.h
|
Implemented the sword swing effect.
|
2018-07-09 19:26:06 +02:00 |
tooltip.c
|
Minor buggfixes and typos
|
2018-08-21 22:27:45 +02:00 |
tooltip.h
|
Fixes #37 and #39 Adds tooltips to everything
|
2018-08-20 14:32:38 +02:00 |
trap.c
|
Completes #2 artifacts
|
2018-08-10 13:00:23 +02:00 |
trap.h
|
Fixes: #4 Room stuff: Traps
|
2018-08-06 00:28:23 +02:00 |
update_data.h
|
Fixes #38, Artifact inventory
|
2018-08-21 12:42:23 +02:00 |
util.c
|
Began #2: Added artifacts and the PIERCING_DAGGERS modifier
|
2018-08-08 00:14:24 +02:00 |
util.h
|
Minor code fixes and a slight tweak to the blue color
|
2018-08-16 14:09:54 +02:00 |
vector2d.c
|
Add direction to windy rooms in lua
|
2018-03-16 10:04:43 +01:00 |
vector2d.h
|
Windy rooms affect player
|
2018-03-15 16:30:41 +01:00 |