A casual coffee-break roguelike
Go to file
Linus Probert a6d96da067 Removes packaging from CI
Precompiled versions can be retrieved from STEAM from now on. But users
are most welcome to compile the source if they want to.
2018-09-02 13:52:34 +02:00
assets Adds window icon 2018-08-15 08:08:18 +02:00
bin Another attempt at appveyor packaging 2018-05-11 19:41:49 +02:00
build Beta 2 releasenotes and version 2018-08-23 09:44:19 +02:00
data Fixes infinite loop issue in trapgen 2018-09-02 06:04:24 +02:00
physfs-3.0.1 Added physfs for file loading and safety. 2018-02-22 12:36:24 +01:00
sqlite3 Moves sqlite3 files to separate dir 2018-08-21 16:32:26 +02:00
src Fixes infinite loop issue in trapgen 2018-09-02 06:04:24 +02:00
steamworks_c_wrapper Fixes infinite loop issue in trapgen 2018-09-02 06:04:24 +02:00
test Fixes a bunch of msvc warnings 2018-08-05 15:01:25 +02:00
.appveyor.yml Removes packaging from CI 2018-09-02 13:52:34 +02:00
.clang_complete Fixes nicer fullscreen rendering 2018-08-30 08:54:21 +02:00
.gitignore Completed Steam api integration. 2018-08-29 14:03:18 +02:00
.travis.yml Removes packaging from CI 2018-09-02 13:52:34 +02:00
.vimrc Fixes infinite loop issue in trapgen 2018-09-02 06:04:24 +02:00
CMakeLists.txt Lifted the patch version 2018-09-02 07:15:48 +02:00
CREDITS.md Fixes: #5 Creates a creditscreen 2018-08-12 09:13:18 +02:00
LICENSE.txt New license. MIT -> GPLv3.0 2018-02-16 18:11:26 +01:00
Makefile Removed a memory leak and MACROD colors 2018-05-15 23:21:28 +02:00
README.md Update readme with steam info 2018-08-28 16:23:39 +02:00

README.md

Build Status Build Status Codacy Badge CodeFactor

GitHub issues GitHub closed issues GitHub (pre-)release Github All Releases HitCount

Something in the ways of a roguelike

A simple roguelike written in C using SDL2.

Idea

Randomly generated maps/rooms. Leveling system, permadeath, multiple classes. Casual and fun for 10-20 minutes during a break from regular work/play.

I wanted to practice C and I'm comfortable using SDL2. The assets are graciously taken from the web. More info in the README in the assets folder.

Download

This game is available in the steam store (release Okt 2018). If you enjoy the game and want a properly installed, signed copy of the game with achievements and global highscores you are most welcome to purchase it there. If you feel like getting a free copy you can download and compile from here.

Compile

Apart from basic compile tools (GCC/Clang, Make) you'll also need to install lua, sdl2, sdl2-image, sdl2-ttf, sdl2-mixer (If on a debian based dist you need to install the dev packages). Optionally you can also install cppcheck and physfs

Once that is done run the following:

mkdir _build
cd _build
cmake -DCMAKE_BUILD_TYPE=Debug .. # Build type flag is optional
make

Contribute

Have an idea and able to implement it? Fork and send me a pull request and I'll check it out. If I like it I will add it. If it's a big thing I'll add your name to the credits list (once I add it in game).