69 lines
1.7 KiB
C
69 lines
1.7 KiB
C
/*
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* BreakHack - A dungeone crawler RPG
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* Copyright (C) 2018 Linus Probert <linus.probert@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include <SDL.h>
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#include "trap.h"
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#include "util.h"
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#include "gui.h"
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#include "random.h"
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#include "actiontextbuilder.h"
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Trap *
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trap_create()
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{
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Trap *trap = ec_malloc(sizeof(Trap));
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trap->sprite = sprite_create();
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trap->sprite->animate = false;
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trap->sprite->dim = GAME_DIMENSION;
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trap->damage = 10;
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return trap;
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}
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void
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trap_activate(Trap *trap, Player *player)
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{
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if (!trap->sprite->animate) {
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gui_log("A trap is sprung!");
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trap->sprite->animate = true;
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} else {
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gui_log("You step in a trap!");
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}
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if (get_random(10) > 2 * player_has_artifact(player, TRAP_AVOIDANCE)) {
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player->stats.hp -= trap->damage;
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player_hit(player, trap->damage);
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gui_log("The trap damages you for %d damage", trap->damage);
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} else {
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actiontextbuilder_create_text("Dodged", C_YELLOW, &player->sprite->pos);
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gui_log("You nimbly avoid getting hurt by the trap");
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}
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}
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void
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trap_render(Trap *trap, Camera *cam)
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{
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sprite_render(trap->sprite, cam);
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}
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void
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trap_destroy(Trap *trap)
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{
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sprite_destroy(trap->sprite);
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free(trap);
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}
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