..
steam
Fixes infinite loop issue in trapgen
2018-09-02 06:04:24 +02:00
actiontext.c
Fixes colors to use defines.
2018-05-22 15:48:09 +02:00
actiontext.h
Completely separates input handling and game logic.
2018-05-20 00:03:17 +02:00
actiontextbuilder.c
Removed a memory leak and MACROD colors
2018-05-15 23:21:28 +02:00
actiontextbuilder.h
Nicer action texts
2018-05-15 11:16:56 +02:00
animation.c
Implemented the sword swing effect.
2018-07-09 19:26:06 +02:00
animation.h
Implemented the sword swing effect.
2018-07-09 19:26:06 +02:00
artifact.c
Fixes #38 , Artifact inventory
2018-08-21 12:42:23 +02:00
artifact.h
Fixes #38 , Artifact inventory
2018-08-21 12:42:23 +02:00
camera.c
Adds camera shake.
2018-05-13 23:32:44 +02:00
camera.h
Implemented the sword swing effect.
2018-07-09 19:26:06 +02:00
collisions.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
collisions.h
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
config.h.in
Adds essentially nothing. Some convenience functions. That is all
2018-03-07 19:15:08 +01:00
db.c
Began #33 Create score screen
2018-08-12 16:14:07 +02:00
db.h
Began #33 Create score screen
2018-08-12 16:14:07 +02:00
defines.h
Completed Steam api integration.
2018-08-29 14:03:18 +02:00
dimension.h
Fixes #38 , Artifact inventory
2018-08-21 12:42:23 +02:00
gamestate.h
Completes #43 Add win state
2018-08-22 20:54:39 +02:00
globals.h
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
gui.c
Fixes #41 , Minimap
2018-08-21 15:44:12 +02:00
gui.h
Fixes #41 , Minimap
2018-08-21 15:44:12 +02:00
gui_button.c
Completely separates input handling and game logic.
2018-05-20 00:03:17 +02:00
gui_button.h
Completely separates input handling and game logic.
2018-05-20 00:03:17 +02:00
gui_util.c
Fixes #37 and #39 Adds tooltips to everything
2018-08-20 14:32:38 +02:00
gui_util.h
Fixes #37 and #39 Adds tooltips to everything
2018-08-20 14:32:38 +02:00
hashtable.c
Some updates regarding asset management
2018-05-06 13:27:29 +02:00
hashtable.h
Some updates regarding asset management
2018-05-06 13:27:29 +02:00
hiscore.c
Minor compiler warning fix
2018-08-12 19:48:14 +02:00
hiscore.h
Completes #33 Create score screen
2018-08-12 19:43:33 +02:00
input.c
Passable fullscreen mode
2018-08-30 00:09:55 +02:00
input.h
Passable fullscreen mode
2018-08-30 00:09:55 +02:00
io_util.c
Removed clang warnings
2018-05-06 06:19:59 +02:00
io_util.h
Removed clang warnings
2018-05-06 06:19:59 +02:00
item.c
Fixes some render layer issues
2018-08-11 15:15:53 +02:00
item.h
Starts #31 Items: Chests
2018-08-10 14:29:45 +02:00
item_builder.c
Fixes : #5 Creates a creditscreen
2018-08-12 09:13:18 +02:00
item_builder.h
Starts #31 Items: Chests
2018-08-10 14:29:45 +02:00
keyboard.c
Separate player movement from input event loop.
2018-05-17 23:14:42 +02:00
keyboard.h
Hopefully fixes the build issues
2018-05-18 23:11:33 +02:00
linkedlist.c
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
linkedlist.h
Added codefactor badge and fixed blank line issue.
2018-07-06 12:12:27 +02:00
main.c
Added kills leaderboard
2018-08-31 15:58:59 +02:00
map.c
Introduces texture blending
2018-08-23 09:41:10 +02:00
map.h
Introduces texture blending
2018-08-23 09:41:10 +02:00
map_lua.c
Completes #8 First boss
2018-08-15 07:20:53 +02:00
map_lua.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
map_room_modifiers.c
Windy rooms affect player
2018-03-15 16:30:41 +01:00
map_room_modifiers.h
Adds room objects and FIRE rooms.
2018-08-13 13:11:32 +02:00
menu.c
Adds "NEW GAME" menu option to game over menu
2018-07-31 23:13:30 +02:00
menu.h
Completely separates input handling and game logic.
2018-05-20 00:03:17 +02:00
mixer.c
Fixes a mistake in music loading.
2018-08-14 17:00:10 +02:00
mixer.h
Adds boss music and an additional attribution line per request.
2018-08-14 13:15:22 +02:00
monster.c
Introduces texture blending
2018-08-23 09:41:10 +02:00
monster.h
Introduces texture blending
2018-08-23 09:41:10 +02:00
object.c
Begins #42 Add boss 2 & 3
2018-08-22 13:13:54 +02:00
object.h
Begins #42 Add boss 2 & 3
2018-08-22 13:13:54 +02:00
particle_engine.c
Begins #42 Add boss 2 & 3
2018-08-22 13:13:54 +02:00
particle_engine.h
Adds room objects and FIRE rooms.
2018-08-13 13:11:32 +02:00
physfsrwops.c
Optional physfs compile, removed deprectaions.
2018-02-22 13:02:40 +01:00
physfsrwops.h
Added physfs for file loading and safety.
2018-02-22 12:36:24 +01:00
player.c
Removed a stupid mistake
2018-08-30 14:01:28 +02:00
player.h
Fixed charge
2018-08-30 11:13:50 +02:00
pointer.c
Completely separates input handling and game logic.
2018-05-20 00:03:17 +02:00
pointer.h
Completely separates input handling and game logic.
2018-05-20 00:03:17 +02:00
position.c
Adds posibility for daggers hitting walls to be recoverable.
2018-08-11 23:35:16 +02:00
position.h
Fixes #37 and #39 Adds tooltips to everything
2018-08-20 14:32:38 +02:00
projectile.c
Adds posibility for daggers hitting walls to be recoverable.
2018-08-11 23:35:16 +02:00
projectile.h
Began #2 : Added artifacts and the PIERCING_DAGGERS modifier
2018-08-08 00:14:24 +02:00
random.c
Removed clang warnings
2018-05-06 06:19:59 +02:00
random.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
roommatrix.c
Completes #43 Add win state
2018-08-22 20:54:39 +02:00
roommatrix.h
Adds room objects and FIRE rooms.
2018-08-13 13:11:32 +02:00
screen.c
Adds information to player
2018-08-30 11:32:09 +02:00
screen.h
Completes #33 Create score screen
2018-08-12 19:43:33 +02:00
screenresolution.c
Use SDL to detect screen dimensions
2018-04-28 15:05:56 +10:00
screenresolution.h
New license. MIT -> GPLv3.0
2018-02-16 18:11:26 +01:00
settings.c
Fixes nicer fullscreen rendering
2018-08-30 08:54:21 +02:00
settings.h
Fixes nicer fullscreen rendering
2018-08-30 08:54:21 +02:00
skill.c
Fixed charge
2018-08-30 11:13:50 +02:00
skill.h
Fixes #37 and #39 Adds tooltips to everything
2018-08-20 14:32:38 +02:00
skillbar.c
Introduces the "orc levels"
2018-08-22 11:05:12 +02:00
skillbar.h
Fixes #38 , Artifact inventory
2018-08-21 12:42:23 +02:00
sprite.c
Introduces texture blending
2018-08-23 09:41:10 +02:00
sprite.h
Introduces texture blending
2018-08-23 09:41:10 +02:00
stats.c
Completes #43 Add win state
2018-08-22 20:54:39 +02:00
stats.h
Fixes : #29 and #17 New skill: bash
2018-08-04 23:52:52 +02:00
texture.c
Introduces texture blending
2018-08-23 09:41:10 +02:00
texture.h
Introduces texture blending
2018-08-23 09:41:10 +02:00
texturecache.c
Some updates regarding asset management
2018-05-06 13:27:29 +02:00
texturecache.h
Some updates regarding asset management
2018-05-06 13:27:29 +02:00
timer.c
Conform to "standard" SDL2 including
2018-02-21 00:29:21 +01:00
timer.h
Implemented the sword swing effect.
2018-07-09 19:26:06 +02:00
tooltip.c
Minor buggfixes and typos
2018-08-21 22:27:45 +02:00
tooltip.h
Fixes #37 and #39 Adds tooltips to everything
2018-08-20 14:32:38 +02:00
trap.c
Completes #2 artifacts
2018-08-10 13:00:23 +02:00
trap.h
Fixes : #4 Room stuff: Traps
2018-08-06 00:28:23 +02:00
update_data.h
Fixes #38 , Artifact inventory
2018-08-21 12:42:23 +02:00
util.c
Began #2 : Added artifacts and the PIERCING_DAGGERS modifier
2018-08-08 00:14:24 +02:00
util.h
Minor code fixes and a slight tweak to the blue color
2018-08-16 14:09:54 +02:00
vector2d.c
Add direction to windy rooms in lua
2018-03-16 10:04:43 +01:00
vector2d.h
Windy rooms affect player
2018-03-15 16:30:41 +01:00