breakhack/src
Linus_Probert b13479b5e1 Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
..
actiontext.c Badges and mingw warnings 2017-12-21 12:35:52 +01:00
actiontext.h More windows stuff 2017-12-19 22:51:00 +01:00
camera.c Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
camera.h Camera and map following 2017-12-03 11:09:57 +01:00
config.h.in Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
defines.h Fixed the scaling which was borked 2018-01-24 08:52:50 +01:00
dimension.h Initial commit 2017-11-30 21:06:54 +01:00
gamestate.h Began designing/writing gui. Added states. 2017-12-22 15:15:40 +01:00
globals.h Hit and miss information. 2017-12-15 15:03:29 +01:00
gui.c Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
gui.h Better info, debug, error and fatal printouts. 2018-01-23 22:54:02 +01:00
hashtable.c Added items, so far only health that always drops. 2018-01-24 21:14:34 +01:00
hashtable.h Moved hashtabl and linkedlist into source. 2017-12-19 09:06:21 +01:00
item.c Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
item.h Items can now contain items. 2018-01-30 13:44:21 +01:00
item_builder.c Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
item_builder.h Items can now contain items. 2018-01-30 13:44:21 +01:00
linkedlist.c Removed some duplicate code and fixed appveyor issue. 2018-01-23 23:02:26 +01:00
linkedlist.h Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
main.c Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
map.c Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
map.h Added items, so far only health that always drops. 2018-01-24 21:14:34 +01:00
map_lua.c Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
map_lua.h Include CURRENT_LEVEL in lua script. 2018-01-22 10:12:44 +01:00
monster.c Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
monster.h Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
player.c Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
player.h Monster levels, player death and player levels 2018-01-30 15:16:14 +01:00
position.c Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
position.h Roaming monsters. 2017-12-17 13:43:41 +01:00
random.c More windows stuff 2017-12-19 22:51:00 +01:00
random.h Roaming monsters. 2017-12-17 13:43:41 +01:00
roommatrix.c Monsters now drop both treasure and items. 2018-01-29 13:48:44 +01:00
roommatrix.h Monsters now drop both treasure and items. 2018-01-29 13:48:44 +01:00
screenresolution.c Get screen resolution in Windows 2017-12-20 19:17:41 +01:00
screenresolution.h Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
sprite.c Began designing/writing gui. Added states. 2017-12-22 15:15:40 +01:00
sprite.h Began designing/writing gui. Added states. 2017-12-22 15:15:40 +01:00
stats.c Better info, debug, error and fatal printouts. 2018-01-23 22:54:02 +01:00
stats.h Began designing/writing gui. Added states. 2017-12-22 15:15:40 +01:00
texture.c Better info, debug, error and fatal printouts. 2018-01-23 22:54:02 +01:00
texture.h Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
timer.c Fixed some mingw warnings. 2017-12-21 11:57:12 +01:00
timer.h Fixed a lot of stuff to help cross platform compilation 2017-12-19 21:00:02 +01:00
util.c Better labels, more treasure 2018-01-25 10:45:05 +01:00
util.h Better labels, more treasure 2018-01-25 10:45:05 +01:00