.. |
actiontext.c
|
Badges and mingw warnings
|
2017-12-21 12:35:52 +01:00 |
actiontext.h
|
More windows stuff
|
2017-12-19 22:51:00 +01:00 |
camera.c
|
Fixed a lot of stuff to help cross platform compilation
|
2017-12-19 21:00:02 +01:00 |
camera.h
|
Camera and map following
|
2017-12-03 11:09:57 +01:00 |
config.h.in
|
Fixed a lot of stuff to help cross platform compilation
|
2017-12-19 21:00:02 +01:00 |
defines.h
|
Fixed the scaling which was borked
|
2018-01-24 08:52:50 +01:00 |
dimension.h
|
Initial commit
|
2017-11-30 21:06:54 +01:00 |
gamestate.h
|
Began designing/writing gui. Added states.
|
2017-12-22 15:15:40 +01:00 |
globals.h
|
Hit and miss information.
|
2017-12-15 15:03:29 +01:00 |
gui.c
|
Monster levels, player death and player levels
|
2018-01-30 15:16:14 +01:00 |
gui.h
|
Better info, debug, error and fatal printouts.
|
2018-01-23 22:54:02 +01:00 |
hashtable.c
|
Added items, so far only health that always drops.
|
2018-01-24 21:14:34 +01:00 |
hashtable.h
|
Moved hashtabl and linkedlist into source.
|
2017-12-19 09:06:21 +01:00 |
item.c
|
Monster levels, player death and player levels
|
2018-01-30 15:16:14 +01:00 |
item.h
|
Items can now contain items.
|
2018-01-30 13:44:21 +01:00 |
item_builder.c
|
Monster levels, player death and player levels
|
2018-01-30 15:16:14 +01:00 |
item_builder.h
|
Items can now contain items.
|
2018-01-30 13:44:21 +01:00 |
linkedlist.c
|
Removed some duplicate code and fixed appveyor issue.
|
2018-01-23 23:02:26 +01:00 |
linkedlist.h
|
Fixed a lot of stuff to help cross platform compilation
|
2017-12-19 21:00:02 +01:00 |
main.c
|
Monster levels, player death and player levels
|
2018-01-30 15:16:14 +01:00 |
map.c
|
Monster levels, player death and player levels
|
2018-01-30 15:16:14 +01:00 |
map.h
|
Added items, so far only health that always drops.
|
2018-01-24 21:14:34 +01:00 |
map_lua.c
|
Monster levels, player death and player levels
|
2018-01-30 15:16:14 +01:00 |
map_lua.h
|
Include CURRENT_LEVEL in lua script.
|
2018-01-22 10:12:44 +01:00 |
monster.c
|
Monster levels, player death and player levels
|
2018-01-30 15:16:14 +01:00 |
monster.h
|
Monster levels, player death and player levels
|
2018-01-30 15:16:14 +01:00 |
player.c
|
Monster levels, player death and player levels
|
2018-01-30 15:16:14 +01:00 |
player.h
|
Monster levels, player death and player levels
|
2018-01-30 15:16:14 +01:00 |
position.c
|
Fixed a lot of stuff to help cross platform compilation
|
2017-12-19 21:00:02 +01:00 |
position.h
|
Roaming monsters.
|
2017-12-17 13:43:41 +01:00 |
random.c
|
More windows stuff
|
2017-12-19 22:51:00 +01:00 |
random.h
|
Roaming monsters.
|
2017-12-17 13:43:41 +01:00 |
roommatrix.c
|
Monsters now drop both treasure and items.
|
2018-01-29 13:48:44 +01:00 |
roommatrix.h
|
Monsters now drop both treasure and items.
|
2018-01-29 13:48:44 +01:00 |
screenresolution.c
|
Get screen resolution in Windows
|
2017-12-20 19:17:41 +01:00 |
screenresolution.h
|
Fixed a lot of stuff to help cross platform compilation
|
2017-12-19 21:00:02 +01:00 |
sprite.c
|
Began designing/writing gui. Added states.
|
2017-12-22 15:15:40 +01:00 |
sprite.h
|
Began designing/writing gui. Added states.
|
2017-12-22 15:15:40 +01:00 |
stats.c
|
Better info, debug, error and fatal printouts.
|
2018-01-23 22:54:02 +01:00 |
stats.h
|
Began designing/writing gui. Added states.
|
2017-12-22 15:15:40 +01:00 |
texture.c
|
Better info, debug, error and fatal printouts.
|
2018-01-23 22:54:02 +01:00 |
texture.h
|
Fixed a lot of stuff to help cross platform compilation
|
2017-12-19 21:00:02 +01:00 |
timer.c
|
Fixed some mingw warnings.
|
2017-12-21 11:57:12 +01:00 |
timer.h
|
Fixed a lot of stuff to help cross platform compilation
|
2017-12-19 21:00:02 +01:00 |
util.c
|
Better labels, more treasure
|
2018-01-25 10:45:05 +01:00 |
util.h
|
Better labels, more treasure
|
2018-01-25 10:45:05 +01:00 |