77 lines
3.9 KiB
Markdown
77 lines
3.9 KiB
Markdown
[](https://travis-ci.org/Oliveshark/breakhack)
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[](https://ci.appveyor.com/project/LiquidityC/breakhack)
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[](https://www.codacy.com/app/LiquidityC/breakhack?utm_source=github.com&utm_medium=referral&utm_content=Oliveshark/breakhack&utm_campaign=Badge_Grade)
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[](https://www.codefactor.io/repository/github/oliveshark/breakhack/overview/master)
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<!--[](https://scan.coverity.com/projects/oliveshark-breakhack)-->
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[](https://github.com/oliveshark/breakhack/issues)
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[](https://github.com/oliveshark/breakhack/issues)
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
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[](https://github.com/oliveshark/breakhack/releases)
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[](http://hits.dwyl.io/oliveshark/breakhack)
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Something in the ways of a roguelike
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================================
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A simple roguelike written in C using SDL2.
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Idea
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----
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Randomly generated maps/rooms. Leveling system, permadeath,
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multiple classes. Casual and fun for 10-20 minutes during a break
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from regular work/play.
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I wanted to practice C and I'm comfortable using SDL2. The assets
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are graciously taken from the web. More info in the README in the
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assets folder.
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Download
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--------
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This game is available in the [steam store](https://store.steampowered.com/app/931040/BreakHack/) (release Okt 2018).
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If you enjoy the game and want a properly installed, signed copy of the game with achievements and
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global highscores you are most welcome to purchase it there.
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If you feel like getting a free copy you can download and compile from here.
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Issues
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------
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I'd prefer if issues could be handled here on github. Either check the list if your particular problem is reported
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otherwise create a new issue. Support questions can be submitted as issues as well, I haven't figured out how I want to
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work with support yet since I haven't received any questions.
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License
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-------
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BreakHack is released under two different licenses.
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- The source code is released under [GPLv3](https://github.com/oliveshark/breakhack/blob/master/LICENSE.txt)
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- The Steam release is released under the [Steam subscriber agreement](https://store.steampowered.com/subscriber_agreement/)
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Compile
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-------
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Apart from basic compile tools (*GCC/Clang, Make*) you'll also need to install **sdl2, sdl2-image, sdl2-ttf, sdl2-mixer** (If on a debian based dist you need to install the *dev* packages).
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Optionally you can also install **cppcheck** and **physfs**
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Once that is done run the following:
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```bash
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mkdir _build
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cd _build
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cmake -DCMAKE_BUILD_TYPE=Debug .. # Build type flag is optional
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make
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```
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Contribute
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----------
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Have an idea and able to implement it? Fork and send me a pull request and
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I'll check it out. If I like it I will add it. If it's a big thing I'll add
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your name to the credits list (once I add it in game).
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If you do contribute something you should be aware that if your PR is merged
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into the master code-base your code will eventually make it out with the Steam version
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of the game. I don't make any revenue from those sales so don't expect any other compensation
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than a "I have code on Steam" feeling. Which is quite nice and also why I decided to release
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on Steam.
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Links
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-----
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- [Itch.io](https://store.steampowered.com/app/931040/BreakHack/)
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- [Steam](https://liquidityc.itch.io/breakhack)
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